Our goal is to re-create the first episode of Doom onto the GoldSRC engine (Half-Life engine.) We have four mappers, 2 modelers,  and a coder, along with me trying to figure it out. We will glady take any help we are offered, but we have all we need. If you want to help, please apply to this group: http://www.moddb.com/groups/knee-deep-in-the-dead-mod-team  . You can also register at out forum Hlgmdoomep1.freeforums.org
We are going to include the Doom monsters (zombies with guns, imps, etc), the weapons from it (the chainsaw to the pistol) and we are going to attempt to make Doom Deathmatch and co-op.

Our current team as of 2009-08-11 consists of:

NinjaBunny (mod head/ mapper)
IMPCNRD (coder/mapper)
reaperreloaded703 (Coder, Mapper, and modeler)
Decer (Animator)

Special words go to the PARANOIA team, for making a amazing mod and the fact we're using their mod until we're finished with out own coding.
And, of course, anyone who is watching this mod. Can't forget the fans.

Please join the official Knee Deep in the Dead Steam group Steamcommunity.com

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Blog RSS Feed Report abuse Latest News: New Music, and Gameplay Video

2 comments by NinjaBunny on Dec 25th, 2011

Well, first off, I would like to state that I have contacted a man by the name Steve Rot, who had made a "Doom Tribute", recreating all the music from Doom.  After getting into contact with him, he gave me permission to use his work.  And I must say, his work is pretty good.  You can listen to his work on Youtube (the link to one of his songs will be on the bottom of the list.)

As for the second part of this news, if you missed it, there is a gameplay video of the mod up on this page, and Youtube as well (links will be on the bottom as well).

Well, there isn't much more to say, except, thanks for all your support and such.

Steve Rot's Doom Tribute (Interlevel Music): 
Youtube.com

Knee Deep in the Dead Gameplay Video:
ModDB: Moddb.com 
Youtube: Youtube.com

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 148)
TheDiddyHop
TheDiddyHop Oct 21 2012, 6:52am says:

Looks awesome, please update!!

+1 vote     reply to comment
Xylemon
Xylemon May 23 2012, 7:13pm says:

I understand what you are trying to do but I don't exactly understand why. Wouldn't it make more sense to improve the detail of the maps and so forth? Why keep them exactly the same? I might as well just play Doom, and if I wanted 3D models I could just load up Doomsday.

+2 votes     reply to comment
NinjaBunny
NinjaBunny Jun 10 2012, 4:43am replied:

Better question is, why not? Improvements can always be made later on, but this is more or less a rather simple mod.

+1 vote     reply to comment
doomguy668
doomguy668 Jan 27 2012, 11:59am says:

how long this mod release ?

+1 vote     reply to comment
NinjaBunny
NinjaBunny Apr 27 2012, 2:55pm replied:

However long it takes.

+1 vote     reply to comment
[id]Angel
[id]Angel Apr 11 2013, 8:26pm replied:

Dude it has been years, Why aint it finished yet?
Financial prblems?
Development Hell?
What?

+1 vote     reply to comment
Guest
Guest Apr 19 2013, 8:43pm replied:

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ThatMercenarySnake
ThatMercenarySnake Dec 26 2011, 2:48pm says:

>Doom in half life with quake engine

that's alot of mess to sort out

+1 vote     reply to comment
djwizzle9001
djwizzle9001 Dec 24 2011, 12:18pm says:

will you take out fall damage? (if thats even possible, the hell if i know)

+1 vote     reply to comment
NinjaBunny
NinjaBunny Dec 25 2011, 1:00am replied:

It's easily possible, but, I don't think it will. Besides, fall damage shouldn't be much of a problem anyway.

+1 vote     reply to comment
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