This member has provided no bio about themself...

Comment History  (0 - 30 of 232)
RepublicCommando101
RepublicCommando101 May 19 2013, 3:07pm says:

Pffft. You're all wrong. It's OBVIOUSLY a shock collar for the dreaded Unikraken.

+3 votes     media: Mysterious Forerunner Structure
RepublicCommando101
RepublicCommando101 May 17 2013, 10:46pm says:

5 cookies says no one gets it 'till Monday.

+5 votes     media: Mysterious Forerunner Structure
RepublicCommando101
RepublicCommando101 Apr 16 2013, 12:47pm says:

If had one critique, it would be that the tail seems a tad too long. But that's just me splitting hairs; it's a good, clean render.

+4 votes     media: Longsword Interceptor [Render]
RepublicCommando101
RepublicCommando101 Apr 12 2013, 6:49pm replied:

No offense Golly, but I doubt Set wants a war in the comments section either. There's no need to make a scene.

+7 votes     mod: Dawn of the Reapers
RepublicCommando101
RepublicCommando101 Mar 17 2013, 6:44pm replied:

I'm fairly certain he means Supercruiser, not the Reach plot device.

+2 votes     mod: Sins of the Prophets
RepublicCommando101
RepublicCommando101 Mar 3 2013, 10:35pm replied:

Holy...I didn't even see those. Good eye.

+4 votes     media: Main Menu
RepublicCommando101
RepublicCommando101 Mar 3 2013, 4:32pm buried:

(buried)

Not to be overbearing, but I wouldn't exactly call an Executor-class SSD subtle. More like symbol of impending doom. I do like the menu though.

-5 votes     media: Main Menu
RepublicCommando101
RepublicCommando101 Feb 22 2013, 8:41pm replied:

"Reaper? A label given to us by the Protheans to give voice to their destruction. In the end, what they choose to call us is irrelevant. We simply...are."

+1 vote     mod: Dawn of the Reapers
RepublicCommando101
RepublicCommando101 Feb 22 2013, 8:40pm says:

"Rudimentary creatures of blood and flesh; you touch my mind, fumbling in ignorance. Incapable of understanding."

+1 vote     mod: Dawn of the Reapers
RepublicCommando101
RepublicCommando101 Feb 19 2013, 8:40pm replied:

Join the Dark Side. We have cookies!

+1 vote     media: Imperial Fleet
RepublicCommando101
RepublicCommando101 Feb 17 2013, 10:56pm says:

"All ships, follow and fire at will. Leave nothing alive."

Youtube.com

+1 vote     media: Imperial Fleet
RepublicCommando101
RepublicCommando101 Feb 15 2013, 1:52am replied:

Hmm...perhaps its more of a carrier analogue? Even from here, i'm not seeing much in the way of visible weapon platforms unless they're retractable. (or unless the thing is just that damned big....)

+1 vote     mod: Sins of the Prophets
RepublicCommando101
RepublicCommando101 Feb 8 2013, 7:52pm replied:

That depends on whether you've used mods for Sins before. What you want to do, is go to your My Documents folder. Once there, look around for the My Games folder. Within that, you should see a subfolder called Ironclad Games. From there you open it, and subsequently open up Sins: Rebellion and place the mod in the latest version of Rebellion. Hope this helps.

+1 vote     mod: Sins of a Galactic Empire
RepublicCommando101
RepublicCommando101 Feb 3 2013, 3:23pm says:

How nice to see such loyalty.

+1 vote     media: New UI: By Ulmont
RepublicCommando101
RepublicCommando101 Dec 29 2012, 1:39pm says:

Best of all, I voiced this ship! :)

+4 votes     media: Reverence-class Cruiser
RepublicCommando101
RepublicCommando101 Dec 29 2012, 2:02am replied:

I'll have to disagree with you on that. Yes, SotP is a great mod-in-the-making, but DoV is/was well worthy of recognition from the community. They had a great backstory that has to rank as one of the most original of any mod for sins. I hope they get a break, because DoV really needs it at this point.

+1 vote     mod: Sins of the Prophets
RepublicCommando101
RepublicCommando101 Dec 19 2012, 4:21pm replied:

No, but seven of them can wipe a galaxy of life. i don't think that 7 NOVA's could do that. Crack 7 fleets or planets? Sure. But the Halo Array is worse than that.

+2 votes     mod: Sins of the Prophets
RepublicCommando101
RepublicCommando101 Dec 18 2012, 11:49am replied:

I think its a Shiva that fired...i Don't remember launching one, odd.

+3 votes     media: UNSC 1v1 Gameplay Teaser
RepublicCommando101
RepublicCommando101 Dec 15 2012, 7:24pm says:

Wow thats...pretty purty, even for a WIP.

+13 votes     media: Sovereign Class Reaper Dreadnought Texture WIP
RepublicCommando101
RepublicCommando101 Dec 15 2012, 11:07am replied:

...Again, in the book it was described as a manta ray. Not "whales" or sharks. Not all the ships are going to follow the same basic design every time.

+14 votes     media: Covenant CRS-class Light Cruiser
RepublicCommando101
RepublicCommando101 Dec 13 2012, 11:52am replied:

He' not one to flaunt his talent around, but he deserves to in this case. He really has alot of talent, good for him. He's working on some more models as well, namely a light carrier that is mentioned in the Fall of Reach novel.

+4 votes     media: CCS-class Battlecruiser
RepublicCommando101
RepublicCommando101 Dec 6 2012, 7:48am replied:

I don't like the Council much, arrogant little buggers...

+3 votes     media: Systems Alliance Cruiser: Skinned
RepublicCommando101
RepublicCommando101 Nov 29 2012, 10:42am replied:

Nah, they would NEVER do such a thing! Bah, who am I kidding, they've done worse.

+1 vote     mod: Sins of the Prophets
RepublicCommando101
RepublicCommando101 Nov 29 2012, 8:16am replied:

I'm justing waiting for Uni to say something witty.

+2 votes     mod: Sins of the Prophets
RepublicCommando101
RepublicCommando101 Nov 19 2012, 11:56pm replied:

Nothing really worth mention, just one of those new Guest profiles. Most of the ones i've seen so far have just been prats anyway.

+1 vote     mod: Sins of the Prophets
RepublicCommando101
RepublicCommando101 Nov 19 2012, 11:32am says:

Oh sure, it's dead, even though there's been no prior indication of the mod going under from any of the developers, and with the last update being only a day or two ago. Makes perfect sense -_-' .

+8 votes     mod: Sins of the Prophets
RepublicCommando101
RepublicCommando101 Nov 11 2012, 12:44am replied:

Not idiots, just lazy, and unwilling to read through a couple of posts. Sad, they can't bother with the effort of moving their eyes and fingers a bit.

+6 votes     mod: Star Wars: Ascendancy
RepublicCommando101
RepublicCommando101 Nov 5 2012, 2:32am replied:

It's really quite something. For years they've held off showcasing space combat in Halo, and now we actually get to see some. Hopefully there will be more space-related content.

+1 vote     mod: Sins of the Prophets
RepublicCommando101
RepublicCommando101 Oct 28 2012, 2:43pm says:

I love the mod, and how its put together. I also love how the ships and the fighter craft are all to scale. My only wish would be that the ships' turbolaser and ion cannon volleys werent't so slow. If the projectiles were a little faster and maye a tad thinner, that would be great. Of course, that is up to you. Just my 2 cents.

+5 votes     mod: Thrawn's Revenge
RepublicCommando101
RepublicCommando101 Oct 24 2012, 1:55am replied:

A railgun doesn't kill a target with a boom, like traditional heavy guns. It utilizes magnetic fields to fire a solid round towards its target at extremely high speeds, figure mach 5 or so. The round collides with its target, destroying it by imparting the kinectic energy it left the barrel with. Remember every action has a reaction.

Think of it like a game of marbles. You flick one marble at another, and if/when it hits, it stops while the other marble is moved. This is because when your marble hit the other marble, your marble transfered its kinetic energy. Now replace your thumb and forefinger with a railgun, the marbles with a round and a target and multiply the magnitude of the physics involved. Instead of merely bouncing the target away, the railgun round smashes its target into rubble.

+7 votes     media: SMAC Platform [TEXTURED]
Level
Avatar
Avatar
Status
Online Now
Location
Home : Hidden
Country
United States United States
Gender
Male
Age
18
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
2
Games
1
Mods
183
Articles
3
Media
60
Downloads
5