19.258 tris
2048x2048 maps.
Toolset:
3ds Max
ZBrush
Topogun
Photoshop
CrazyBump
19.258 tris
2048x2048 maps.
Toolset:
3ds Max
ZBrush
Topogun
Photoshop
CrazyBump
That would be "Gatling" not "Gatlin", while we're on the subject of artillery, you guys outta have a Witworth or something like it and also maybe a Howitzer of some poundage. Rifled artillery and howitzers behaved differently enough that it might justify having one of each.
The sepia thing is really cool.
If you're gonna feature a tomahawk, you might as well feature a cavalry sabre too.
The flowers in the planters are a separate deal and aren't counted toward the poly total for the model.
I know how to assemble stuff in UT3Ed. I don't know **** about Kismet or UT's particle engine (I think it's called Cascade) or any of that but I can build BSP and I can import static meshes and material/texture assets and all that. I can make stuff...sorta.
755 tris
The logo says "SIBERIA EQUIPMENT".
punchface
M joined
3ds Max. Photoshop. UE4. Zbrush. Topogun. XNormal. Quixel. Mostly a "AAA" art style. I don't have any xp with "handpainted" texture styling. Interested in working with teams in the greater Seattle area although I might also be willing to work with Bay Area, Vancouver, or Los Angeles teams as well if the IP was appealing enough to me.