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Comment History
ray1claw
ray1claw - - 22 comments @ Overthinked DooM^3 (Realistic Mod)

Hi, would you be available to put in some work to make it officially supported? I was planning on doing a OD3 let's play but I'm on MacOS. The only other option is to emulate Windows for me. This will also help others with playing and extending it on a capable sourceport

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ Overthinked DooM^3 (Realistic Mod)

Hi,
I'm seeing constant crashes (only latest OD3 on top steam Doom3).

Details:
Everytime I press back (S) and shoot it crashes with the console:

ERROR: '' is not an idDebris
(https://imgur.com/a/wKZ7WzM)

Post crash, shows the console, pressing Esc, drops me in the menu, and if I load back, it loads up the level again but immediately crashes the game to desktop.
Had more than a dozen crashes in EnPro Facility and Communications so far, and progressing has become very difficult. Is this a known bug?

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ TA Nod Reckoner

(buried)

found it to be the most useless unit in the entire C&C universe.. hugely overrated!

Good karma-9 votes
ray1claw
ray1claw - - 22 comments @ Ingame Screenshot

If these are placeholders then that is placeholder quality right there!

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ Tiberium Essence 1.5

I thought Tiberium beams were good against infantry (tiberium beam upgrades for shredder cannon and nod buggy) and not vehicles.

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ Yet another Railgun FX change.

The circles are too wide apart and the overall glow of the beam is a bit less. Also, the mean radius of the circles is a bit small. Rail guns are extremely fast projectiles, so this is supposed to some matrix like bullet effect, which means the circles should either get from smaller to bigger, or stay a bit bigger and close together than this.

Good karma+4 votes
ray1claw
ray1claw - - 22 comments @ Stuff

Lower the disrupters armour a bit and increase its cooldown time (the time between 2 beam shots) and done!!

Good karma+3 votes
ray1claw
ray1claw - - 22 comments @ Tiberium Essence 1.5

Another Idea!! How about using this TW unused concept -> https://imageshack.us/photo/my-images/29/nodmech7cf.png/ and making something cool. I don't want this to be anything like TA, but something better, 'cuz TA's Avatar looks much different from this concept, staying true to this would prove useful! ;)

Good karma-1 votes
ray1claw
ray1claw - - 22 comments @ Tiberium Essence 1.5

It should be Kane's head then, not a logo. That'll look reeaaally naaice!!

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ Tiberium Essence 1.5

Can you tilt the forewings a bit lower, something like the Nod support aircraft that comes in to drop mines and tib in 1.4/TW? 'Cuz that'll look more stealthy for its characteristics and match Nod's design styles more.

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ Tiberium Essence 1.5

Its legs look a bit iffy, they were bad in 1.4 aswell.. How about using chicken legs like in TS? That way it'll be closer to TS, and a hell of a lot more deadly-looking! And for the cloak, you can use mr.nuke's idea, that'll work for balance and all.

Good karma+2 votes
ray1claw
ray1claw - - 22 comments @ Tiberium Essence 1.5

Remember Carnius, GDI = heavy armour = all straight lines, no curves, and blunt rectangular edges, something like a hammer.
NOD = sneaky attacks = all curved lines, with very sharp edges, something like a knife or a dagger.

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ Tiberium Essence 1.5

Ever consider keeping this model but only just remove the nod hologram? You can do that, and make the logo pop up, rotate a bit, and dissappear when the Word of Kane ability is clicked on. That way, no C&C4-ish problems as we dont see the holo at all times, and nice animation for the feedback of the ability!

Good karma+2 votes
ray1claw
ray1claw - - 22 comments @ Tiberium Essence 1.5

I like the model, but I think it should be more "angular" and not smoothed-out, to better match the existing zone trooper armour. Infact everything about GDI is sharp, angular, straight lines, its just a way to emphasise on their industrial orthodox approach to things. Since you are making everything from scratch anyways, can you reflect this style on the orca transports and other models aswell?

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ Rimtech TE Map Pack 2

One insane bug that I can notice is, on the Hourglass renegade like map, when the enemy is set to Nod, and when I destroy some of their buildings, suddenly 1000s of Nod harvesters start spawning on their base, which slows the entire thing down to a crawl! Now thats Crazy!

Good karma+2 votes
ray1claw
ray1claw - - 22 comments @ Yuriko

*******!* aaaaaaaaaaaaaaaahhhhhhh!!!!

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ Podcast 17 - Gabe Newell Interview

@kutta: 'kutta' is 'dog' right? and if you are an indian, you know that. Unless its a short form for something big like kutthrapali or something. Anyways, I so wanna work at Valve!
@gn: please oh please hire me, my next mod is full of sheer awesomeness!!!

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ Nod Avatar War Mech

Can you the remove or lessen the effect of the big red knee caps? they kinda stand out too much.. :-/

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ Nod War Factory

That's the most awesome Nod War Factory I've ever seen

Good karma+1 vote
ray1claw
ray1claw - - 22 comments @ This is a reality

not a reality anymore.. (sigh)

Good karma0 votes
ray1claw
ray1claw - - 22 comments @ Tiberium Essence 1.5

I think it will be important to make the barrels on the AA cannon always point in a diagonal direction, like around 30-45 degrees upwards, such that they can never point horizontally, this small change will help us distinguish them from the vulcan cannon, and also give the AA a more practical approach as it will always be pointing diagonally up waiting for enemy aircraft.

Thanks, and cheers!

Good karma+2 votes
ray1claw
ray1claw - - 22 comments @ Desura is launching!

Okay, here goes nothing.. I've not been in the beta testing phases and tried desura for the first time ever today.. I love the UI and how it handles everything, but still need to test out how good it installs mods and such.. Heres the request: if you guys are planning on making an in-game HUD like steam has, it would be awesome to include common IM protocols instead of inventing a new one.. I think libraries like libpurple can handle that, if not, atleast jabber support should be there so I can chat with my gtalk friends and recommend them the mod I'm playing all over IM! Hope to see that feature cuz its fairly lacking everywhere..

Good karma+2 votes