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Raven|ICC
Raven|ICC Dec 15 2010, 4:53pm says:

It's for UT - not UDK. We have few software extensions but no bloom (IMO this effect is way overused). Base built for Residual Decay and Dead Cell (atm no chance of porting TCO to use it's features) will use postprocess chain (atm ~22 postprocess effects), full dxt5 compression (along with 8bit alpha) and tons of other features (and extended UnrealED). Check UnrealSP.org forums for details.

+1 vote     article: Back and Alive and soon to be Released!
Raven|ICC
Raven|ICC Oct 19 2010, 5:00pm says:

Nope - not dead. It'll be dead once we announce it on main page. ATM it's alive - progressing very slowly due to my many other commitments, full time job and my diploma work.

Yes rifle will have idle anims - forgot to add that at that version.

Yes we to plan to release it - can't tell the date as it depends on many things. But we want to release beta by then end of the year (probably public).

+1 vote     mod: The Chosen One
Raven|ICC
Raven|ICC Jan 17 2010, 10:18am says:

Finally uploaded something I should have upload long time ago :). Next to follow is a patch. I know it's been too long, but I'm terribly busy working on Residual Decay, The Chosen One and Dead Cell.

+2 votes     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Jan 5 2010, 11:07am replied:

Only TCO and RD work together (means that me and Kaka are working also on RD). On the time of release of TCO - it won't be compatible with RD. But we do plan to make redo whole code later on (very far future) using RD as a base (and it's new mod support). And because the simple fact that RD will be compatible with Unreal 1 v. 227 - TCO also will. But all this new, cool, features will fallow after main TCO release. As for Residual Decay it'll feature complete shader API along with editor and tons of new awesome features :). Very early video of post-process effects can be found here: Youtube.com

PS. No - TCO will NOT feature shaders, this is reserved for RD. No more new features ATM. If you have any questions just ask :).

+1 vote     mod: The Chosen One
Raven|ICC
Raven|ICC Dec 26 2009, 7:36am says:

Nope it's not a rip-off gameplay/guns/player movement - everything is completely different (at least I think so, I've played KF only few hours).

Yeah - I have to make an update soon :). I remember I've made some fixes, I had to add feature to enable/disable motion blur (for Mac users) etc. All other things are finished.

+2 votes     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Dec 2 2009, 3:11pm replied:

There is such tool (used by DieHard for Unreal Retexturing Project) but it's not (and will not be) available to anyone (due to potential abuse by other is it would leak). You can contact with him though at OldUnreal.com forums maybe he'll find a time to compile whole package for ya. Tool he uses 'inserts' .dds textures in place of standard ones (it uses DXT1 compression).

+1 vote     mod: New Vision
Raven|ICC
Raven|ICC Nov 15 2009, 6:52am says:

Yeah - we're close on getting all anims done :). In meantime I'm working on Residual Decay and Dead Cell (hope last one will be available this year also).

+1 vote     mod: The Chosen One
Raven|ICC
Raven|ICC Oct 20 2009, 6:47pm says:

I was hoping for good SP rather then multi (there are tons of multiplayer mods but only a few good singleplayer mods) but it's good to see progress. Best of luck in creating good mod.

+1 vote     article: Production Mode
Raven|ICC
Raven|ICC Aug 29 2009, 4:38am says:

Good job on part1, but I have found few annoying things:

- pickup system is hard to use (I have to press use key few time before I pickup anything)
- hand with weapon looks unnatural

+1 vote     mod: Tre - Last Life
Raven|ICC
Raven|ICC Aug 7 2009, 12:04pm says:

Mod is not dead - we're still working (very slow though).

+1 vote     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Aug 7 2009, 12:01pm says:

I'm posting just to let everyone know - we have our animator back :). It's awesome news since we can focus on last remaining pawns/weapons.

+1 vote     mod: The Chosen One
Raven|ICC
Raven|ICC Apr 21 2009, 1:50pm says:

Due to overload of work we have plan to release small patch 2.1b (new map and few small additions) and then overhaul whole thing add more stuff, fix existing and release new major version.

Feel free to post more bugs - I'll add it to my ToDo list.

+1 vote     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Apr 21 2009, 5:50am replied:

The island feels so empty. Maybe you'd consider some kind of wind sounds, animals, anything. It's huge island - it's strange that as you walk you can't hear more ambient sounds.

0 votes     mod: Dear Esther
Raven|ICC
Raven|ICC Apr 20 2009, 8:45am replied:

I found a way around :). In Launch Options I've typed:

-engine ep1 -32bit

and then in Dear Esther/Media/StartupVids.txt I've deleted everything. After this Dear Esther runs fine on Win 7 x64 :).

0 votes     mod: Dear Esther
Raven|ICC
Raven|ICC Apr 20 2009, 8:34am says:

Can you use HL2 engine or EP1 engine? It's just when I switched to Win 7 x64 only mods with Source SDK doesn't work :(.

0 votes     mod: Dear Esther
Raven|ICC
Raven|ICC Apr 10 2009, 12:07pm says:

@zacman: Nowhere - it's in development stage.
@AlCool: I didn't have time to debug it, but I think I'll play with it somewhere next week. Patch 2.2 has many additions so far and (I hope) will have new maps with it.

+2 votes     member: Raven|ICC
Raven|ICC
Raven|ICC Mar 28 2009, 2:13pm replied:

post whole log (or send it via PM) can't tell much now. But none of DM maps are part of Blue Moon Rising (you can't even select one). Play BMR like it's meant to be (you should have link or bat file in BlueMoonRising directory - if not create in BMR dir bat file and paste this: ..\system\UT2004.exe -mod=BlueMoonRising).

+1 vote     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Mar 22 2009, 6:33am replied:

Nope :) I can add mutator (or option) to play it with 2k4 weapons.

+1 vote     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Mar 14 2009, 4:37am says:

Truly epic :)

+1 vote     media: OF2 - The Beauty of Outlands (CUT)
Raven|ICC
Raven|ICC Mar 12 2009, 10:48am replied:

Don't worry we're working on 2.2. It'll take some time as two specializations at my studies takes some time. When patch will be released it'll contain few more maps.

+1 vote     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Mar 4 2009, 2:50pm replied:

With release of version 2.2 I'll upload both patch 2.0 => 2.2 and patched version.

+1 vote     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Feb 17 2009, 1:05pm replied:

So if I understood you correctly clients on listen server can't use sprint? I'll investigate it tomorrow then :).

+1 vote     article: Blue Moon Rising 2.1 patch is out!
Raven|ICC
Raven|ICC Feb 17 2009, 4:43am says:

As a server or clinet ??

+1 vote     article: Blue Moon Rising 2.1 patch is out!
Raven|ICC
Raven|ICC Feb 16 2009, 6:53pm replied:

OK, no problem.

+1 vote     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Feb 16 2009, 2:11pm replied:

I'll have a little bit more time so I'm going to work more on BMR. I can't say when new patch will came but it'll contain new maps :).

+1 vote     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Feb 1 2009, 2:19pm says:

Awesome work. Story sounds very cool, can't wait to play it.

+2 votes     mod: Raindrop
Raven|ICC
Raven|ICC Jan 20 2009, 9:54am replied:

Exams and projects at university are taking a lot of time (most of December, whole January and first half of February). I'll try to make little fixes this week. Even if not everything we want will be included in new patch, there's nothing against making second :).

+1 vote     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Dec 15 2008, 9:24am says:

Patch is in the way. We know about all mentioned bugs and most of them are already fixed. It's takes a little bit longer then I thought but I'm also a coder in two more mods and I have exams at university (due to semester coming to an end).

+2 votes     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Nov 23 2008, 12:27pm replied:

We're fixing everything. Right now there's sprint button, auto sprint is turned off by default, but you can activate it just by pressing a button :), and of course new weapon. Fixed (better) zombies are on the way.

+1 vote     mod: Blue Moon Rising
Raven|ICC
Raven|ICC Nov 15 2008, 10:18am says:

Keep up good job.

+1 vote     article: Project continues, looking for help.
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