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The Summer saw a ton of rapid development and creativity. This past holiday season? Not so much...
it's that slow time of year
Yeah, that's right, I said 33%. We're at the 1/3 mark, and ready to start working on the campaign!
33% finished!
We've been keeping quiet, the page hasn't seen a serious update in months, and there hasn't been sign of life from the dev team asides from one or two...
silent running
Stellar Assault FSO has launched its public production. But we still need help! If you have Modeling, 2D Graphics, or Musical talent; please join us!
help wanted
Stellar Assault FSO has finally gone public. And with that, we would like to put out a few opening remarks.
the project goes public
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