This mod turns DooM^3 into Ultra-Violent Thinking Man's Shooter
Wikipedia states that:
Doom 3 (stylized as D00M^3) is a science fiction survival horror first-person shooter video game
With this mod, the above statement is true.
Overthinked DooM^3 is single-player exclusive and it requires 1.3.1 version of the PC retail game to work.
So, what this mod is all about?
1) This mod fully embraces how much DooM^3 is different from the other entries in the series.
It does not try to make it similar to other DooM games. It stands on its own. It enhances things that make third DooM entry a good game, and it cuts off everything that does not belong to its apocryphic world. It addresses the criticism that DooM^3 received upon release back in 2004, doing everything that’s humanly possible to get rid of the game’s shortcomings.
Its gameplay is exactly opposite to 2016 DooM's. In the best way possible. It's slow, tense and full of adrenaline. If you like tactical shooters, you'll enjoy this one too. If you hate them, don't waste time on this one.
2) This mod is all about tactics.
Whole game has been completely rebalanced. It’s challenging, but fair. You can survive everything as long as your strategy is sound. Your reflexes are as important as your planning. From resource management, through spacial awareness, up to capacity of your memory and ability to do logical thinking – this mod makes use of all of your gaming skills.
3) This mod is all about immersion.
It makes you sink in its world. It changes and enhances hundreds of simple, yet often overlooked game mechanics. It pulls DooM^3 away from the b-movie zone into hard sci-fi realm while retaining its original atmosphere. It extends survival horror elements of the game, making you just another Marine stuck on the shores of hell.
4) This mod is faithful to original iD’s design.
More than that: it makes countless small decisions on the game flow that iD either would not, or could not made back in 2004, unlocking potential that’s been hidden in the game for all those years. It takes great emphasis on finding secrets and exploration, on the overall level design, and on making Mars Base environment believable.
5) This mod is all about balance.
Every weapon serves its unique purpose. There are no weak or strong weapons. Some are more versatile than the others, some are more specialist, but using either one in a wrong scenario means certain death, while using the right one in the right scenario means winning the battle without taking a scratch.
There are no weak or strong monsters. Some are more threatening than the others, but meeting the wrong one in the wrong place means certain death. Learning the patterns of their behaviour and prioritizing them is an essence of a successful gameplay. Never trifle with them.
Overthinked DooM^3 will give you a window of opportunity to learn all this, but it’ll cut you slack only once. There’s no hand holding here. You are the one performing all the takedowns, you are the one surviving all this. No scripted sequence, no pre-programmed event. It’s you and only you. Everything is in your hands.
If you're having trouble with certain situations, or you just find this mod to be too difficult, you may read through this basic survival guide: Moddb.com . Maybe you'll find something helpful in there.
6) This mod is all about tech.
While primarily an immersion mod and not a graphical one, it uses Redux’s ( Moddb.com ) textures and audiologs, Phrozo's ( Moddb.com ) particle effects, HD characters and assets, etc... You should not be disappointed with its looks.
Extract zip archive to your Doom3 folder, and then either launch the game with
doom3.exe +set fs_game overthinked
or choose it from "Mods" submenu in main menu. Note that it needs 1.3.1 version of the game.
Note for folks having trouble with wide-screen monitors:
In the mod folder there's a file called autoexec.cfg
In this file you need to add following lines, edited accordingly to your configuration:
seta r_mode -1 seta r_aspectRatio 1 // (0 = 4:3, 1 = 16:9, 2 = 16:10) seta r_customHeight 768 // (Your screen height) seta r_customWidth 1360 // (Your screen width)
If you have distorted camera view, rename Doom3.exe to something else
For everyone interested: I've started working on revamped inventory management.
So far DooMed Marine has been throwing out ammo remaining in weapon's magazine, which was:
a) Good for balance.
b) Annoying for many.
c) Not so realistic... after all.
So I've devised a system which will let the Marine to keep used up magazines for the later use.
As it turns out, idTech4 scripting language is not very nice, so the thing turns out to be convoluted spaghetti code - hard to maintain, hard to get it working. But it's pretty much there, with just a few source code adjustments.
I also expect some maps tweaking to occur.
If you hate the reloading mechanics in their current state, feel free to use "arcade" addon I've posted few days back.
As for other tweaks, I've been wondering about implementing Perfected D3 medkits system into OD3.
Overthinked DooM^3 features list. Moved here from main page.
Quick guide on using Denton's Enhanced DooM 3 light-attachment system, with Machinegun example.
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Arcade mode - removal of "annoying" reload mechanics
Overthinked DooM^3 SDK pack, based on GPL release of the game, SikkMod 1.2 and DentonMod 2.02
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Highest Rated (2 agree) 10/10
Overthinked Doom^3 is a brilliant mod. It slightly shifts some of the mechanics of normal gameplay--for instance, if you reload, any remaining ammunition in the magazine you just dropped stays in that magazine. It's gone. Already, you have to start thinking about your reloads--when do I drop this mag? Can I still use it? Is it worth losing half a magazine to put a full one in for this next firefight? Oh, and you have to load the shells into the shotgun, one by one. As in, you hit R eight times…
Apr 19 2015 by Nicognition