tarkov
because not everyone would want this mechanic.
works with yet another campfire saves?
magazine support?
the fightlite scr is cool and all but i don't see how it fits in the zone
is clear weather supposed to be so foggy?
looks like they were made in microsoft paint
original looks better tbh
here's the log, was too big for pastebin by a few kilobytes, so google drive was my fileshare of choice.
is a patch possible at all? i love this ai mod, the ai feel truly human to fight
seems to have a conflict with new levels, using this mod, entering the Town (Yuzhniy) level from garbage, and approaching the pipes along the road, i get an assertion failed crash. disabling this ai mod fixes the crash.
what file would i delete to disable the mag check animations?
could do it for beef's nvgs, maybe? regardless, there are a few eotech reticle available other than the default one in game, such as the two dot, and the grenadier reticle
shader cache fixed it, though i have found an incompatibility with this (https://www.moddb.com/mods/stalker-anomaly/addons/dots-and-reticles-extravaganza) mod - the barska dot isn't overwritten.
skill issue if you use this
patch for BaS knives?
doesn't cycle, unsure what could be breaking it. only conflict is BaS
anims are lacking weight to them, 6/10
most of the optics work, it's just a few such as the eotech and okp7 are ded bois
is there going to be a compatibility patch for bas dots and reticles extravaganza mod?
bro this is a resource pack, not a mod
gunslinger knife animations/
are 3 master rank military squads supposed to spawn in cordon military outpost at the north? it's impossible to defeat them in early game without save scumming
for some reason this conflicts strangely with SWM visible body and cold system 0.6; the cold hud won't show up and the visible body either has no animations or does not render at all
i have no idea why or how this happens
what is that weapon inertia?
Coremanite
joined
tall neko femboy and firearm enthusiast