This member has provided no bio about themself... Yes! It's really totally exciting!!!!

Comment History  (0 - 30 of 447)
RedSlug
RedSlug Aug 24 2014, 9:34am replied:

Or parallax occlusion mapping - I think source is capable doing this, right?

+1 vote     media: Mystery Level
RedSlug
RedSlug Aug 24 2014, 9:13am says:

Just in time for the C-130 Hercules' 60th birthday!

+1 vote     media: C-130
RedSlug
RedSlug Aug 24 2014, 9:09am replied:

I guess this is a concept paint over.

+1 vote     media: artifact
RedSlug
RedSlug Aug 1 2014, 2:54pm says:

Good thing I've waited just a little bit longer.

+4 votes     article: S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released
RedSlug
RedSlug Jul 16 2014, 1:22pm says:

Lovely work, those assets are going to raise the mod on a whole new level. Looking forward to finally replay and finish the mod!

+3 votes     media: Quick Update
RedSlug
RedSlug Jul 7 2014, 6:22am says:

Nice to see it's set up on Steam

+2 votes     article: NEOTOKYO on Steam
RedSlug
RedSlug Jun 24 2014, 2:13pm says:

Penguins <3

+1 vote     article: *TRAILER* Half-Life 2 - ICE - Summer Update 2014
RedSlug
RedSlug Jun 19 2014, 10:44am says:

Oh, those Half-Life Nightwatch memories!

+3 votes     mod: Half-Life : Echoes
RedSlug
RedSlug Apr 26 2014, 2:43pm says:

May I note the absence of black bars?
My suggestion: Orange but with a more plain/simple font?

Otherwise I'll just continue my wait until release. :)

+2 votes     media: Tiny Update - Still Alive
RedSlug
RedSlug Mar 9 2014, 2:55pm says:

Nice pack, too bad that there are no credits included :(

+5 votes    
RedSlug
RedSlug Mar 9 2014, 2:55pm says:

Smooth and solid brushwork combined with good textures - I like that. Maybe add a few additional textures for the upper rim of the canyon walls (a bit darker, eroded) and some for blending the gravel with the floor (I know, that a pain in the *** for GoldSource ;)

+1 vote     media: One raw WIP
RedSlug
RedSlug Dec 20 2013, 10:12am says:

Those skylights are a nice touch.

+1 vote     media: Storage Room
RedSlug
RedSlug Nov 3 2013, 6:34am says:

Correct me if I'm wrong, but the thirdperson view looks like lacking transparency.

+1 vote     media: New Armor
RedSlug
RedSlug Oct 26 2013, 6:19am says:

Coming along nicely. The atmosphere's nice, maybe add some distant fog and tweaking the colorcorrection would give the whole place a more acid, poisonous touch.

+4 votes     media: Canals updated
RedSlug
RedSlug Oct 20 2013, 8:27am says:

Software mode should be the only supported render method.

+4 votes     media: The Random Update
RedSlug
RedSlug Oct 6 2013, 7:07am says:

This pack brings back most locations of the original 'On a rail' Chapter, implanting those maps seamless into the current Black Mesa. What really sticks out is the additional location of a large outside train yard which offers an intense battle with the HECU-Forces and sniper fire, full of surprising details and events. I spend half an hour exploring that area, even considered it's not running perfectly stable, I really enjoyed this addition; it even kinda tames the following events of the rocket launch area.

+3 votes     download: On a Rail Uncut - Full Beta
RedSlug
RedSlug Sep 29 2013, 11:06am replied:

Hm, a few more screenshots wouldn't hurt anyone. I'm kinda curious about the splinter camo though.

+1 vote     download: Retro Pack
RedSlug
RedSlug Sep 8 2013, 5:18am says:

Strong soundtrack which really fits well into the game's style of art!

+3 votes     article: News fo ART Music
RedSlug
RedSlug Aug 29 2013, 8:27am says:

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...

+1 vote     media: Electrical Boxes
RedSlug
RedSlug Jul 17 2013, 2:45pm says:

Nice colorgrading. Quite a refreshing look and feel.

+1 vote     article: The Atmosphere of the future
RedSlug
RedSlug May 26 2013, 4:55am says:

Maybe align or resize the gray stone tiles to fit the pillar and the wall on the far right. Everything else looks quite promising, I like it!

+2 votes     media: Work In Progress
RedSlug
RedSlug May 12 2013, 1:07pm replied:

Jep, there should be a reason why the plants are growing there.

+2 votes     media: Office
RedSlug
RedSlug May 8 2013, 2:11pm says:

Sound effects really improve the atmosphere, DICE does currently master that.
Anyway, good work to see/hear this with source, 'cause Valve didn't really put much effort in the weapons of the HL series.

+4 votes     media: Nox Aeterna: Reverb Effect Demonstration
RedSlug
RedSlug May 4 2013, 1:33pm says:

Lovely, the morbid industrial charm (nobody would like to have a seat there) and the attention to details, especially the steam rising from the drain.

+5 votes     media: Industry & Insecurity, WIP
RedSlug
RedSlug May 1 2013, 8:53am says:

Clyde looks kinda like Nixon-

+1 vote     media: Dullahan Comic 1.5
RedSlug
RedSlug May 1 2013, 8:46am replied:

Yeah, the hands could at least use a proper mesh- and retexturing-job. The pistol itself looks alright. I assume it does ejects shells, right? ;)

+1 vote     media: Did you noticed something? :)
RedSlug
RedSlug Apr 30 2013, 11:56am says:

Lightning and shadows really spice things up, lovely work!

+3 votes     media: Sooo... i think we can start with some scary stuff
RedSlug
RedSlug Apr 24 2013, 4:29pm replied:

Those monitors should get that distinctive yellow/orange color hue later.

+1 vote     media: d1_c17_04 Remade (WIP)
RedSlug
RedSlug Apr 21 2013, 2:36pm replied:

Or you've set the game to 'manual update' in the properties.

+2 votes     article: Half-Life mods are not broken!
RedSlug
RedSlug Apr 19 2013, 12:20pm says:

Well, it might get a bit more challenging if the helicopter is able to shoot pieces out of the columns until there are just steel girders left which doesn't give the player full cover anymore.

+3 votes     article: Showdown Show-off
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