Ok got a good play in and I have to say I am impressed. I like the gameplay for the mostpart but a few things really need to be adressed. and i know this is a beta and its a long way from final ballancing but you really really need to take another look at mission penalties. I thought that if i failled to do a mission in the alotted time it would give me a one time negative mark on my review or maybe a short period of negative influence like 5-6 reviews worth. Not only did the negative marks stack they persist until you complete the objective. The mission in particular that i was up against was the mars takeover mission which had a starbase on it that obliterated 2 LCs 1DD and 2FFs in a single turn, leaving me with nothing but one DD. Yeah that was the point I rage quit. I think you should allow transplanetary travel at the DD level it would go a long way to helping with the early game and wouldnt leave you reasearching half the tree while waiting to do anything more than sit there waiting to get killed.
The only other thing I thought needed work was the ship icons. You really need to have different ones for the two species and whats better they could be in full color if you couldnt mistake them with the enemies!
I do have a few suggestions for you that arent something you have to fix like the above two.
I love this campaign its awesome! BUT you should see about expanding the game map a little to nearby earth systems. To be honest it really does not make sense that a species has to have warp drive to tool around their own star system. (Fusion drive would have about the same level of effect your warp drive does as far as moving around a star system)
Making fighters relavent to late game and adding in carriers that can spawn them would be a nice touch but its not necessary.
Radon18
Dustin joined
just a noobie ship designer X3