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Hmm. I can only say that I look forward to it, anything more would be needless and fawning embellishment.
40K Inquisitor say what?
So the intensity of the torpedoes scales with the size of the vessel? Of course, it is only logical. T.qkme.me
Hmm. Sleek, yet robust. I like it, but I do wish there was a way for the game to randomly generate a unique name for every ship you made. Would be a small but nice touch but, alas, the limits of the Sins engine.
An unknown location? A challenge to find? As long as it's orbiting a star, somehow I can't imagine it being difficult to look for, lol.
Pfft. More like the Ori commit genocide on the Covenant, and the two do their level best to wipe each other out.
The SOASE modding community has lost two of it's finest but you are moving onto greener pastures, I'm sure. Thank you for the time, effort, and dedication that you have so freely given to us. Good luck in your future endeavors, both of you. I'm not actually a huge Star Trek fan except for this mod, but I feel this is appropriate for the occasion.
Live Long, And Prosper.
...Except when they do. Wort wort wort, the Demon is dead! Heretic! Heretic! Heretic! BLARGH BLARGH, HONK!
Twenty internet cookies to whoever can figure out the very specific reference in that.
P.S. It isn't from the halo games themselves.
...This is notably ironic for me, because I literally finished reading Wraith Squadron and Iron Fist of the Rogue Squadron series a couple of days ago.
Sorry, been extremely pre-occupied. How are things?
If I may ask, how will her superlaser function ingame? Will it be an ability or a ship weapon?
If that "bucket" was covered with enough weapons to lay waste to an entire continent, sure.
Thanks for the friend request, pleased to make your acquaintance.
Never heard of this before, but congratulations are definitely in order. The effort and love (yes you guys, love, I said it) put into this is simply astounding, especially given how dated the game is. I think I'll give it a go myself, when time allows.
Again, congratulations, and damned fine good work.
If you want your ships to move around during combat, you can micromanage their movement yourself. Be aware that their combat performance may suffer accordingly, as their movement might mask their targets from their main batteries.
It might be a bit dubious to claim that this is the first time a mod has done the single-use colonizer.
I feel like I'm going to love this mod when it's completed. Well done.
"Good Captain. Bit of a cloaca though. Loved his speeches; 'Hold the line!'."
....When? Don't you mean, "if"?
Whomever you wanted to. XD
In all seriousness though, you'll just have to find out when 0.75 comes out.
What's that I hear? Thundering applause?
Well done guys, well done and smooth sailing for you.
And what makes you think the reverse is also true?
It's such a shame that plasma torpedoes will probably kill your ship before it can even penetrate the shields. But by all means, don't let that stop you; try your best!
The first one out is always shot first. I'm content with second in that case, thank you very much.
SMAC stations are already ingame as the UNSC's analogue for a defensive turret. And I'm not sure that salvaging ships for money is possible due to hardcoding. The closest they could come to that is having neutral "derelict" vessels that can be captured by players.
Marines are decent. Elites are....well. >:)
Okay Palpatine, okay...
Your SMAC stations will be welcome to take a crack at it; provided they survive the boarding parties and bomber assaults, of course.
Glad to see the team still kicks a**. Hope the sailing stays clears.
It could have possibly been where they stored some vital ship component(s), such as the sensors or the hpyerdrive systems. Maybe even the life support subsystems?