Hobbyist developer who likes making small games for everyone to enjoy!
An overview of new stuff, some technical talk about shaders, how I fixed issues with them and a bunch of new gameplay GIFs!
The game gets a full re-write and overhaul. Click inside to read why this is, how this is going to happen and why this is important to you!
Some interesting keyboard issues popped up during development, which meant we had to come up with alternative solutions in comparision to the standard...
Our rythm game focuses on playing the accordion, which is no easy task! How did we make it so that people understand what to do and don't get overwhelmed?...
'Accordion Star' is coming up soon and we're happy to announce we're finally making this project a reality!
I talk a little bit about the feedback I've gotten, how I've interpreted this feedback and what I did to solve the issues people were having!
The semi-public alpha is here! Look inside for more details on where to play, and what "semi-public" *actually* means! :D
Happy new year! I discuss the new features to Checkmate + I inform y'all a little about the upcoming public alpha...
Multi-selection, a completely new options menu and a lot of more cool content from the past two weeks! :)
I've been working on revising a bunch of mechanics this week, and this includes new researches, buildings and a lot more cool stuff!
I almost gave up hope, but then, out of nowhere, I got GREENLIT! :D Click the post to read more about what's going to happen to the game now that this...
I've changed the shadows, added some saturation and now the game looks like something completely different. But it looks really cool now!
It's been a bit of a wait, but the demo version is going to hit the downloads section anytime soon! Hype!
I've added the last couple of new features for the demo, and I'm currently working on polishing it up!
The demo release will be delayed, but in return there'll be more features within the demo!
I give away a little preview of some of the scenario's which'll be inside the demo + video solutions! Can you figure them out?
A little introduction to what's going to happen when I boot the Greenlight campaign. I also ramble about upcoming features.
There's a cool new menu screen, and it's a must-see!
In this Weekly Recap, I discuss the new AI and a couple of additional minor changes to the game.
I discuss some of the new features, and show off the cool new graphical additions to the game!
I've been playing a bit of chess, and today I dicuss why I've doing this and what the results have been.
Another weekly recap in which I show a video instead of a blog!
Another weekly recap! I'm going to discuss all of the new tweaks, additions, rebalances, etc. this time!
An unexpected recap about the new features added in the past three days. And oh, boy.. it's quite the list.
In this weekly recap, I discuss the new features added this week, such as: Land borders, towers and more pawn control!
I discuss all the features added this week, such as pawn movement, collision updates, and more!
All the new features which have been added this week, in one neat overview video + blog!
A small introduction about my game, why I'm developping this, and what YOU can expect within the coming weeks!
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