This member has provided no bio about themself... Yes! It's really totally exciting!!!!

Comment History  (0 - 30 of 464)
RedSlug
RedSlug Jan 31 2015, 2:08pm says:

Impressive concept art and some fresh assets in the screenshots. Promising and very, very atmospheric!

+1 vote   article: Update #7: New Year, New People, New Stuff
RedSlug
RedSlug Jan 6 2015, 6:52pm says:

Apart from the atmosphere and the weapontexture: Would you mind to flick the safety off?

+12 votes   media: Lost Alpha DC Atmosphere
RedSlug
RedSlug Jan 2 2015, 9:56am replied:

What? It's not too late yet.

+8 votes   article: New Years Update
RedSlug
RedSlug Jan 2 2015, 9:35am replied:

And smooth texturing

+2 votes   media: Chapter "Deduction"
RedSlug
RedSlug Jan 2 2015, 9:26am says:

I just crossed my mind that Freeman never witnessed the Citadel at night during his journey in Half-Life. Maybe it could have some eery white/blue illumination seeping out of some parts of it.

Something like that: Imgur.com

+3 votes   media: New Location
RedSlug
RedSlug Dec 25 2014, 7:45am replied:

EDIT: Something like that:
Media.giphy.com

+1 vote   media: Cutscene large teleport BETA
RedSlug
RedSlug Dec 25 2014, 7:16am says:

Some thoughts:

The balls and disks look like work in progress - I thought that those would become energyballs or some kind of energy-based-effects.

The teleporter warmup sequence also lacks of a proper soundscheme: Only the lightning and sparks currently seem to have sounds. Some crescendo which supports the build up of the portal.

The ride trough the portal's looking good, but the sudden stop of the camera at the GitS-like discs is throwing the viewer out of the atmosphere.

Use some fade outs and fade ins between the cuts between the teleport scenes and the ships in the orbit.

The fighting and the combine charging is a bit too long, maybe cut one scene from it?

Transition between the cutscene and the playable part on the ship: Maybe add a non controllable movement of Gordon getting up instead of just spawning in the normal, standing postilion.

Some particle effects for the falling pod: maybe some small flakes come off it during the fall to support the velocity of fall (I imagine this looks good while approaching the cityscape).

+1 vote   media: Cutscene large teleport BETA
RedSlug
RedSlug Dec 17 2014, 3:26pm says:

Well, one of the pipes doesn't make much sense, and I was more attached to the idea, that the training facility was actually housed in decommissioned missile-silos.

+2 votes   media: Pipe Silo
RedSlug
RedSlug Dec 5 2014, 2:24pm says:

Love it, the attention to details is amazing and the whole game has such an overwhelming, oppressive atmosphere!

+2 votes   media: V2 progress... it's coming, God willing
RedSlug
RedSlug Nov 17 2014, 4:13pm says:

Slowly taking shape - I love the way you're making this all brush-based.

+7 votes   media: National Assembly main corridors WIP
RedSlug
RedSlug Nov 17 2014, 10:29am says:

The building in the middle looks very good already, maybe add some varieties to the buildings on the left and right of it. The repeating textures make those look kinda bland.

+4 votes   media: Construction WIP
RedSlug
RedSlug Nov 8 2014, 5:00pm replied:

Or maybe some human enemies, like the black ops?

+1 vote   media: Safe zone
RedSlug
RedSlug Oct 25 2014, 7:48am replied:

So there's some kind of delivery-system? Someone must've toppeled them there on purpose. Oh, and I see you're you're using PS2 models instead of the brush-based vehicles.

+1 vote   media: Scale
RedSlug
RedSlug Oct 12 2014, 2:52pm says:

The helmet is hilarious!

+1 vote   media: Ivan Player Model Render
RedSlug
RedSlug Sep 27 2014, 11:42am says:

Just returend from a sessiion Borderlands - kinda feels cozy.

+2 votes   media: Final Global ligth
RedSlug
RedSlug Sep 21 2014, 7:41am says:

I love the brushwork! This indoor multi-storey-streets kinda reminds me of the second part of ETC.

+2 votes   media: Ascent
RedSlug
RedSlug Sep 11 2014, 2:09pm says:

Lovely!

+2 votes   media: Detail - mod progress
RedSlug
RedSlug Aug 24 2014, 9:34am replied:

Or parallax occlusion mapping - I think source is capable doing this, right?

+1 vote   media: Mystery Level
RedSlug
RedSlug Aug 24 2014, 9:13am says:

Just in time for the C-130 Hercules' 60th birthday!

+2 votes   media: C-130
RedSlug
RedSlug Aug 24 2014, 9:09am replied:

I guess this is a concept paint over.

+1 vote   media: artifact
RedSlug
RedSlug Aug 1 2014, 2:54pm says:

Good thing I've waited just a little bit longer.

+4 votes   article: S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released
RedSlug
RedSlug Jul 16 2014, 1:22pm says:

Lovely work, those assets are going to raise the mod on a whole new level. Looking forward to finally replay and finish the mod!

+3 votes   media: Quick Update
RedSlug
RedSlug Jul 7 2014, 6:22am says:

Nice to see it's set up on Steam

+2 votes   article: NEOTOKYO on Steam
RedSlug
RedSlug Jun 24 2014, 2:13pm says:

Penguins <3

+1 vote   article: *TRAILER* Half-Life 2 - ICE - Summer Update 2014
RedSlug
RedSlug Jun 19 2014, 10:44am says:

Oh, those Half-Life Nightwatch memories!

+3 votes   mod: Half-Life : Echoes
RedSlug
RedSlug Apr 26 2014, 2:43pm says:

May I note the absence of black bars?
My suggestion: Orange but with a more plain/simple font?

Otherwise I'll just continue my wait until release. :)

+2 votes   media: Tiny Update - Still Alive
RedSlug
RedSlug Mar 9 2014, 2:55pm says:

Nice pack, too bad that there are no credits included :(

+5 votes  
RedSlug
RedSlug Mar 9 2014, 2:55pm says:

Smooth and solid brushwork combined with good textures - I like that. Maybe add a few additional textures for the upper rim of the canyon walls (a bit darker, eroded) and some for blending the gravel with the floor (I know, that a pain in the *** for GoldSource ;)

+1 vote   media: One raw WIP
RedSlug
RedSlug Dec 20 2013, 10:12am says:

Those skylights are a nice touch.

+1 vote   media: Storage Room
RedSlug
RedSlug Nov 3 2013, 6:34am says:

Correct me if I'm wrong, but the thirdperson view looks like lacking transparency.

+1 vote   media: New Armor
RedSlug
RedSlug Aug 25 2008, 1:55pm says:

Good work!. There're some nice screens showing really solid brushwork. Keep it up.

+2 votes   article: News #19 - Huge Media Update
RedSlug
RedSlug May 4 2006, 8:26am says:

A very good mod!

I love the leveldesign- a lot of parts of this game are waking up the old HL feeling!

+1 vote   article: Half-Life: Cleaner's Adventures is finished!
RedSlug
RedSlug Mar 21 2004, 2:56am says:

Very... funny...

+1 vote   mod: Project Genesis
RedSlug
RedSlug Feb 4 2004, 8:43am says:

Yep.
It's hard for a none-russian player to understand the signs on the machines and doors.

+1 vote   mod: Red Alert: Half-Life X-pantion
RedSlug
RedSlug Jan 26 2004, 3:01pm says:

Why are all french sites sOOOOOOOO slow??

+1 vote   mod: Syndicate Black Ops
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