I had no knowledge on making games or modelling... then I married a programmer. I got lured in by easy stuff like level design on a bubble shooter, and worked my way up to be able to make a model from scratch. Now I'm working on a mmo rpg: Legends of Strife.

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Raqual1990
Raqual1990 @ Legends of Strife

Unfortunately it's not available for download yet. We can only rent a server in August so we are expanding it until then.

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Raqual1990
Raqual1990 @ Legends of Strife

We'll probably release sometime around the middle of next year. Although it's technically playable, just lacking content and visuals.

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Raqual1990
Raqual1990 @ Strife Welcomes Bitcoins

Thanks! We're planing on releasing our beta towards the end of this year so look forward to it.

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Raqual1990
Raqual1990 @ Strife World Editor

Thanks! It's me, my husband the programmer and one modeller. Our little group is called Distant Melody.

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Raqual1990
Raqual1990 @ Legends of Strife

We are planning on releasing the first playable version hopefully around the middle of next year.

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Raqual1990
Raqual1990 @ Announcing the starting zone factions

The engine is custom built using open gl and java

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Raqual1990
Raqual1990 @ World Development

Thanks :D

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Raqual1990
Raqual1990 @ Improvements and bandits

HI, there should be a download link at the end of the article, otherwise you can find it on www.distantmelody.net by following the links. Let me know if you have any trouble.

Good karma+1 vote
Raqual1990
Raqual1990 @ Why So Quiet?

Unfortunately this is common misinformation on the internet, this game is still technically Trademark infringement whether they make money off it or not... As a Pokemon fan it makes me sad but I would hate to see the developer spend so much time on a game only to be closed down by Nintendo once it gets bigger. I hear they can be quite ruthless.

Good karma+2 votes
Raqual1990
Raqual1990 @ New One Handed Weapons

Thanks!

Good karma+1 vote
Raqual1990
Raqual1990 @ How hard is Games Design?

Writing a solid game design is, of course, very important. But equally so is the flexibility of the team to change the concepts if they aren't working or aren't fun to play with. Ideas tend to sound better in our heads because it's almost impossible to think of the exact implementation or interaction between the elements. I guess a good design document is important but it shouldn't be too ridged.

Good karma+1 vote
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