3ds Max. Photoshop. UE4. Zbrush. Topogun. XNormal. Quixel. Mostly a "AAA" art style. I don't have any xp with "handpainted" texture styling. Interested in working with teams in the greater Seattle area although I might also be willing to work with Bay Area, Vancouver, or Los Angeles teams as well if the IP was appealing enough to me.

Comment History
punchface
punchface - - 5 comments @ Stealth Girl reworked

19.258 tris
2048x2048 maps.

Toolset:
3ds Max
ZBrush
Topogun
Photoshop
CrazyBump

Good karma+1 vote
punchface
punchface - - 5 comments @ Gamplay and informations

That would be "Gatling" not "Gatlin", while we're on the subject of artillery, you guys outta have a Witworth or something like it and also maybe a Howitzer of some poundage. Rifled artillery and howitzers behaved differently enough that it might justify having one of each.

The sepia thing is really cool.

If you're gonna feature a tomahawk, you might as well feature a cavalry sabre too.

Good karma+1 vote
punchface
punchface - - 5 comments @ small gentry 17th century farmhouse

The flowers in the planters are a separate deal and aren't counted toward the poly total for the model.

Good karma+1 vote
punchface
punchface - - 5 comments @ windmill

I know how to assemble stuff in UT3Ed. I don't know **** about Kismet or UT's particle engine (I think it's called Cascade) or any of that but I can build BSP and I can import static meshes and material/texture assets and all that. I can make stuff...sorta.

Good karma+1 vote
punchface
punchface - - 5 comments @ Russian butane "camping lantern"

755 tris

The logo says "SIBERIA EQUIPMENT".

Good karma+1 vote