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I had no knowledge on making games or modelling... then I married a programmer. I got lured in by easy stuff like level design on a bubble shooter, and worked my way up to be able to make a model from scratch. Now I'm working on a mmo rpg: Legends of Strife.
HI, there should be a download link at the end of the article, otherwise you can find it on www.distantmelody.net by following the links. Let me know if you have any trouble.
Unfortunately this is common misinformation on the internet, this game is still technically Trademark infringement whether they make money off it or not... As a Pokemon fan it makes me sad but I would hate to see the developer spend so much time on a game only to be closed down by Nintendo once it gets bigger. I hear they can be quite ruthless.
Thanks!
Writing a solid game design is, of course, very important. But equally so is the flexibility of the team to change the concepts if they aren't working or aren't fun to play with. Ideas tend to sound better in our heads because it's almost impossible to think of the exact implementation or interaction between the elements. I guess a good design document is important but it shouldn't be too ridged.