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Hey, Thanks for your comment!
I still have to remove the flashlight icon but otherwise the HUD is already complete and it works as the original DOOM´s HUD.
First of all Colonial marines has nothing to do with this mod (i am just helping with the code).
Maybe you are right that our computers were trash (i changed my computer recently) but it has nothing to do with the development of a mod because graphics are not everything in a game (you should know that).
There are other mods that already made what we are trying to do (like knee deep in zdoom or classic doom 3) but not in the same way, they relive the classic doom episode but in another point of view: the terror and the graphics.
Don´t get me wrong, these mods are awesome, but in my opinion they lost something: the old DOOM feeling that made to the players play it for hours.
That is our goal: make the player relive the old doom´s feeling. A personal goal to me is to gain experience in the modding community.
One other thing: you can´t say what engine should we use or what engine should we not use because if you see, some of us are new in the modding community and we can´t start from the beginning with an advanced engine (ie: idtech4, source, unreal tournament 3 engine,etc) or a hard project, we have to start from the bottom (a simple engine like goldsrc and simple project like kditd) and then move on with advanced things (right now i am starting to work on the idtech4 engine).
And on another note: Argentina (where i live) may be considered as a third world country for some people (we are not a first world country, that´s for sure) but not for that "we´ll walk 50 miles to the nearest computer." Not everyone has the same resources, so not everyone can buy a new computer.
I don´t really care if you don´t understand what i wrote (again: my original language is spanish) because i did my best to explain you what we are doing here.
Mad_Max_RW don´t take this in a bad way but... you are WRONG!
The only 2 things we didn´t do are the textures and the sounds.
The maps textures are from the original doom (shareware version) and the textures of the models are from jdoom resource pack (I asked for permission to one of the authors to use them).
The models (all of them), maps and other stuff were made by us.
Jdoom´s pinky demon:
Kditd´s pinky demon (created by me):
jdoom´s player model:
Kditd´s player model (created by me):
If you saw the above examples you can note that the models are different and you can keep comparing maps and models and you will see that they are not the same.
If i made wrote something wrong is because my original language is spanish.
Btw the mod is still alive but we are working slow on it (specially the coding part).
I am still working on the mod. Right now i am making the animations for every model(i almost finish all the animations). Soon i will start to work on the code again.
Here is an old video: Moddb.com
The video has a very low quality because it was recorded on my old pc
I am still working on the mod.
Hey thanks for your comment and for the invitation.
Bueno me acabo de unir. Gracias por la invitacion.
Espero que el grupo siga creciendo como hasta ahora.
Saludos a todos los argentinos de moddb
Hey thanks your comment in my profile (i just noted it) about the pinky demon model. Soon (in a couple weeks) i will upload a test of the demon in-game (i am working in the code and the animations now), the video will be upload to my profile and then to the knee deep in the dead´s profile.
Btw good luck with your mods! I will like to see a new version of Akimbo: half-life.
I agree with you, i am from argentina too (santa fe) and i have a very old pc but i am still using it to work in my mod (knee deep in the dead)
Btw nice to see another argentinian mod.
Buena Suerte con el mod!
This is what i call a remake. You guys are doing an amazing job to bringing back to life an old classic mod.
I hope to play this mod very soon.
This mod is going to be very awesome.
I think you are right. As soon as i can i will fix it the model and i will try to add more details.
I am only using the textures from jdoom´s models. And if you look in jdoom, the chainsaw model is different than this one.
No you can´t because the textures for half-life must be packed in a wad3 file, it has the same extension of the old wads for doom, but they are diferent versions. The original doom´s wads contains sprites, maps, textures, gfx and music and the wad3 (the half-life version) can only contains textures.
Darkplaces is just the original quake engine but improved, so it can not be more avanced than source engine because the quake engine is almost 15 years old.
You should not listen to those comments, you are right on laught on that kind of comments.
Great job, very nice details.
Why? because DMC was one of my favourite mods.
This is going to be awesome!!! Good luck, can´t wait for it!
Awesome level desing.
Thanks for your advise, i will change the lights entities for textures lights next time.
Gracias por tu consejo, voy a cambiar las entidades de luces por texturas con luz la proxima vez
Yes, we are going to make hd versions of the maps but for now we have to finish the original maps.
No, the textures are the same textures we were using for the other maps (original doom´s textures), but it looks like with the proper lighting the map could look very good. Thanks for your comment.
I am 100% sure that people wants to play this mod because you are making a very good job, so don´t let this die!!!
Good luck !!
No, i made this model using a program called KHED 1.0.1 beta.
The Pinky demon is the next. I still need to do some things with this model, but i will start the pinky demon as soon as i can
Hey thanks for your comment. Soon i will start to work in the pinky demon.