This member has provided no bio about themself... Yes! It's really totally exciting!!!!
Or parallax occlusion mapping - I think source is capable doing this, right?
Just in time for the C-130 Hercules' 60th birthday!
I guess this is a concept paint over.
Good thing I've waited just a little bit longer.
Lovely work, those assets are going to raise the mod on a whole new level. Looking forward to finally replay and finish the mod!
Nice to see it's set up on Steam
Oh, those Half-Life Nightwatch memories!
May I note the absence of black bars?
My suggestion: Orange but with a more plain/simple font?
Otherwise I'll just continue my wait until release. :)
Nice pack, too bad that there are no credits included :(
Smooth and solid brushwork combined with good textures - I like that. Maybe add a few additional textures for the upper rim of the canyon walls (a bit darker, eroded) and some for blending the gravel with the floor (I know, that a pain in the *** for GoldSource ;)
Those skylights are a nice touch.
Correct me if I'm wrong, but the thirdperson view looks like lacking transparency.
Coming along nicely. The atmosphere's nice, maybe add some distant fog and tweaking the colorcorrection would give the whole place a more acid, poisonous touch.
Software mode should be the only supported render method.
This pack brings back most locations of the original 'On a rail' Chapter, implanting those maps seamless into the current Black Mesa. What really sticks out is the additional location of a large outside train yard which offers an intense battle with the HECU-Forces and sniper fire, full of surprising details and events. I spend half an hour exploring that area, even considered it's not running perfectly stable, I really enjoyed this addition; it even kinda tames the following events of the rocket launch area.
Hm, a few more screenshots wouldn't hurt anyone. I'm kinda curious about the splinter camo though.
Strong soundtrack which really fits well into the game's style of art!
Nice colorgrading. Quite a refreshing look and feel.
Maybe align or resize the gray stone tiles to fit the pillar and the wall on the far right. Everything else looks quite promising, I like it!
Jep, there should be a reason why the plants are growing there.
Sound effects really improve the atmosphere, DICE does currently master that.
Anyway, good work to see/hear this with source, 'cause Valve didn't really put much effort in the weapons of the HL series.
Lovely, the morbid industrial charm (nobody would like to have a seat there) and the attention to details, especially the steam rising from the drain.
Clyde looks kinda like Nixon-
Yeah, the hands could at least use a proper mesh- and retexturing-job. The pistol itself looks alright. I assume it does ejects shells, right? ;)
Lightning and shadows really spice things up, lovely work!
Those monitors should get that distinctive yellow/orange color hue later.
Or you've set the game to 'manual update' in the properties.
Well, it might get a bit more challenging if the helicopter is able to shoot pieces out of the columns until there are just steel girders left which doesn't give the player full cover anymore.