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Radboud
Radboud Nov 26 2014, 6:11am replied:

Hi, thanks for posting and showing interest. I've always found that anyone could become modder, all you need is a basic level of intelligence and some determination ;).

+1 vote   mod: Second Age - Total War
Radboud
Radboud Nov 14 2014, 4:58pm replied:

Hey, the last alliance will probably not be added with the first release of this mod. However it might be added as an extra campaign later on.

Numenor or any other faction in this mod will be portrayed how we feel they should be portrayed which means they will not look like the soldiers in the movie(s).

If you want to play with units looking like that you might want to try out Moddb.com where you can reform the faction Eriador into Arnor, or alternatively you might want to check out Moddb.com which is a sub mod for Third Age: Total War.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Nov 10 2014, 9:16am replied:

Well there might not be as many as say in the third age but we will have Gil-Galad, Galadriel, Celeborn, Celebrimbor, Sauron and I may have forgotten a few names. I must admit I'm not very familiar with Numenorean names.

We are working on the mod in such a fashion that we can sort of disguise the lack of heroes by giving the mod some very nice features.

+2 votes   mod: Second Age - Total War
Radboud
Radboud Nov 10 2014, 9:07am replied:

Yes we have recently resumed work, there will be an update soon (including pictures).

+2 votes   mod: Second Age - Total War
Radboud
Radboud Nov 10 2014, 9:05am replied:

I'm working with someone who's very much lore oriented when it comes to Middle Earth so I'm fairly certain the elves won't look like Peter Jackson's version. That said I can't say at the moment how powerful units will be because at a certain point we will need to make the choice of either balancing the mod or having over the top factions like Numenor and the elven factions, we have shared some ideas but didn't discuss this thouroughly yet.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Nov 10 2014, 8:55am replied:

The mod is still being developed so you can't download it yet. Sadly I can't estimate atm when it will be done, however recently we've done a fair bit of work on it.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Jan 16 2014, 11:17am replied:

This is an entirely new mod.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Dec 24 2013, 1:26pm replied:

We are working on it, I hope we can preview something soon.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Dec 10 2013, 7:18pm replied:

We've already done more than with the old team, lots of coding though :P.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Dec 2 2013, 8:14am replied:

Not really no, but we are working hard so if we're lucky December 2014? :P

+1 vote   mod: Second Age - Total War
Radboud
Radboud Dec 1 2013, 11:16am says:

Some of you may have noticed the faction symbols being uploaded to the images section a couple of weeks ago, I'm happy to say that me and Mhaedros are working on this second age project again and we've made quite some progress mostly with the code. Stay tuned for previews, we are working on stuff we'd like to preview this month ;).

+4 votes   mod: Second Age - Total War
Radboud
Radboud Aug 1 2011, 11:14am says:

Just to inform everyone I'm working on a new project concept which is Second Age related, though it will have a new name.

+3 votes   mod: Second Age - Total War
Radboud
Radboud May 20 2011, 8:15am says:

I don't know how it works over here, but can someone delete this project from moddb?

+1 vote   mod: Second Age - Total War
Radboud
Radboud May 9 2011, 1:24am replied:

I have included most of his art, see in the images section. I just have to update it with his latest ui.

+1 vote   mod: Second Age - Total War
Radboud
Radboud May 1 2011, 7:48pm says:

@Sgt.Price, yes I mean 1.04 and 1.05 and you don't need to remove TATW the files of this mod will be installed in a separate folder.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Apr 30 2011, 9:04pm replied:

Yes you're right, though the Silmarils project and This Second Age project are still in development and are not released yet.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Apr 27 2011, 7:32pm says:

This project is an other project than the one you've played, our project is stand alone which means that it's not a sub-mod for TATW.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Apr 27 2011, 7:28pm replied:

I hope you'll enjoy it as well. The Second Age is the least described so there might be some fan fiction involved, however we try to do things in the manner that Tolkien might have done it.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Apr 20 2011, 11:59am says:

No, that would make Numenor too powerful and it is practically impossible to create the appropriate distance between Numenor and the rest of Middle Earth.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Apr 6 2011, 11:57am says:

I just noticed that the last update was over a month ago, I'm aiming to create a new preview soon and it's probably going to be the first view of the map.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Mar 5 2011, 10:28am replied:

Will you add forests and hills as well?

+1 vote   media: Map-Gelwaen
Radboud
Radboud Mar 5 2011, 10:24am says:

Thanks guys, it will be english for everyone when the mod is finished.

+1 vote   media: Menu Previews
Radboud
Radboud Mar 5 2011, 10:22am replied:

Thanks, what do you mean? We take texts from the books that are useful to us and edit every file that needs to be edited according to what is written by Tolkien. That means editing text files, images and models + some other file types.

+1 vote   media: UI Previews
Radboud
Radboud Mar 3 2011, 12:56am says:

Thanks, there will be a map preview soon.

+1 vote   media: Menu Previews
Radboud
Radboud Mar 3 2011, 12:55am says:

Ofcourse he will be replaced by something more fitting, I've noticed that I've said in the description that there will be 6 ui's but this has changed. We will have 7 ui's

The cultures will be :

Orcs
Noldor
Silvan
Naugrim
Dunedain
Middle-Men
Wicked-Men/Southron

+1 vote   media: UI Previews
Radboud
Radboud Mar 3 2011, 12:49am says:

Sorry for not noticing your comments earlier, these are at twc I believe somewhere around page 23 of the public thread.

+1 vote   media: Model previews
Radboud
Radboud Feb 23 2011, 7:48pm replied:

I use Photoshop and Gimp for the 2D-Art. I have Gmax, Blender and I'm going to purchase Milkshape for modeling (I'm still learning how to make models). The models in the preview were made with 3dsMax.

If you're talking about something else then I'm not sure what you mean.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Feb 23 2011, 7:44pm replied:

Thanks, though this mod ends before the battle of the last alliance actually happened (I guess you could replay the situation anyway).

With that said, we are considering to add a special campaign called the Last Alliance or something like that.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Feb 22 2011, 7:14am replied:

Yes the download will be a .exe file. You will need to have at least one Kingdoms campaign installed and it will need to be patched to v1.4/1.5.

+1 vote   mod: Second Age - Total War
Radboud
Radboud Feb 19 2011, 10:21am replied:

We do our best to make it really good, we could really use a modeler though.

+1 vote   mod: Second Age - Total War
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