This member has provided no bio about themself...

Comment History
RecklessPrudence
RecklessPrudence - - 6 comments @ Phoenix Interactive

Your website seems to be broken. Following the link gets you to a page that says your site doesn't exist there, but offers some possible links to things that they think might be it - when you click on the top one, it goes to a broken version of what your site looked like last time I was there, in French only, with the link to go to English leading to pop-up hell. If you go to one of the project pages instead, still in French, then the latest posts those very broken pages offer from your forums are from 2015.

Or at least, that's what it looked like on two different computers I used to check, so I'm *pretty* sure it's not a problem on my end...

Good karma+2 votes
RecklessPrudence
RecklessPrudence - - 6 comments @ XWVM

Nice! Good thinking, really sells why pilots were looking at the CMD for targeting in the movies! Didn't notice that, but just went back and looked at it - while it's perhaps not as user-friendly as just a leading pip, you're right, it works SO MUCH better in-universe!

Hey, we saw both Rebel and Imperial Aiming Modes (really just X-wing and TIE fighter/TIE Advanced ones, but still), are you going to implement the Imperial one for when you're flying an 'appropriated' TIE? Also, are you guys going to make different aiming modes for different Rebel ships? Imperial ships are probably standardised, since they're a proper military with a functioning procurement bureau - at least across all the Sienar-built ships, if they didn't standardise on all smallcraft. But Rebel ones are from (since SWXW is from Legends) Incom, Koensayr, Slayn & Korpil, and an in-house Rebel design built in garages and basements all over the galaxy (which must be HELL for maintenance crews). Or are you going to assume that some very unhappy people are in charge of standardising Rebel designs after they arrive, to make it easier on both the pilots and you guys?

Really looking forward to this!

Good karma+1 vote
RecklessPrudence
RecklessPrudence - - 6 comments @ XWVM

Huh. Shows how much I played the CD version of X-Wing. Had both X and TIE CDs, but had ragequit the floppy of X-Wing earlier, and never ended up going back to it, spending all my time on TIE instead - always meant to, though... Thank god for Gog, huh? Giving us the chance to finally finish old games that our younger selves weren't up to. Or alternately, to remind ourselves exactly how ******** some devs game design decisions were, back then, and quit all over again. :D

Good karma+1 vote
RecklessPrudence
RecklessPrudence - - 6 comments @ XWVM

I saw you're doing a few quality of life upgrades to X-Wing while you're at it, like optional adjustments to missions that weren't the most balanced back in the day. Would it be okay to make a feature request for QoL purposes? In the same vein as the optional mission adjustments, could you please have an option for a target leading pip? I know the crosshairs at the centre of the screen light up when you've got them over the area of space where the enemy fighter will be when the lasers arrive if they continue on their current course, but an option to show a HUD icon to aid in showing where to place to crosshairs to have that happen could be good. The fact that the crosshairs have that functionality means the game's already tracking the relevant stuff, so it theoretically should just be a matter of having a small icon placed at that location for the selected target.

I think that would make the game a lot more friendly to modern audiences, while allowing old hands to have it disabled for an authentic 1993/94/2000 experience.

Good karma+2 votes
RecklessPrudence
RecklessPrudence - - 6 comments @ HDTP Beta 3

It liiiiiives!
Thank-you for continuing work on this, know that we all really appreciate it.

Good karma+2 votes
RecklessPrudence
RecklessPrudence - - 6 comments @ FoC Mod-Launcher

Running Win7 Ultimate 64-Bit. Starts, which is more than some of the older launchers, but says "It seems there are no mods installed on your computer!", then only gives me the option of running the unmodified version.

I have the Steam version, patched up to latest, with four mods in my corruption/mods folder, but neither Steam nor the game are installed on my C:\ - rather, they are installed on the larger D:\. Could that be my problem?

Thanks, looking forward to your answer, would love to play this again!

Good karma+2 votes