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Radboud
Radboud Jan 16 2014, 11:17am replied:

This is an entirely new mod.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Dec 24 2013, 1:26pm replied:

We are working on it, I hope we can preview something soon.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Dec 10 2013, 7:18pm replied:

We've already done more than with the old team, lots of coding though :P.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Dec 2 2013, 8:14am replied:

Not really no, but we are working hard so if we're lucky December 2014? :P

+1 vote     mod: Second Age - Total War
Radboud
Radboud Dec 1 2013, 11:16am says:

Some of you may have noticed the faction symbols being uploaded to the images section a couple of weeks ago, I'm happy to say that me and Mhaedros are working on this second age project again and we've made quite some progress mostly with the code. Stay tuned for previews, we are working on stuff we'd like to preview this month ;).

+4 votes     mod: Second Age - Total War
Radboud
Radboud Aug 1 2011, 11:14am says:

Just to inform everyone I'm working on a new project concept which is Second Age related, though it will have a new name.

+3 votes     mod: Second Age - Total War
Radboud
Radboud May 20 2011, 8:15am says:

I don't know how it works over here, but can someone delete this project from moddb?

+1 vote     mod: Second Age - Total War
Radboud
Radboud May 9 2011, 1:24am replied:

I have included most of his art, see in the images section. I just have to update it with his latest ui.

+1 vote     mod: Second Age - Total War
Radboud
Radboud May 1 2011, 7:48pm says:

@Sgt.Price, yes I mean 1.04 and 1.05 and you don't need to remove TATW the files of this mod will be installed in a separate folder.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Apr 30 2011, 9:04pm replied:

Yes you're right, though the Silmarils project and This Second Age project are still in development and are not released yet.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Apr 27 2011, 7:32pm says:

This project is an other project than the one you've played, our project is stand alone which means that it's not a sub-mod for TATW.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Apr 27 2011, 7:28pm replied:

I hope you'll enjoy it as well. The Second Age is the least described so there might be some fan fiction involved, however we try to do things in the manner that Tolkien might have done it.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Apr 20 2011, 11:59am says:

No, that would make Numenor too powerful and it is practically impossible to create the appropriate distance between Numenor and the rest of Middle Earth.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Apr 6 2011, 11:57am says:

I just noticed that the last update was over a month ago, I'm aiming to create a new preview soon and it's probably going to be the first view of the map.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Mar 5 2011, 10:28am replied:

Will you add forests and hills as well?

+1 vote     media: Map-Gelwaen
Radboud
Radboud Mar 5 2011, 10:24am says:

Thanks guys, it will be english for everyone when the mod is finished.

+1 vote     media: Menu Previews
Radboud
Radboud Mar 5 2011, 10:22am replied:

Thanks, what do you mean? We take texts from the books that are useful to us and edit every file that needs to be edited according to what is written by Tolkien. That means editing text files, images and models + some other file types.

+1 vote     media: UI Previews
Radboud
Radboud Mar 3 2011, 12:56am says:

Thanks, there will be a map preview soon.

+1 vote     media: Menu Previews
Radboud
Radboud Mar 3 2011, 12:55am says:

Ofcourse he will be replaced by something more fitting, I've noticed that I've said in the description that there will be 6 ui's but this has changed. We will have 7 ui's

The cultures will be :

Orcs
Noldor
Silvan
Naugrim
Dunedain
Middle-Men
Wicked-Men/Southron

+1 vote     media: UI Previews
Radboud
Radboud Mar 3 2011, 12:49am says:

Sorry for not noticing your comments earlier, these are at twc I believe somewhere around page 23 of the public thread.

+1 vote     media: Model previews
Radboud
Radboud Feb 23 2011, 7:48pm replied:

I use Photoshop and Gimp for the 2D-Art. I have Gmax, Blender and I'm going to purchase Milkshape for modeling (I'm still learning how to make models). The models in the preview were made with 3dsMax.

If you're talking about something else then I'm not sure what you mean.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Feb 23 2011, 7:44pm replied:

Thanks, though this mod ends before the battle of the last alliance actually happened (I guess you could replay the situation anyway).

With that said, we are considering to add a special campaign called the Last Alliance or something like that.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Feb 22 2011, 7:14am replied:

Yes the download will be a .exe file. You will need to have at least one Kingdoms campaign installed and it will need to be patched to v1.4/1.5.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Feb 19 2011, 10:21am replied:

We do our best to make it really good, we could really use a modeler though.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Feb 18 2011, 3:04pm replied:

No problem.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Feb 17 2011, 6:05am replied:

Cool, Mordor will be playable.

14 unique factions including Mordor, Numenor, Dwarves, Lindon, Men of Eriador, Men of Rhovanion, Eregion, Lindorinand, Woodland Realm, Easterlings, Harad, Men of Enedwaith, Orcs of the Mountains and the Men of the Mountains (all these factions will be playable).

+1 vote     mod: Second Age - Total War
Radboud
Radboud Feb 16 2011, 3:45pm replied:

Cool.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Feb 16 2011, 6:27am replied:

Do you know anything about the game Medieval 2 Total War? Sauron will be able to call crusades, but the religion he will represent will be renamed to followers of Melkor or something like that.

Do you know the Third Age Total War mod? It will work similar as in that mod, though in that mod Sauron as a person isn't playable.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Feb 15 2011, 2:47pm says:

Thanks, you're from 'the war of the silmarils' mod, right?

Edit : @Yiio, our mod is for 'Medieval 2 Total War Kingdoms' so I would say the M2TW engine.

+1 vote     mod: Second Age - Total War
Radboud
Radboud Feb 15 2011, 11:39am says:

Gondor was founded (By Elendil who was a Numenorean) after the destruction of Numenor at around 3320 SA, our mod starts and ends before that (our timeframe is 1600 - around 1800 SA).

+1 vote     mod: Second Age - Total War
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