This member has provided no bio about themself... Yes! It's really totally exciting!!!!

Comment History  (0 - 30 of 463)
RedSlug
RedSlug Jan 6 2015, 6:52pm says:

Apart from the atmosphere and the weapontexture: Would you mind to flick the safety off?

+8 votes   media: Lost Alpha DC Atmosphere
RedSlug
RedSlug Jan 2 2015, 9:56am replied:

What? It's not too late yet.

+8 votes   article: New Years Update
RedSlug
RedSlug Jan 2 2015, 9:35am replied:

And smooth texturing

+1 vote   media: Chapter "Deduction"
RedSlug
RedSlug Jan 2 2015, 9:26am says:

I just crossed my mind that Freeman never witnessed the Citadel at night during his journey in Half-Life. Maybe it could have some eery white/blue illumination seeping out of some parts of it.

Something like that: Imgur.com

+3 votes   media: New Location
RedSlug
RedSlug Dec 25 2014, 7:45am replied:

EDIT: Something like that:
Media.giphy.com

+1 vote   media: Cutscene large teleport BETA
RedSlug
RedSlug Dec 25 2014, 7:16am says:

Some thoughts:

The balls and disks look like work in progress - I thought that those would become energyballs or some kind of energy-based-effects.

The teleporter warmup sequence also lacks of a proper soundscheme: Only the lightning and sparks currently seem to have sounds. Some crescendo which supports the build up of the portal.

The ride trough the portal's looking good, but the sudden stop of the camera at the GitS-like discs is throwing the viewer out of the atmosphere.

Use some fade outs and fade ins between the cuts between the teleport scenes and the ships in the orbit.

The fighting and the combine charging is a bit too long, maybe cut one scene from it?

Transition between the cutscene and the playable part on the ship: Maybe add a non controllable movement of Gordon getting up instead of just spawning in the normal, standing postilion.

Some particle effects for the falling pod: maybe some small flakes come off it during the fall to support the velocity of fall (I imagine this looks good while approaching the cityscape).

+1 vote   media: Cutscene large teleport BETA
RedSlug
RedSlug Dec 17 2014, 3:26pm says:

Well, one of the pipes doesn't make much sense, and I was more attached to the idea, that the training facility was actually housed in decommissioned missile-silos.

+2 votes   media: Pipe Silo
RedSlug
RedSlug Dec 5 2014, 2:24pm says:

Love it, the attention to details is amazing and the whole game has such an overwhelming, oppressive atmosphere!

+2 votes   media: V2 progress... it's coming, God willing
RedSlug
RedSlug Nov 17 2014, 4:13pm says:

Slowly taking shape - I love the way you're making this all brush-based.

+7 votes   media: National Assembly main corridors WIP
RedSlug
RedSlug Nov 17 2014, 10:29am says:

The building in the middle looks very good already, maybe add some varieties to the buildings on the left and right of it. The repeating textures make those look kinda bland.

+4 votes   media: Construction WIP
RedSlug
RedSlug Nov 8 2014, 5:00pm replied:

Or maybe some human enemies, like the black ops?

+1 vote   media: Safe zone
RedSlug
RedSlug Oct 25 2014, 7:48am replied:

So there's some kind of delivery-system? Someone must've toppeled them there on purpose. Oh, and I see you're you're using PS2 models instead of the brush-based vehicles.

+1 vote   media: Scale
RedSlug
RedSlug Oct 12 2014, 2:52pm says:

The helmet is hilarious!

+1 vote   media: Ivan Player Model Render
RedSlug
RedSlug Sep 27 2014, 11:42am says:

Just returend from a sessiion Borderlands - kinda feels cozy.

+2 votes   media: Final Global ligth
RedSlug
RedSlug Sep 21 2014, 7:41am says:

I love the brushwork! This indoor multi-storey-streets kinda reminds me of the second part of ETC.

+2 votes   media: Ascent
RedSlug
RedSlug Sep 11 2014, 2:09pm says:

Lovely!

+2 votes   media: Detail - mod progress
RedSlug
RedSlug Aug 24 2014, 9:34am replied:

Or parallax occlusion mapping - I think source is capable doing this, right?

+1 vote   media: Mystery Level
RedSlug
RedSlug Aug 24 2014, 9:13am says:

Just in time for the C-130 Hercules' 60th birthday!

+2 votes   media: C-130
RedSlug
RedSlug Aug 24 2014, 9:09am replied:

I guess this is a concept paint over.

+1 vote   media: artifact
RedSlug
RedSlug Aug 1 2014, 2:54pm says:

Good thing I've waited just a little bit longer.

+4 votes   article: S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released
RedSlug
RedSlug Jul 16 2014, 1:22pm says:

Lovely work, those assets are going to raise the mod on a whole new level. Looking forward to finally replay and finish the mod!

+3 votes   media: Quick Update
RedSlug
RedSlug Jul 7 2014, 6:22am says:

Nice to see it's set up on Steam

+2 votes   article: NEOTOKYO on Steam
RedSlug
RedSlug Jun 24 2014, 2:13pm says:

Penguins <3

+1 vote   article: *TRAILER* Half-Life 2 - ICE - Summer Update 2014
RedSlug
RedSlug Jun 19 2014, 10:44am says:

Oh, those Half-Life Nightwatch memories!

+3 votes   mod: Half-Life : Echoes
RedSlug
RedSlug Apr 26 2014, 2:43pm says:

May I note the absence of black bars?
My suggestion: Orange but with a more plain/simple font?

Otherwise I'll just continue my wait until release. :)

+2 votes   media: Tiny Update - Still Alive
RedSlug
RedSlug Mar 9 2014, 2:55pm says:

Nice pack, too bad that there are no credits included :(

+5 votes  
RedSlug
RedSlug Mar 9 2014, 2:55pm says:

Smooth and solid brushwork combined with good textures - I like that. Maybe add a few additional textures for the upper rim of the canyon walls (a bit darker, eroded) and some for blending the gravel with the floor (I know, that a pain in the *** for GoldSource ;)

+1 vote   media: One raw WIP
RedSlug
RedSlug Dec 20 2013, 10:12am says:

Those skylights are a nice touch.

+1 vote   media: Storage Room
RedSlug
RedSlug Nov 3 2013, 6:34am says:

Correct me if I'm wrong, but the thirdperson view looks like lacking transparency.

+1 vote   media: New Armor
RedSlug
RedSlug Oct 26 2013, 6:19am says:

Coming along nicely. The atmosphere's nice, maybe add some distant fog and tweaking the colorcorrection would give the whole place a more acid, poisonous touch.

+4 votes   media: Canals updated
RedSlug
RedSlug Aug 29 2013, 8:27am says:

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...

+1 vote   media: Electrical Boxes
RedSlug
RedSlug Apr 6 2013, 5:18pm says:

The most promising attempt recreating this setting I've seen in years! Also, the mod is at a healthy state, looking forward, and being put on the watchlist. Good work!

As mentioned, those surveillance cams sure could be a bit smaller, and some props, trash, cans, etc. in some corners would' hurt.
The trainsection could be fitted with some signals and overhead lines, the rails and ties might be brushbased.
Some additonal sounds, eg. when the metrocop push open the gate and door to lets the civies in. Those EP1 ash flaks are fitting perfectly.

+2 votes   media: C17_01 Revised
RedSlug
RedSlug Mar 23 2013, 11:07am replied:

Although the 9mm M4-variant kinda look stupid and probably no military group would use an assaultrifle chambered such weak cartridges.

+5 votes   media: M4A1 + M203
RedSlug
RedSlug Sep 9 2012, 8:48am says:

Looks like the Deb-Team designed an more rational way to travel trough the facility instead of crawling through rusting pipes connecting readioactivewastecontainers.

+6 votes   media: August 2012 Media
RedSlug
RedSlug Jul 8 2012, 2:44pm says:

The bumpmapping of the brickwall is a bit overdone, everything else looks fine :)

+3 votes   media: Media
RedSlug
RedSlug Apr 15 2012, 8:46am says:

I'd recommend to stick to sans serif fonts for subtitles no matter what.

+1 vote   media: Fonts Updated
RedSlug
RedSlug Apr 1 2012, 6:16am says:

..t's so real...

+2 votes   media: Rain Final Version [V.I.P.]
RedSlug
RedSlug Mar 30 2012, 8:42am says:

I love the moving architecture!

+1 vote   media: 8Th update teaser;
RedSlug
RedSlug Dec 18 2011, 9:27am says:

Semi automatic Spas12! and the MP7 seems to be far from being a peashooter.

+1 vote   media: Consternation - Gameplay 1
RedSlug
RedSlug Feb 8 2011, 11:51am replied:

Yay for a unique visual appearance!

+1 vote   article: Trailer Release!
RedSlug
RedSlug Nov 22 2010, 11:39am says:

Nice work, the fireball looks pretty impressive, too.
Maybe the trees could be effected by it as well: Like bending a bit, loosing some branches or catching fire.

+1 vote   media: Cinematic Pipe Destruction
RedSlug
RedSlug Nov 13 2010, 9:04am says:

...also known as gloves

+2 votes   media: Bonus Level1
RedSlug
RedSlug Oct 24 2010, 4:25pm says:

I'd appreciate proper credits.

+6 votes   media: Barney hev weapons
RedSlug
RedSlug Sep 12 2010, 3:39pm says:

Impressive work! I love being surprised by gold-source mods which are breaking the engine-limitations.

+1 vote   media: Half-Life: Confession Teaser
RedSlug
RedSlug Sep 12 2010, 7:06am says:

Nice brushwork - really smooth!

+2 votes   media: Chapter "Frame of Reference"
RedSlug
RedSlug Aug 9 2010, 4:00pm says:

Cool, are we going to see scientists getting interrogated by those guys?

+1 vote   media: Communications Centre
RedSlug
RedSlug Aug 16 2009, 5:31am says:

Wait a tick, the shockroach in Blue Shift?

+1 vote   media: New Shock Roach Model
RedSlug
RedSlug May 6 2009, 7:20am replied:

o-lololololol^^

+1 vote   media: Models HD by my
RedSlug
RedSlug Mar 21 2009, 6:59am replied:

Why should the game lag with these models? The filesize is low, the model itself is lowpoly, too and I guess we won't see 100 transformers in one map.

+1 vote   media: Substation >Transfomer<
RedSlug
RedSlug May 1 2006, 6:25am says:

Allright, finally! I'll play it ASAP!

+1 vote   article: About HL:CAD release
RedSlug
RedSlug Dec 10 2004, 10:58am says:

And this will be on old HL engine?

+1 vote   mod: O.U.T.C.A.S.T.
RedSlug
RedSlug Sep 20 2004, 11:07am says:

U ARE STILL ALIVE

YEAH!

+1 vote   mod: desolation-mod
RedSlug
RedSlug Mar 5 2004, 10:46am says:

Really?

+1 vote   mod: Issues
RedSlug
RedSlug Feb 24 2004, 3:18pm says:

A serious question:
Will there be some updates in the near future?

+1 vote   member: KungFuSquirrel
RedSlug
RedSlug Feb 24 2004, 1:29pm says:

Hmm yeah,
The mapping looks really cool.
Good luck!!!

+1 vote   mod: Arctika
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