This member has provided no bio about themself...

Comment History
qqsuen
qqsuen - - 9 comments @ ZombieMod

I think it's more likely that the dev himself is physically dead and turned into a zombie, that's only logical explanation.

Good karma+10 votes
qqsuen
qqsuen - - 9 comments @ ZombieMod

mod dead?
(please down vote me to show that it isn't)

Good karma-4 votes
qqsuen
qqsuen - - 9 comments @ ZombieMod

I would just like to ask if there's any chance for release of this mod (even alpha version) to be released within 2015?

Good karma+1 vote
qqsuen
qqsuen - - 9 comments @ Alvion Units

I thought that highlanders (Low Land regiments) actually worn green tartan trousers, could it be changed? (BTW this one look a bit weird and like tablecloth, I think green will feels better)

Good karma+2 votes
qqsuen
qqsuen - - 9 comments @ The Red Wars 1.6.1 (Hotfix)

Does it fix British recruits not firing their rifle?

Good karma+2 votes
qqsuen
qqsuen - - 9 comments @ Parisian Apartment

I think he meant that you have to own a home to build up a family (marriage), I believe that there'll be church in cities where the actual marriage happen, just that we would not 'own' a church.

Good karma+1 vote
qqsuen
qqsuen - - 9 comments @ The Red Wars 1.6

Nice update!
Except when the part that Albionic recruits refuse to fire their rifle and insist on using the bayonet only. Anyone have the same problem?

Also I think you could have added Albion and the Confederacy as starting location s.

Good karma+2 votes
qqsuen
qqsuen - - 9 comments @ Bellum Imperii Alpha 0.5 Part 1

Unable to open File
Modules/Bellum_Imperil/sound.txt

I think that my version is of Warband is the most updated one.

Good karma+1 vote
qqsuen
qqsuen - - 9 comments @ Imperial Age: Beta 3.0 [IA Classic/Unstable]

There's some major problems with this version.
First of all when you started the campaign there's constant messages popping up about the failure of reading something like 'Prussian boot' or 'shako'.

Also when you finish all the setup and begin the adventure from the standard 'bandit-attack-you' scenario, there's some weird fellows like 'slave trader' or 'tutorial student' as your allies, and when the bandit is downed, the merchant never show up to bring you to the next scene. Even if you get beaten up intentionally, you will just show up in a small confined house with your companions, but again the merchant is not there. You can't tab out either, making the rest of the game unplayable.

Good karma+1 vote