"Reaper? A label given to us by the Protheans to give voice to their destruction. In the end, what they choose to call us is irrelevant. We simply...are."
Hmm...perhaps its more of a carrier analogue? Even from here, i'm not seeing much in the way of visible weapon platforms unless they're retractable. (or unless the thing is just that damned big....)
That depends on whether you've used mods for Sins before. What you want to do, is go to your My Documents folder. Once there, look around for the My Games folder. Within that, you should see a subfolder called Ironclad Games. From there you open it, and subsequently open up Sins: Rebellion and place the mod in the latest version of Rebellion. Hope this helps.
I'll have to disagree with you on that. Yes, SotP is a great mod-in-the-making, but DoV is/was well worthy of recognition from the community. They had a great backstory that has to rank as one of the most original of any mod for sins. I hope they get a break, because DoV really needs it at this point.
No, but seven of them can wipe a galaxy of life. i don't think that 7 NOVA's could do that. Crack 7 fleets or planets? Sure. But the Halo Array is worse than that.
He' not one to flaunt his talent around, but he deserves to in this case. He really has alot of talent, good for him. He's working on some more models as well, namely a light carrier that is mentioned in the Fall of Reach novel.
Oh sure, it's dead, even though there's been no prior indication of the mod going under from any of the developers, and with the last update being only a day or two ago. Makes perfect sense -_-' .
It's really quite something. For years they've held off showcasing space combat in Halo, and now we actually get to see some. Hopefully there will be more space-related content.
I love the mod, and how its put together. I also love how the ships and the fighter craft are all to scale. My only wish would be that the ships' turbolaser and ion cannon volleys werent't so slow. If the projectiles were a little faster and maye a tad thinner, that would be great. Of course, that is up to you. Just my 2 cents.
A railgun doesn't kill a target with a boom, like traditional heavy guns. It utilizes magnetic fields to fire a solid round towards its target at extremely high speeds, figure mach 5 or so. The round collides with its target, destroying it by imparting the kinectic energy it left the barrel with. Remember every action has a reaction.
Think of it like a game of marbles. You flick one marble at another, and if/when it hits, it stops while the other marble is moved. This is because when your marble hit the other marble, your marble transfered its kinetic energy. Now replace your thumb and forefinger with a railgun, the marbles with a round and a target and multiply the magnitude of the physics involved. Instead of merely bouncing the target away, the railgun round smashes its target into rubble.
Pffft. You're all wrong. It's OBVIOUSLY a shock collar for the dreaded Unikraken.
5 cookies says no one gets it 'till Monday.
If had one critique, it would be that the tail seems a tad too long. But that's just me splitting hairs; it's a good, clean render.
No offense Golly, but I doubt Set wants a war in the comments section either. There's no need to make a scene.
I'm fairly certain he means Supercruiser, not the Reach plot device.
Holy...I didn't even see those. Good eye.
(buried)
Not to be overbearing, but I wouldn't exactly call an Executor-class SSD subtle. More like symbol of impending doom. I do like the menu though.
"Reaper? A label given to us by the Protheans to give voice to their destruction. In the end, what they choose to call us is irrelevant. We simply...are."
"Rudimentary creatures of blood and flesh; you touch my mind, fumbling in ignorance. Incapable of understanding."
Join the Dark Side. We have cookies!
"All ships, follow and fire at will. Leave nothing alive."
Youtube.com
Hmm...perhaps its more of a carrier analogue? Even from here, i'm not seeing much in the way of visible weapon platforms unless they're retractable. (or unless the thing is just that damned big....)
That depends on whether you've used mods for Sins before. What you want to do, is go to your My Documents folder. Once there, look around for the My Games folder. Within that, you should see a subfolder called Ironclad Games. From there you open it, and subsequently open up Sins: Rebellion and place the mod in the latest version of Rebellion. Hope this helps.
How nice to see such loyalty.
Best of all, I voiced this ship! :)
I'll have to disagree with you on that. Yes, SotP is a great mod-in-the-making, but DoV is/was well worthy of recognition from the community. They had a great backstory that has to rank as one of the most original of any mod for sins. I hope they get a break, because DoV really needs it at this point.
No, but seven of them can wipe a galaxy of life. i don't think that 7 NOVA's could do that. Crack 7 fleets or planets? Sure. But the Halo Array is worse than that.
I think its a Shiva that fired...i Don't remember launching one, odd.
Wow thats...pretty purty, even for a WIP.
...Again, in the book it was described as a manta ray. Not "whales" or sharks. Not all the ships are going to follow the same basic design every time.
He' not one to flaunt his talent around, but he deserves to in this case. He really has alot of talent, good for him. He's working on some more models as well, namely a light carrier that is mentioned in the Fall of Reach novel.
I don't like the Council much, arrogant little buggers...
Nah, they would NEVER do such a thing! Bah, who am I kidding, they've done worse.
I'm justing waiting for Uni to say something witty.
Nothing really worth mention, just one of those new Guest profiles. Most of the ones i've seen so far have just been prats anyway.
Oh sure, it's dead, even though there's been no prior indication of the mod going under from any of the developers, and with the last update being only a day or two ago. Makes perfect sense -_-' .
Not idiots, just lazy, and unwilling to read through a couple of posts. Sad, they can't bother with the effort of moving their eyes and fingers a bit.
It's really quite something. For years they've held off showcasing space combat in Halo, and now we actually get to see some. Hopefully there will be more space-related content.
I love the mod, and how its put together. I also love how the ships and the fighter craft are all to scale. My only wish would be that the ships' turbolaser and ion cannon volleys werent't so slow. If the projectiles were a little faster and maye a tad thinner, that would be great. Of course, that is up to you. Just my 2 cents.
A railgun doesn't kill a target with a boom, like traditional heavy guns. It utilizes magnetic fields to fire a solid round towards its target at extremely high speeds, figure mach 5 or so. The round collides with its target, destroying it by imparting the kinectic energy it left the barrel with. Remember every action has a reaction.
Think of it like a game of marbles. You flick one marble at another, and if/when it hits, it stops while the other marble is moved. This is because when your marble hit the other marble, your marble transfered its kinetic energy. Now replace your thumb and forefinger with a railgun, the marbles with a round and a target and multiply the magnitude of the physics involved. Instead of merely bouncing the target away, the railgun round smashes its target into rubble.