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Quanto
Quanto @ Stellar Assault: FSO

Oh yes, it's going strong.

Good karma+1 vote
Quanto
Quanto @ FS2_Open Engine

Stellar Assault is planned to be stand-alone also, though release is still a way off.

Good karma+2 votes
Quanto
Quanto @ Stellar Assault: FSO

thats because it is Freespace 2. Our Hud is in the process of being redesigned, but for now, the FS2 hud will do.

Good karma+3 votes
Quanto
Quanto @ Stellar Assault: FSO - No Quarter

When this project is done you won't even need to own freespace 2. Stellar Assault will be fully stand-alone.

Good karma+1 vote
Quanto
Quanto @ Feather 4 WIP Model

indeed

Good karma+1 vote
Quanto
Quanto @ New Screenshots 4/09/2010

That particular cap-ship will most likely see a redesign soon. Textures and all. However, a clean painted look is exactly what we are going for. Nearly all recent space games (from '97 onward), have a "scrap heaps-in-space" look to them. For us, we are taking a different route, and instead going for a "race-cars-in-space" look. That means, clean paint, bright colors, and a sleek design.

I am fully aware this might not sit well with some of the more hard-core fans of the genre, but I think it will help attract new blood.

Good karma+1 vote
Quanto
Quanto @ Mission 1

This is an actual screenshot. The Hud hasn't been modified yet.

Good karma+1 vote
Quanto
Quanto @ Type 61 tank remaster.

That is a damn nice remodel there smoth. I like.

Good karma+2 votes
Quanto
Quanto @ Delmmer Class in game

Actually, in the game's story, the Delmmer DID have a primary cannon in the beak. But since their first encounter with Human Carrier warfare, and the humiliating defeat resulting from it, they converted 85% of their Delmmers into micro-carriers. As a rapid reaction to the way humans fight. These Mini-Carrier Delmmers serve as a way for the Veslans to experiment with Carrier warfare, and to prepare pilots for their upcoming dedicated Carrier design, the Ganazula Class.

Good karma+1 vote
Quanto
Quanto @ Stellar Assault: FSO

That's actually kinda the idea. We haven't produced any of our own skyboxes yet, but for the missions taking place out of Sol, we'll be following a lot of cues from Homeworld, at least stylistically. If you ever played the PDS mod for HW2, that should give you an idea for how we plan to have the action play out.

Good karma+1 vote
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