This member has provided no bio about themself... Yes! It's really totally exciting!!!!

Comment History  (0 - 30 of 459)
RedSlug Dec 25 2014, 7:45am replied:

EDIT: Something like that:

+1 vote   media: Cutscene large teleport BETA
RedSlug Dec 25 2014, 7:16am says:

Some thoughts:

The balls and disks look like work in progress - I thought that those would become energyballs or some kind of energy-based-effects.

The teleporter warmup sequence also lacks of a proper soundscheme: Only the lightning and sparks currently seem to have sounds. Some crescendo which supports the build up of the portal.

The ride trough the portal's looking good, but the sudden stop of the camera at the GitS-like discs is throwing the viewer out of the atmosphere.

Use some fade outs and fade ins between the cuts between the teleport scenes and the ships in the orbit.

The fighting and the combine charging is a bit too long, maybe cut one scene from it?

Transition between the cutscene and the playable part on the ship: Maybe add a non controllable movement of Gordon getting up instead of just spawning in the normal, standing postilion.

Some particle effects for the falling pod: maybe some small flakes come off it during the fall to support the velocity of fall (I imagine this looks good while approaching the cityscape).

+1 vote   media: Cutscene large teleport BETA
RedSlug Dec 17 2014, 3:26pm says:

Well, one of the pipes doesn't make much sense, and I was more attached to the idea, that the training facility was actually housed in decommissioned missile-silos.

+2 votes   media: Pipe Silo
RedSlug Dec 5 2014, 2:24pm says:

Love it, the attention to details is amazing and the whole game has such an overwhelming, oppressive atmosphere!

+2 votes   media: V2 progress... it's coming, God willing
RedSlug Nov 17 2014, 4:13pm says:

Slowly taking shape - I love the way you're making this all brush-based.

+7 votes   media: National Assembly main corridors WIP
RedSlug Nov 17 2014, 10:29am says:

The building in the middle looks very good already, maybe add some varieties to the buildings on the left and right of it. The repeating textures make those look kinda bland.

+4 votes   media: Construction WIP
RedSlug Nov 8 2014, 5:00pm replied:

Or maybe some human enemies, like the black ops?

+1 vote   media: Safe zone
RedSlug Oct 25 2014, 7:48am replied:

So there's some kind of delivery-system? Someone must've toppeled them there on purpose. Oh, and I see you're you're using PS2 models instead of the brush-based vehicles.

+1 vote   media: Scale
RedSlug Oct 12 2014, 2:52pm says:

The helmet is hilarious!

+1 vote   media: Ivan Player Model Render
RedSlug Sep 27 2014, 11:42am says:

Just returend from a sessiion Borderlands - kinda feels cozy.

+2 votes   media: Final Global ligth
RedSlug Sep 21 2014, 7:41am says:

I love the brushwork! This indoor multi-storey-streets kinda reminds me of the second part of ETC.

+2 votes   media: Ascent
RedSlug Sep 11 2014, 2:09pm says:


+2 votes   media: Detail - mod progress
RedSlug Aug 24 2014, 9:34am replied:

Or parallax occlusion mapping - I think source is capable doing this, right?

+1 vote   media: Mystery Level
RedSlug Aug 24 2014, 9:13am says:

Just in time for the C-130 Hercules' 60th birthday!

+2 votes   media: C-130
RedSlug Aug 24 2014, 9:09am replied:

I guess this is a concept paint over.

+1 vote   media: artifact
RedSlug Aug 1 2014, 2:54pm says:

Good thing I've waited just a little bit longer.

+4 votes   article: S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released
RedSlug Jul 16 2014, 1:22pm says:

Lovely work, those assets are going to raise the mod on a whole new level. Looking forward to finally replay and finish the mod!

+3 votes   media: Quick Update
RedSlug Jul 7 2014, 6:22am says:

Nice to see it's set up on Steam

+2 votes   article: NEOTOKYO on Steam
RedSlug Jun 24 2014, 2:13pm says:

Penguins <3

+1 vote   article: *TRAILER* Half-Life 2 - ICE - Summer Update 2014
RedSlug Jun 19 2014, 10:44am says:

Oh, those Half-Life Nightwatch memories!

+3 votes   mod: Half-Life : Echoes
RedSlug Apr 26 2014, 2:43pm says:

May I note the absence of black bars?
My suggestion: Orange but with a more plain/simple font?

Otherwise I'll just continue my wait until release. :)

+2 votes   media: Tiny Update - Still Alive
RedSlug Mar 9 2014, 2:55pm says:

Nice pack, too bad that there are no credits included :(

+5 votes  
RedSlug Mar 9 2014, 2:55pm says:

Smooth and solid brushwork combined with good textures - I like that. Maybe add a few additional textures for the upper rim of the canyon walls (a bit darker, eroded) and some for blending the gravel with the floor (I know, that a pain in the *** for GoldSource ;)

+1 vote   media: One raw WIP
RedSlug Dec 20 2013, 10:12am says:

Those skylights are a nice touch.

+1 vote   media: Storage Room
RedSlug Nov 3 2013, 6:34am says:

Correct me if I'm wrong, but the thirdperson view looks like lacking transparency.

+1 vote   media: New Armor
RedSlug Oct 26 2013, 6:19am says:

Coming along nicely. The atmosphere's nice, maybe add some distant fog and tweaking the colorcorrection would give the whole place a more acid, poisonous touch.

+4 votes   media: Canals updated
RedSlug Oct 20 2013, 8:27am says:

Software mode should be the only supported render method.

+4 votes   media: The Random Update
RedSlug Oct 6 2013, 7:07am says:

This pack brings back most locations of the original 'On a rail' Chapter, implanting those maps seamless into the current Black Mesa. What really sticks out is the additional location of a large outside train yard which offers an intense battle with the HECU-Forces and sniper fire, full of surprising details and events. I spend half an hour exploring that area, even considered it's not running perfectly stable, I really enjoyed this addition; it even kinda tames the following events of the rocket launch area.

+3 votes   download: On a Rail Uncut - Full Beta
RedSlug Sep 29 2013, 11:06am replied:

Hm, a few more screenshots wouldn't hurt anyone. I'm kinda curious about the splinter camo though.

+1 vote   download: Retro Pack
RedSlug Sep 8 2013, 5:18am says:

Strong soundtrack which really fits well into the game's style of art!

+3 votes   article: News fo ART Music
RedSlug Jul 17 2013, 2:45pm says:

Nice colorgrading. Quite a refreshing look and feel.

+1 vote   article: The Atmosphere of the future
RedSlug Apr 30 2013, 11:56am says:

Lightning and shadows really spice things up, lovely work!

+3 votes   media: Sooo... i think we can start with some scary stuff
RedSlug Apr 21 2013, 2:36pm replied:

Or you've set the game to 'manual update' in the properties.

+2 votes   article: Half-Life mods are not broken!
RedSlug Apr 19 2013, 12:20pm says:

Well, it might get a bit more challenging if the helicopter is able to shoot pieces out of the columns until there are just steel girders left which doesn't give the player full cover anymore.

+3 votes   article: Showdown Show-off
RedSlug Oct 6 2012, 8:07am says:

Lovely leveldesign. Maybe replace the flat trees at 0:30 with some models.

+1 vote   article: In Peremptorys' Shadow - Letter and Video Three
RedSlug Jul 14 2012, 8:08am replied:

I second that. Keep the hud small, with clear sans-serif-fonts ( might be a good resource) and small icons instead of discriptions.

Nobody plays on 640x480 resolution nowadays.

I made some examples to give you and idea what I mean:

+3 votes   media: The HUD.
RedSlug May 1 2012, 6:12am replied:

The design of the original OP4 garbage compactor picked up some details from the one in Star Wars

+6 votes   media: Pit worm's nest
RedSlug Apr 25 2012, 1:46pm replied:


+2 votes   media: Cendark April Update WIPs
RedSlug Apr 23 2012, 1:26pm says:

Lovely, are those storage tanks brushbased?

+1 vote   media: Cendark April Update WIPs
RedSlug Apr 1 2012, 6:10am says:

Imagine killing hordes of zombies makes me smile.

+3 votes   media: [April Fools]New Overturn Theme!
RedSlug Dec 19 2011, 6:40pm says:

Perfect, only the brickwall of the yellow building doesn't seem to fit.

0 votes   media: City canals
RedSlug Sep 5 2011, 2:12pm says:

"He's no good to me dead."

Nice work, this mod has a very unique style concerning models and textures. Nothing reminds me about HL/Source.

+1 vote   media: Boba Fett
RedSlug Aug 16 2011, 4:35pm says:


+1 vote   media: Nothing
RedSlug Jul 24 2011, 10:17am replied:

I remember this: "Man, these civies are getting heavy!"

+2 votes   media: Duty Calls
RedSlug May 22 2011, 5:38am says:

What's with this sudden rush? Can we expect a release of something the next couple of weeks?

+2 votes   article: Developer Commentary on AoMDC LP Part 7 and 8!
RedSlug Apr 22 2011, 5:40pm replied:

And the bumpmap looks a bit overdone.
Everything else looks fine.

+1 vote   media: Alley #2
RedSlug Feb 11 2011, 6:18am replied:

Looks more like the 'chrome'-feature known from Barney's helmet.

+3 votes   media: Workshop Props
RedSlug Jan 16 2011, 7:57am says:

The yellow lights for the main room fits better.

+2 votes   media: Loading Bay (Work in Progress)
RedSlug Dec 30 2010, 10:17am says:

I guess, it's the same section Gordon moves by in the train, with the Apache on the helipad, right?

+1 vote   media: Black Mesa - Landing Area
RedSlug Dec 28 2010, 8:04am replied:

Well, the enormous amount of time that is spent on this project is surly worth some bucks when it's done.

+12 votes   media: Raindrop Pre-Renders
RedSlug Nov 27 2010, 7:15am says:

>> wait for twenty minutes....<<

I still remember waiting at the train-station for the arrival of the paintrain an Halfquake-Amen...

+2 votes   media: Halfquake Sunrise in a Nutshell
RedSlug Oct 9 2010, 6:15pm says:


+1 vote   media: Hallway and a Pipe
RedSlug Sep 17 2009, 5:12pm replied:

It's defiantly looking good so far! The trees and grass should start moving at this wind-speed.

+3 votes   media: Techpreview 01 - weather effect "sandstorm"
RedSlug Aug 2 2009, 6:08am says:

Looks challenging!

+1 vote   media: The Infected Beta Gameplay Footage
RedSlug Jul 26 2009, 1:21pm says:

Is it a Van Helsing like auto-crossbow?

+2 votes   media: crossbow HP
RedSlug Jun 12 2009, 2:58pm says:

Huge ball made of skeletons as a bigboss...^^

+2 votes   media: Curse Screenshots
RedSlug May 23 2009, 4:47pm says:

The facility looks pretty dirty. Is this a pre-disaster pic?

+1 vote   media: old launch complex
RedSlug May 23 2009, 4:45pm replied:

Looks like a laserpointer.

+1 vote   media: 357
RedSlug May 17 2009, 1:59pm says:

Will the M9 have 15 rounds or standard-coded 17, like the old Glock?

+1 vote   article: Media Update - 2
RedSlug Oct 13 2008, 1:04pm replied:

What about features from the "Paranoia-engine"? Maybe it's possible to port some of them... maybe? 0_o

I mean, your modd will be dark and gloomy, and a good looking flashlightbeam really is an enhanchement for the ol' GoldSource-engine.
Wait, the flashlight is the Sony Ericsson... well I trust your skills. ;)

+1 vote   media: Just something
RedSlug Jul 31 2008, 3:23pm says:

Looks like the citadel is still a construction site.

+1 vote   media: New version of the Dark Citadel
RedSlug Sep 20 2007, 11:19am says:

Recreating the old HL textures adds lots more atmosphere and oldschool-style.

Great work!

+1 vote   article: Media Release #2
RedSlug Jul 5 2007, 11:13am says:

As far as I can say, the model on the left looks definitely like a reskin of the H.I.T. Gonome, released with Sven Coop 3.0. Ask the H.I.T. Team ( for permission.

+1 vote   media: Kharaztorant Cult Series
RedSlug Oct 27 2004, 11:06am says:

I like it, good work.

+1 vote   mod: HL:Controlling Power
RedSlug Mar 10 2004, 9:39am says:

It looks a bit like the Gunman Hud

+1 vote   media: in-game shot.
RedSlug Feb 6 2004, 4:12pm says:

top secret

+2 votes   member: deciever
RedSlug Feb 6 2004, 9:42am says:

Any updates?

+1 vote   member: Bite
RedSlug Feb 5 2004, 11:24am says:

don' let it die

+1 vote   mod: Half-Life Operation: Firesweep
RedSlug Feb 3 2004, 2:21pm says:

Try this one:

+1 vote   mod: 357
RedSlug Jan 26 2004, 12:32pm says:

This mod is like a sight seeing tour through the story of Blue Shift.
It's shot but great :):):):)

+2 votes   mod: Times of Troubles
RedSlug Jan 26 2004, 12:29pm says:

The Barney looks angry, but I think this mod is dead, too.

+1 vote   mod: The Secret Adventures of Nigel Danger
RedSlug Jan 24 2004, 6:14pm says:

Quite so

+2 votes   mod: Project Orion
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