I had no knowledge on making games or modelling... then I married a programmer. I got lured in by easy stuff like level design on a bubble shooter, and worked my way up to be able to make a model from scratch. Now I'm working on a mmo rpg: Legends of Strife.

Comment History
Raqual1990
Raqual1990 Mar 16 2014, 3:13pm replied:

Thanks! We're planing on releasing our beta towards the end of this year so look forward to it.

+2 votes     article: Strife Welcomes Bitcoins
Raqual1990
Raqual1990 Mar 13 2014, 3:27am replied:

Thanks! It's me, my husband the programmer and one modeller. Our little group is called Distant Melody.

+2 votes     article: Strife World Editor
Raqual1990
Raqual1990 Dec 4 2013, 3:57am replied:

We are planning on releasing the first playable version hopefully around the middle of next year.

+2 votes     game: Legends of Strife
Raqual1990
Raqual1990 Nov 20 2013, 2:07pm replied:

The engine is custom built using open gl and java

+1 vote     article: Announcing the starting zone factions
Raqual1990
Raqual1990 Jul 15 2013, 4:27pm replied:

Thanks :D

+1 vote     media: World Development
Raqual1990
Raqual1990 May 20 2013, 6:07am replied:

HI, there should be a download link at the end of the article, otherwise you can find it on www.distantmelody.net by following the links. Let me know if you have any trouble.

+1 vote     article: Improvements and bandits
Raqual1990
Raqual1990 Apr 29 2013, 8:35am replied:

Unfortunately this is common misinformation on the internet, this game is still technically Trademark infringement whether they make money off it or not... As a Pokemon fan it makes me sad but I would hate to see the developer spend so much time on a game only to be closed down by Nintendo once it gets bigger. I hear they can be quite ruthless.

+2 votes     article: Why So Quiet?
Raqual1990
Raqual1990 Mar 30 2013, 5:42pm says:

Thanks!

+1 vote     media: New One Handed Weapons
Raqual1990
Raqual1990 Feb 12 2013, 3:28pm says:

Writing a solid game design is, of course, very important. But equally so is the flexibility of the team to change the concepts if they aren't working or aren't fun to play with. Ideas tend to sound better in our heads because it's almost impossible to think of the exact implementation or interaction between the elements. I guess a good design document is important but it shouldn't be too ridged.

+1 vote     article: How hard is Games Design?
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