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7

Half-Life:Black Guard

Mod review

Baby don't hurt me!

Dr. Eddy opened a portal to the Xen world to establish his base there. Brad's (the player) job is to track that ****** down and keep Black Mesa's integrity and data safe. Of course Dr. Freeman interferes with the unfortunate experiment in Sector C and all hell breaks loose.

A typical mod set in Black Mesa Research Facility and beyond with excellent mapping in classic HL/BS/Op4 style and quite a long playtime of about 3-4 hours. There's quite a clever use of custom audio and reused lines of the classic games, and some horrible english subtitles which are trying hard to tell you what to do. Skill-level is quite high: Aliens take some more shots, grunts are easy to kill, in exchange they will hunt you down with a few shots aswell.

Quite an experience - especially held up with the excellent level-design and lot's of characters (New models and creative use of those) which make the BMRF quite a lively place.

The let downs are the overall dependency of NPCs which have to open up doors for you and the bad tracking system because they used to get stuck quite often.

The english is just horrible, a native speaker or just better google translation would've helped a lot.

The Xen-Battle is pretty much impossible on higher difficulty. You just run you of health during the fight of never ending waves of Slaves and Controllers (I just cheated though).

Apart from that it's quite an enjoyable experience recommended for every old-school HL mod fan!

7

Senses in Decay

Mod review - 1 agree - 1 disagree

A proper straight forward oldschool mod we all know and love from the golden age of Half-Life mods! While waiting for the relatives to arrive for coffee on the first christmas-day this mod keeps you entertained during the two hour gap by shooting mostly HECU military personell and a few aliens on your way to the car to escape the BMRF:

Imgur.com
Anyone else want some? Of course...

Solid BMRF styled level design, some buffing of health and HEV-suit charges and the Glock equipped with 20 rounds per mag the mod leads you pretty straight trough the levels pushing buttons, shootings hoards of soldiers and keeping an eye on the watch. Haven't played any HL-mods for quite some time, this was exactly the right thing I came across! Harambe would be proud.

7

Wilson Chronicles

Mod review

I stopped playing this mod in chapter IV deciding to continue the game when it's completely finished.

This game tries hard to be like a classic HL-mod. I've to admit to be used to modern games which usually have the habit to tell the player what to do, so I needed some time to set back on the classic HL styled mod scheme: The player - Major badass D. Wilson - is thrown with no to little backstory in the midst of the Resonance Cascade chaos of Black Mesa as another point of view with no instructions what to do. This works with the classic HL-mods, where the player has to figure out what to to, usually supported by the simple level geometry.

The leveldesign is ok, with a lot of attention to details (fire prevention!), somewhat Black Mesa styled mixed up with own ideas and resources.

The audio: Considered this is a beta, missing voice actors seems to be an issues. Overall the characters seems to be quiet, absent and interaction isn't noticeable at all (like the quicksave). I lost my security guard somewhere in the elevator.

I've had some issues with the weapons: Valve isn't known to replicate exact weaponbehavior int their games, but why doesn't the 9mm Glock and the 9mm MP5 (which sounds like an AK) share the same ammo-pool? The weapons trying hard to sound pretty beefy, but the feedback feels kinds stale. The out of sync sounds and animations are quite annoying as well the slow switch to the ironsights/crosshairs.

Enemies and AI are mediocre balanced, some (like the marines in BM) feel pretty overpowered compared to HL, some just got stuck or faced to the opposite direction without noticing the player at all - which is unfamiliar in source-engine games.

The game has an - understandable - unfinished feeling and I'm not sure where to put the inconsistent art style, which is kinda mixed up, so I'll try it again when it's polished.

7

Fathom

Mod review
10

Brutal Half-Life

Mod review - 1 agree

This just is a pure package of love:
When Gordon kicks his way through Black Mesa again; sewered limbs, perforated bodies, half-dead soldiers and aliens whimpering in pools of their own blood are marking his way...
All those small details like smoking barrels, shells, automatic gun fire in the distance, blood and limbs everywhere - even still beating hearts - this mod turns the journey of the protagonist into a bloody macabre crusade; a bit like the early S-Mod. Everything kept in the old, low-def style to blend into the original game perfectly.

Steamcommunity.com

8

Spherical Nightmares

Mod review
9

Focalpoint

Mod review

From a mappers perspective, this mod has such an incredible level of detail and tons of scripted events, which the author even managed to accomplish without any additional coding or use of the 'Spirit'-mod.

Fresh and new design blends well into the classic HL style, with additional - quite cheesy - custom dialogue!

The only thing that bugged me was the elevator, connecting the surface, service and the AM-spectrometer-lab, moving provokingly slow and trapping the player with the classic HL-bug on arrival.

Anyway, the author deserves a medal for this one-man-project, especially for the outro!

9

Black Mesa

Mod review
5

Grey

Mod review
6

Centralia

Mod review
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