This member has provided no bio about themself... Yes! It's really totally exciting!!!!

Comment History  (0 - 30 of 439)
RedSlug Mar 9 2014, 2:55pm says:

Nice pack, too bad that there are no credits included :(

+4 votes     download: Resident Evil Models for They Hunger v1.0
RedSlug Mar 9 2014, 2:55pm says:

Smooth and solid brushwork combined with good textures - I like that. Maybe add a few additional textures for the upper rim of the canyon walls (a bit darker, eroded) and some for blending the gravel with the floor (I know, that a pain in the *** for GoldSource ;)

+1 vote     media: One raw WIP
RedSlug Dec 20 2013, 10:12am says:

Those skylights are a nice touch.

+1 vote     media: Storage Room
RedSlug Nov 3 2013, 6:34am says:

Correct me if I'm wrong, but the thirdperson view looks like lacking transparency.

+1 vote     media: New Armor
RedSlug Oct 26 2013, 6:19am says:

Coming along nicely. The atmosphere's nice, maybe add some distant fog and tweaking the colorcorrection would give the whole place a more acid, poisonous touch.

+4 votes     media: Canals updated
RedSlug Oct 20 2013, 8:27am says:

Software mode should be the only supported render method.

+4 votes     media: The Random Update
RedSlug Oct 6 2013, 7:07am says:

This pack brings back most locations of the original 'On a rail' Chapter, implanting those maps seamless into the current Black Mesa. What really sticks out is the additional location of a large outside train yard which offers an intense battle with the HECU-Forces and sniper fire, full of surprising details and events. I spend half an hour exploring that area, even considered it's not running perfectly stable, I really enjoyed this addition; it even kinda tames the following events of the rocket launch area.

+2 votes     download: On a Rail Uncut - Full Beta
RedSlug Sep 29 2013, 11:06am replied:

Hm, a few more screenshots wouldn't hurt anyone. I'm kinda curious about the splinter camo though.

+1 vote     download: Retro Pack
RedSlug Sep 8 2013, 5:18am says:

Strong soundtrack which really fits well into the game's style of art!

+3 votes     article: News fo ART Music
RedSlug Aug 29 2013, 8:27am says:


+1 vote     media: Electrical Boxes
RedSlug Jul 17 2013, 2:45pm says:

Nice colorgrading. Quite a refreshing look and feel.

+1 vote     article: The Atmosphere of the future
RedSlug May 26 2013, 4:55am says:

Maybe align or resize the gray stone tiles to fit the pillar and the wall on the far right. Everything else looks quite promising, I like it!

+2 votes     media: Work In Progress
RedSlug May 12 2013, 1:07pm replied:

Jep, there should be a reason why the plants are growing there.

+2 votes     media: Office
RedSlug May 8 2013, 2:11pm says:

Sound effects really improve the atmosphere, DICE does currently master that.
Anyway, good work to see/hear this with source, 'cause Valve didn't really put much effort in the weapons of the HL series.

+4 votes     media: Nox Aeterna: Reverb Effect Demonstration
RedSlug May 4 2013, 1:33pm says:

Lovely, the morbid industrial charm (nobody would like to have a seat there) and the attention to details, especially the steam rising from the drain.

+5 votes     media: Industry & Insecurity, WIP
RedSlug May 1 2013, 8:53am says:

Clyde looks kinda like Nixon-

+1 vote     media: Dullahan Comic 1.5
RedSlug May 1 2013, 8:46am replied:

Yeah, the hands could at least use a proper mesh- and retexturing-job. The pistol itself looks alright. I assume it does ejects shells, right? ;)

+1 vote     media: Did you noticed something? :)
RedSlug Apr 30 2013, 11:56am says:

Lightning and shadows really spice things up, lovely work!

+3 votes     media: Sooo... i think we can start with some scary stuff
RedSlug Apr 24 2013, 4:29pm replied:

Those monitors should get that distinctive yellow/orange color hue later.

+1 vote     media: d1_c17_04 Remade (WIP)
RedSlug Apr 21 2013, 2:36pm replied:

Or you've set the game to 'manual update' in the properties.

+2 votes     article: Half-Life mods are not broken!
RedSlug Apr 19 2013, 12:20pm says:

Well, it might get a bit more challenging if the helicopter is able to shoot pieces out of the columns until there are just steel girders left which doesn't give the player full cover anymore.

+3 votes     article: Showdown Show-off
RedSlug Apr 14 2013, 7:46am replied:

Are you ready for a STIHL? Bringing our products to you with up to 150% more probability.

-2 votes     media: Cry of Fear - Improved AI
RedSlug Apr 6 2013, 5:18pm says:

The most promising attempt recreating this setting I've seen in years! Also, the mod is at a healthy state, looking forward, and being put on the watchlist. Good work!

As mentioned, those surveillance cams sure could be a bit smaller, and some props, trash, cans, etc. in some corners would' hurt.
The trainsection could be fitted with some signals and overhead lines, the rails and ties might be brushbased.
Some additonal sounds, eg. when the metrocop push open the gate and door to lets the civies in. Those EP1 ash flaks are fitting perfectly.

+2 votes     media: C17_01 Revised
RedSlug Apr 1 2013, 12:01pm replied:


New dynamic shadows? Lovely.

+3 votes     media: New Super HQ Graphics
RedSlug Mar 30 2013, 5:44am says:

The animations are looking lovely, but the model kinda looks like a resurrected CS weapon.
Also, the aiming usually works with the rear drum sight, but I guess, that'll take up too much space.

+3 votes     media: Cry of Fear - MP5
RedSlug Mar 23 2013, 11:07am replied:

Although the 9mm M4-variant kinda look stupid and probably no military group would use an assaultrifle chambered such weak cartridges.

+5 votes     media: M4A1 + M203
RedSlug Mar 20 2013, 9:13pm says:

German/bavarian riot police.

+2 votes     media: Girls in Army around the Globe -2-
RedSlug Mar 10 2013, 8:23am says:

Lovely, a stunning attention to details! My playthrough will probably take a while.

+13 votes     media: Nowhere
RedSlug Feb 17 2013, 10:39am says:

Lit it!

+1 vote     article: Teaser Trailer and Greenlight
RedSlug Feb 13 2013, 1:32pm replied:

Yeah, I have to second this, although some details like the large structure in the background vanishes.

+2 votes     media: New Main Menu
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Apr 17, 2014
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