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RSS Reviews
5

Salamanders mod REFORGED: Unto the Anvil of War!

Mod review

The models are great, the detail is great, every seems great... But it isn't. This mod isn't quite balanced. It's almost there, but there are a list of things that make this mod just not viable against the vanilla factions of the game. The slow movement speed of every single units does far more harm than I think the author realized. Your builders are too slow getting to the locations you assign structures. Your scouts are too slow getting to capture points. Your tacs are too slow getting to fights they need to be at. They operate like necrons, but with none of the benefits. They lack perfect accuracy on the move, so they take a LOT of ranged damage before they can set up to fire back. They don't regen hp like necrons, so it's easy to grind them down. They obviously don't have a chance to "revive" like necrons do, making it very easy to be bled by their upkeep. Lastly, they don't get the late-game methods of cheating this downside like necrons do (IE teleporting). This is compounded by a lack of reliable turrets, as the Thunder-Fire canons are a poor substitute. There is also a massive lack of long range Anti-Vehicle support, as they lack Tac rocket launchers, las-canon Predators, las-canon Dreadnoughts, and even the las-canons on their Land Raider. Additionally, this mod does more than just adding a new faction, which I wish it stated before hand. The AI gets a massive boost and can be down right murderous. Add this to my listed issues, and against certain factions, there isn't any viable means for victory.

Bottom line: FAR too slow to expand coupled with standard Space Marine costs equals being left in the dust by mid-game. Early game is nearly nonexistent. A few poor choices in design that leads to some units being outright inferior in comparison to their vanilla counterparts. And lastly, anything with good range and disruption completely counters everything you have. Imperial Guard, Tau, and Chaos destroy this faction. Seriously, an AI controlled Tau army took out 3 Insane AI Salamander armies with utter futility.

I want to love this mod. Correction: I DO love this mod. It really does show how much work went into it, but it needs a good few more tweaks before I could say "yes, this is something I could recommend to my friends". I would go into detail on everything I said, but a short review will have to suffice for right now.