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reaperreloaded703
reaperreloaded703 Oct 15 2011, 10:35am says:

Hey, Thanks for your comment!
I still have to remove the flashlight icon but otherwise the HUD is already complete and it works as the original DOOM´s HUD.

+1 vote     media: new HUD
reaperreloaded703
reaperreloaded703 Mar 22 2011, 11:43am replied:

First of all Colonial marines has nothing to do with this mod (i am just helping with the code).
Maybe you are right that our computers were trash (i changed my computer recently) but it has nothing to do with the development of a mod because graphics are not everything in a game (you should know that).

There are other mods that already made what we are trying to do (like knee deep in zdoom or classic doom 3) but not in the same way, they relive the classic doom episode but in another point of view: the terror and the graphics.
Don´t get me wrong, these mods are awesome, but in my opinion they lost something: the old DOOM feeling that made to the players play it for hours.
That is our goal: make the player relive the old doom´s feeling. A personal goal to me is to gain experience in the modding community.

One other thing: you can´t say what engine should we use or what engine should we not use because if you see, some of us are new in the modding community and we can´t start from the beginning with an advanced engine (ie: idtech4, source, unreal tournament 3 engine,etc) or a hard project, we have to start from the bottom (a simple engine like goldsrc and simple project like kditd) and then move on with advanced things (right now i am starting to work on the idtech4 engine).

And on another note: Argentina (where i live) may be considered as a third world country for some people (we are not a first world country, that´s for sure) but not for that "we´ll walk 50 miles to the nearest computer." Not everyone has the same resources, so not everyone can buy a new computer.

I don´t really care if you don´t understand what i wrote (again: my original language is spanish) because i did my best to explain you what we are doing here.

+3 votes     mod: Knee Deep in the Dead
reaperreloaded703
reaperreloaded703 Mar 21 2011, 11:02pm replied:
Mad_Max_RW wrote:
Too bad every single thing in this mod was made by other people years ago for various Doom source ports. Google jDoom or the Doomsday Engine. There's plenty of videos on youtube showing the exact same stuff you guys ripped. Is this a common theme with you?


Mad_Max_RW don´t take this in a bad way but... you are WRONG!

The only 2 things we didn´t do are the textures and the sounds.
The maps textures are from the original doom (shareware version) and the textures of the models are from jdoom resource pack (I asked for permission to one of the authors to use them).
The models (all of them), maps and other stuff were made by us.

For example:
Jdoom´s pinky demon:
Sourceforge.net
Kditd´s pinky demon (created by me):
Moddb.com

Another example:
jdoom´s player model:
Img15.imageshack.us
Kditd´s player model (created by me):
Moddb.com

If you saw the above examples you can note that the models are different and you can keep comparing maps and models and you will see that they are not the same.

If i made wrote something wrong is because my original language is spanish.

Btw the mod is still alive but we are working slow on it (specially the coding part).

+2 votes     mod: Knee Deep in the Dead
reaperreloaded703
reaperreloaded703 Nov 14 2010, 10:19pm says:

I am still working on the mod. Right now i am making the animations for every model(i almost finish all the animations). Soon i will start to work on the code again.
Here is an old video: Moddb.com
The video has a very low quality because it was recorded on my old pc

+1 vote     mod: Knee Deep in the Dead
reaperreloaded703
reaperreloaded703 Nov 14 2010, 10:12pm replied:

I am still working on the mod.

+1 vote     mod: Knee Deep in the Dead
reaperreloaded703
reaperreloaded703 Oct 13 2010, 6:16pm says:

Hey thanks for your comment and for the invitation.

+1 vote     member: RangerC
reaperreloaded703
reaperreloaded703 Jul 8 2010, 9:24am says:

Bueno me acabo de unir. Gracias por la invitacion.
Espero que el grupo siga creciendo como hasta ahora.
Saludos a todos los argentinos de moddb

+2 votes     group: Argentina
reaperreloaded703
reaperreloaded703 May 31 2010, 11:31pm says:

Hey thanks your comment in my profile (i just noted it) about the pinky demon model. Soon (in a couple weeks) i will upload a test of the demon in-game (i am working in the code and the animations now), the video will be upload to my profile and then to the knee deep in the dead´s profile.

Btw good luck with your mods! I will like to see a new version of Akimbo: half-life.

0 votes     member: RangerC
reaperreloaded703
reaperreloaded703 May 17 2010, 10:25pm says:

To matiashl:
I agree with you, i am from argentina too (santa fe) and i have a very old pc but i am still using it to work in my mod (knee deep in the dead)
Btw nice to see another argentinian mod.

Buena Suerte con el mod!

+1 vote     media: The Infected dog
reaperreloaded703
reaperreloaded703 May 1 2010, 7:35pm says:

This is what i call a remake. You guys are doing an amazing job to bringing back to life an old classic mod.
I hope to play this mod very soon.

+3 votes     mod: Operation: Black Mesa
reaperreloaded703
reaperreloaded703 May 1 2010, 7:24pm says:

Amazing job!!!
This mod is going to be very awesome.

+8 votes     media: May Media Release
reaperreloaded703
reaperreloaded703 Feb 6 2010, 9:12am replied:

I think you are right. As soon as i can i will fix it the model and i will try to add more details.

+1 vote     media: Demon WIP
reaperreloaded703
reaperreloaded703 Feb 6 2010, 9:06am replied:

I am only using the textures from jdoom´s models. And if you look in jdoom, the chainsaw model is different than this one.

+1 vote     media: Chainsaw WIP
reaperreloaded703
reaperreloaded703 Feb 4 2010, 9:40pm replied:

No you can´t because the textures for half-life must be packed in a wad3 file, it has the same extension of the old wads for doom, but they are diferent versions. The original doom´s wads contains sprites, maps, textures, gfx and music and the wad3 (the half-life version) can only contains textures.

+1 vote     media: Doom maps side by side comparison
reaperreloaded703
reaperreloaded703 Jan 19 2010, 9:57pm replied:

Darkplaces is just the original quake engine but improved, so it can not be more avanced than source engine because the quake engine is almost 15 years old.

You should not listen to those comments, you are right on laught on that kind of comments.

+1 vote     mod: Deathmatch Classic: Source
reaperreloaded703
reaperreloaded703 Jan 19 2010, 9:46pm says:

Great job, very nice details.

+2 votes     media: The last 3 weapons
reaperreloaded703
reaperreloaded703 Jan 14 2010, 9:50pm replied:

Why? because DMC was one of my favourite mods.

+1 vote     mod: Deathmatch Classic: Source
reaperreloaded703
reaperreloaded703 Jan 14 2010, 9:06pm says:

This is going to be awesome!!! Good luck, can´t wait for it!

+3 votes     mod: Deathmatch Classic: Source
reaperreloaded703
reaperreloaded703 Jan 10 2010, 10:12pm says:

Awesome model.

+1 vote     media: M3 Carbine Render
reaperreloaded703
reaperreloaded703 Jan 6 2010, 10:38am says:

Awesome level desing.

+1 vote     media: BOOM! Update
reaperreloaded703
reaperreloaded703 Jan 3 2010, 12:53am replied:

Thanks

+1 vote     media: Doom marine model.
reaperreloaded703
reaperreloaded703 Dec 27 2009, 8:39pm says:

Thanks for your advise, i will change the lights entities for textures lights next time.

Gracias por tu consejo, voy a cambiar las entidades de luces por texturas con luz la proxima vez

+1 vote     media: E1M6 screenshots
reaperreloaded703
reaperreloaded703 Dec 27 2009, 8:32pm replied:

Yes, we are going to make hd versions of the maps but for now we have to finish the original maps.

+1 vote     media: E1M6 screenshots
reaperreloaded703
reaperreloaded703 Dec 26 2009, 10:12pm replied:

No, the textures are the same textures we were using for the other maps (original doom´s textures), but it looks like with the proper lighting the map could look very good. Thanks for your comment.

+1 vote     media: E1M6 screenshots
reaperreloaded703
reaperreloaded703 Dec 22 2009, 10:35am says:

Very nice.

+1 vote     media: Terminator HUD Concept
reaperreloaded703
reaperreloaded703 Dec 22 2009, 12:12am says:

I am 100% sure that people wants to play this mod because you are making a very good job, so don´t let this die!!!
Good luck !!

+3 votes     article: Still Alive
reaperreloaded703
reaperreloaded703 Dec 21 2009, 11:34am says:

Awesome model!

+2 votes     media: The Wraith Horde
reaperreloaded703
reaperreloaded703 Dec 16 2009, 12:05pm replied:

No, i made this model using a program called KHED 1.0.1 beta.

+1 vote     media: Baron of Hell model (2)
reaperreloaded703
reaperreloaded703 Nov 22 2009, 9:21pm replied:

The Pinky demon is the next. I still need to do some things with this model, but i will start the pinky demon as soon as i can

+1 vote     media: Baron of Hell model
reaperreloaded703
reaperreloaded703 Nov 22 2009, 9:19pm replied:

Hey thanks for your comment. Soon i will start to work in the pinky demon.

+1 vote     media: Doom Marine Model
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