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Comment History
Rabidnid
Rabidnid - - 20 comments @ Europe at War

With the PE infantry, I'm wondering about the grenade they use. I just lost 16 Brit infantry from 3 units to one - quite apart from it being too effective on trenches - and wonder what the reasoning for it is?

Good karma+2 votes
Rabidnid
Rabidnid - - 20 comments @ Europe at War

I still get a crash when trying to load the first Normandy Campaign mission, but have all the missions unlocked, and so far the rest are fine.

I'm launching though the steam launcher with "-mod europe_at_war -Dev -unlock_all_missions" in Set Launch Options...

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

Steam has just created a Workshop for CoH 1 so it might be worth adding your mod.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

OK, I'll shut up now. Thank you for taking the time to reply and address each of my points.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

The EC mod uses much longer LOS which works quite well, which is 120 to 150 metres according to their faqs. In EC Tank MGs also provide suppression which is something else which works well, it is however a clunky and unfinished mod so not really that playable. I'm aware that there are a lot of variables in the game and that it isn't a realism mod, but watching shreks sail from out of LOS across the map and out of LOS in the other direction is wearing. The rocket burnt out in the tube most of the time so they should just be like PIATs without a trail.

I had 2 shermans and some engineers hiding around a corner from a shrek gunner standing in the middle of the road, I would drive a tank out and have him shoot at it while the tank returned fire. The shrek gunner hit 8 times, killing 3 gunners before a tank finally killed him. Shreks/bazookas are probably my main issue with things, which you will hopefully sort out in 4.0

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ WVPM mod

Shame its so biased in favour of the nazis, I might have managed to play it for more than 2 minutes.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

Same obviously for bazooka and piat.

And what idiot did the stat line for the 76 Sherman? The MkIV has no immunity to the 76 mm. Currently, head to head a Mk IV kills the sherman every time when it should be the reverse.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

Playing though the US campaign at the moment. Its currently ridiculous how long the range of shreks are in comparison to tank guns. Give them a range of 40 metres and a piat trajectory and it would be much closer to reality. Tanks MGs need either more damage or higher suppression so shrek gunnbers can't stand in the street, shoot it out with tanks and win.

Shrek range of 40 metres
Shrek ROF of half that of a US tank gun
Tank MGs increase suppression or damage
Tank LOS of about 120 metres
AT guns really need to be toned down, as currently they are as tough as tanks. Make them a third the price and as tough as a HMG, and immune to suppression from the front to account for the shield?

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

Thank you for that :) Playing as the Brits in Skirmish versus Wer. Turret traverse rate and firing rates for the German tanks seem suspiciously high. I can try and find some sources for you if you would like. Also the Hetzer was incredibly cramped and overloaded, it should not be pivoting and wizzing around the place the way it does. The gunner was also on the wrong side of the breech so the rate of fire was unusually slow. A STG III should be better in all regards except slightly worse frontal armour.

Good karma+2 votes
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

Cool, thank you for the link.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

Thank you.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

Thanks for the offer, I will give it a try certainly.

One question and one request for 4.0

Is the AVRE not supposed to have any means of directing its fire? I know I am as guilty as anyone of blowing up unwanted equipment with it, but at least being able to aim it at a bunker would be nice.

Can we have a means to un-man bunkers in 4.0. Its not really an issue in skirmish games, but in the campaign in battles like Caen, the player is left with a lot of out of position equipment eating into their manpower pool from one battle to the next. I regularly send a AVRE around to demolish them all to free up the points. I will have to build a 25 pounder this time to do the same thing.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

OK, that's better. Didn't have the mod installed properly and had some vanilla settings remaining along with the Back to Basics. Now I just need to get my StarCraft level hot-keying going so I can beat the Damn AI :D

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

The other thing I'm seeing is that the Brit 3" mortars are randomly becoming 60 mm mortars with a shorter range and smaller pattern (they are M2 60 mm mortar when you put the cursor on them) It might be due to repairs or second and subsequent mortar pits a section makes. Let me do a re-install and try to repeat the issues when I know there isn't any stray code left over. Check back in a couple days and i will let you know how I go.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

Nope, I have screen shots of the staghound and firefly with the firefly greyed out until one staghound is built. It might be leftovers of EAW but I don't think so. We really need the Achillies as the firefly is too fuel expensive so the brits are a bit backwards compared to the Stg IV and Hetzer production.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

Also, if you build the Brit armour HQ in skirmish, you need to build a Staghound before you can build a firefly, though it still says says command tank in the panel that comes up.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ [OUTDATED]Back to Basics Update v3.1

Well, in the last week I've played Skirmish and The Caen Campaign with Blitzkrieg, Europe at War and now Back to Basics. There is simply no comparison. Back to Basics is the most rational, balanced and fun of the 3 mods and far better than vanilla.

If you plan on playing any of the non German factions you need this mod. If you are one of those who believes all of the hype about the nazis in WWII then avoid this mod like the plague. I lost the first 3 skirmish battles with this mod just because the AI is so clever. The AI builds are now diverse and their tactics are nasty.

Be aware that this game lives to to its name, there are no flashy skins or much evidence that the mod is even active, until the AI kicks your ***. Infantry are far more useful, and the lowered crits makes no particular thing overpowering. I've come from just using flamthrower tanks and mortars in EAW to using everything again.

Brilliant mod, all it needs is some new skins to be perfect.

Good karma+2 votes
Rabidnid
Rabidnid - - 20 comments @ [OUTDATED]Back to Basics Update v3.1

I'm not sure I mind that much, but it would be nice to be able to use all those command point I have after I have fulled both trees.

Good karma+1 vote
Rabidnid
Rabidnid - - 20 comments @ Company of Heroes: Back to Basics

Well, in the last week I've played Skirmish and The Caen Campaign with Blitzkrieg, Europe at War and now Back to Basics. There is simply no comparison. Back to Basics is the most rational, balanced and fun of the 3 mods and far better than vanilla.

If you plan on playing any of the non German factions you need this mod. If you are one of those who believes all of the hype about the nazis in WWII then avoid this mod like the plague. I lost the first 3 skirmish battles with this mod playing British just because the AI is so clever. The AI builds are now diverse and their tactics are nasty.

Be aware that this game lives to to its name, there are no flashy skins or much evidence that the mod is even active, until the AI kicks your ***. Infantry are far more useful, and the lowered crits makes no particular thing overpowering. I've come from just using flamthrower tanks and mortars in EAW versus infantry to using everything again.

Brilliant mod, all it needs is some new skins to be perfect.

Good karma+7 votes