This member has provided no bio about themself... Yes! It's really totally exciting!!!!
Correct me if I'm wrong, but the thirdperson view looks like lacking transparency.
Coming along nicely. The atmosphere's nice, maybe add some distant fog and tweaking the colorcorrection would give the whole place a more acid, poisonous touch.
Software mode should be the only supported render method.
This pack brings back most locations of the original 'On a rail' Chapter, implanting those maps seamless into the current Black Mesa. What really sticks out is the additional location of a large outside train yard which offers an intense battle with the HECU-Forces and sniper fire, full of surprising details and events. I spend half an hour exploring that area, even considered it's not running perfectly stable, I really enjoyed this addition; it even kinda tames the following events of the rocket launch area.
Hm, a few more screenshots wouldn't hurt anyone. I'm kinda curious about the splinter camo though.
Strong soundtrack which really fits well into the game's style of art!
Nice colorgrading. Quite a refreshing look and feel.
Maybe align or resize the gray stone tiles to fit the pillar and the wall on the far right. Everything else looks quite promising, I like it!
Jep, there should be a reason why the plants are growing there.
Sound effects really improve the atmosphere, DICE does currently master that.
Anyway, good work to see/hear this with source, 'cause Valve didn't really put much effort in the weapons of the HL series.
Lovely, the morbid industrial charm (nobody would like to have a seat there) and the attention to details, especially the steam rising from the drain.
Clyde looks kinda like Nixon-
Yeah, the hands could at least use a proper mesh- and retexturing-job. The pistol itself looks alright. I assume it does ejects shells, right? ;)
Lightning and shadows really spice things up, lovely work!
Those monitors should get that distinctive yellow/orange color hue later.
Or you've set the game to 'manual update' in the properties.
Well, it might get a bit more challenging if the helicopter is able to shoot pieces out of the columns until there are just steel girders left which doesn't give the player full cover anymore.
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The most promising attempt recreating this setting I've seen in years! Also, the mod is at a healthy state, looking forward, and being put on the watchlist. Good work!
As mentioned, those surveillance cams sure could be a bit smaller, and some props, trash, cans, etc. in some corners would' hurt.
The trainsection could be fitted with some signals and overhead lines, the rails and ties might be brushbased.
Some additonal sounds, eg. when the metrocop push open the gate and door to lets the civies in. Those EP1 ash flaks are fitting perfectly.
New dynamic shadows? Lovely.
The animations are looking lovely, but the model kinda looks like a resurrected CS weapon.
Also, the aiming usually works with the rear drum sight, but I guess, that'll take up too much space.
Although the 9mm M4-variant kinda look stupid and probably no military group would use an assaultrifle chambered such weak cartridges.
German/bavarian riot police.
Lovely, a stunning attention to details! My playthrough will probably take a while.
Yeah, I have to second this, although some details like the large structure in the background vanishes.
Yeah, he just wants to hug your severed torso...
Yeah, blowing out single rooms of the apartment block is looking quite good already, more particle effects of debris and smoke would be a nice topping.
I kinda understand, why Freeman's that easy to spot. I guess, the soulder-armor will get some shaders giving a more metallic look?