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Comment History
Raminul
Raminul - - 13 comments @ Colt M1911 Low Poly + Normals

Haha, thanks! :) I don't see it as being that great, I've only been modeling for a bit over 1.5 years, so I've got a long way ahead of me, but I'll take that as a compliment.

I'll do a high-poly render later today. :)

Good karma+1 vote
Raminul
Raminul - - 13 comments @ Colt M1911 Low Poly + Normals

Thanks! :) It's around 6-7k tris, can't remember the exact number, but it's around that area.

Good karma+1 vote
Raminul
Raminul - - 13 comments @ C4 Work-In-Progress II ( High-Poly )

Yay for me! :D

Good karma+3 votes
Raminul
Raminul - - 13 comments @ MP5K Very WIP

Haha! Thanks, made my day. :P

I'm always glad to hear positive / negative feedback. :) (To improve)

Good karma+1 vote
Raminul
Raminul - - 13 comments @ MP5K Very WIP

Millions, it's a high-poly model. :)

Good karma+2 votes
Raminul
Raminul - - 13 comments @ Colt M1911

Thanks! :)

Good karma+5 votes
Raminul
Raminul - - 13 comments @ Double Action: Boogaloo

Open up your console and type in bot_add

If you don't already know, there are a couple of ways you can get your console up as far as I know.

#1 Press the tilde key after you've enabled Developer console in your keyboard > advanced tab.

#2 Find DA: B in your steam library, right click > properties > set launch options and type in -console, you'll get your console window up every time you launch the game.

I'd recommend binding the console to something if the tilde key doesn't work. In console type bind "toggleconsole" "(key)"

e.g bind "toggleconsole" "F1"

Good karma+2 votes
Raminul
Raminul - - 13 comments @ Back from the dead!

I won't be able to return to this project in a very good while, 'cus I'm occupied with other projects. Just an FYI.

Good karma+1 vote
Raminul
Raminul - - 13 comments @ Beretta 90 TWO 9MM -- High Poly Version

I can probably help you guys out with the modeling if you need any more help. Just have a look at my profile if you wanna see stuff I've done in the past.

Good karma+3 votes
Raminul
Raminul - - 13 comments @ Beretta 90 TWO 9MM -- High Poly Version

Nice, looks good. But I believe I see quite a few smoothing errors in the model, or maybe it's intentional. Correct me if I'm wrong. If I am right, and what I'm seeing is true, I'd recommend using floating geometry on flat surfaces instead of modeling the geo into the model itself. May get a bit messy.

Good karma+6 votes
Raminul
Raminul - - 13 comments @ Double Action: Summer - Kickstarter Edition

Would it be possible if I could contribute with a few weapon models?

Check my profile images if you're interested. Although, I'm using the student version of 3ds Max, so if you plan to make this a commercial product, you cannot use the models I'll make. But as long as it's free, there should be no problem what so ever, I'm pretty new to texturing, so I don't really know how to make textures look good (yet)

Check my profile to see a few images of what I've worked on.

Good karma+1 vote
Raminul
Raminul - - 13 comments @ Norman (WIP)

Looks really cool. Maybe the nose is a bit too wide? I'd scale the width of the nose down a tad bit.
Awesome work!

Good karma+2 votes