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This is an entirely new mod.
We are working on it, I hope we can preview something soon.
We've already done more than with the old team, lots of coding though :P.
Not really no, but we are working hard so if we're lucky December 2014? :P
Some of you may have noticed the faction symbols being uploaded to the images section a couple of weeks ago, I'm happy to say that me and Mhaedros are working on this second age project again and we've made quite some progress mostly with the code. Stay tuned for previews, we are working on stuff we'd like to preview this month ;).
Just to inform everyone I'm working on a new project concept which is Second Age related, though it will have a new name.
I don't know how it works over here, but can someone delete this project from moddb?
I have included most of his art, see in the images section. I just have to update it with his latest ui.
@Sgt.Price, yes I mean 1.04 and 1.05 and you don't need to remove TATW the files of this mod will be installed in a separate folder.
Yes you're right, though the Silmarils project and This Second Age project are still in development and are not released yet.
This project is an other project than the one you've played, our project is stand alone which means that it's not a sub-mod for TATW.
I hope you'll enjoy it as well. The Second Age is the least described so there might be some fan fiction involved, however we try to do things in the manner that Tolkien might have done it.
No, that would make Numenor too powerful and it is practically impossible to create the appropriate distance between Numenor and the rest of Middle Earth.
I just noticed that the last update was over a month ago, I'm aiming to create a new preview soon and it's probably going to be the first view of the map.
Will you add forests and hills as well?
Thanks guys, it will be english for everyone when the mod is finished.
Thanks, what do you mean? We take texts from the books that are useful to us and edit every file that needs to be edited according to what is written by Tolkien. That means editing text files, images and models + some other file types.
Thanks, there will be a map preview soon.
Ofcourse he will be replaced by something more fitting, I've noticed that I've said in the description that there will be 6 ui's but this has changed. We will have 7 ui's
The cultures will be :
Sorry for not noticing your comments earlier, these are at twc I believe somewhere around page 23 of the public thread.
I use Photoshop and Gimp for the 2D-Art. I have Gmax, Blender and I'm going to purchase Milkshape for modeling (I'm still learning how to make models). The models in the preview were made with 3dsMax.
If you're talking about something else then I'm not sure what you mean.
Thanks, though this mod ends before the battle of the last alliance actually happened (I guess you could replay the situation anyway).
With that said, we are considering to add a special campaign called the Last Alliance or something like that.
Yes the download will be a .exe file. You will need to have at least one Kingdoms campaign installed and it will need to be patched to v1.4/1.5.
We do our best to make it really good, we could really use a modeler though.
Cool, Mordor will be playable.
14 unique factions including Mordor, Numenor, Dwarves, Lindon, Men of Eriador, Men of Rhovanion, Eregion, Lindorinand, Woodland Realm, Easterlings, Harad, Men of Enedwaith, Orcs of the Mountains and the Men of the Mountains (all these factions will be playable).
Do you know anything about the game Medieval 2 Total War? Sauron will be able to call crusades, but the religion he will represent will be renamed to followers of Melkor or something like that.
Do you know the Third Age Total War mod? It will work similar as in that mod, though in that mod Sauron as a person isn't playable.
Thanks, you're from 'the war of the silmarils' mod, right?
Edit : @Yiio, our mod is for 'Medieval 2 Total War Kingdoms' so I would say the M2TW engine.
Gondor was founded (By Elendil who was a Numenorean) after the destruction of Numenor at around 3320 SA, our mod starts and ends before that (our timeframe is 1600 - around 1800 SA).