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Comment History
PRStudios
PRStudios - - 23 comments @ [OUTDATED] The Great War 5.1.5

Does anyone know, or could BDIZZLE356 inform me, whether or not this is compatible with multiplayer campaign? I tried doing a multiplayer campaign with this mod a while ago, and was having quite a bit of difficulty.

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Twilight of The Sun King

NEVER MIND BECAUSE I FIXED IT! Simply change the line swedish_Alvsborg_regiment to swedish_alvsborg_regiment ; a simple capitlization issue.

P.S. I hope this gets fixed in the patch.

Good karma0 votes
PRStudios
PRStudios - - 23 comments @ Twilight of The Sun King

Um, does anyone know how to reach the items in 571-670 (*or something like that*)? Because whenever I try to (in the cheat menu), the game crashes. Also if anyone simply knows how to find something specific there, or how to fix this issue, that would also help.

Good karma0 votes
PRStudios
PRStudios - - 23 comments @ Minor Factions Revenge

Actually you can. I don't know if it works, but in the instructions of how to set up the mod, I believe that there is instructions on how to use it with Darthmod.

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Imperial Destroyer project 4.0 (Added new regions)

Is there a MODDB download? or is it only via the downloads in the forums?

Good karma+2 votes
PRStudios
PRStudios - - 23 comments @ DarthMod Empire v8.0.1 Platinum Patch

I have never been able to run this mod successfully. It runs, but it just runs base game.

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Twilight of the Sun King : He rises again

OMG! HOW DID I MISS THIS?!?!? MY FAV MOD IS BACK!

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Twilight of The Sun King

The lead modder, Auldman, has stopped producing the mod. If anyone knows how, and takes the initiative to revive this mod, then it might be on the Steam workshop. It's so sad though, to see this great mod just sit here.

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ The Deluge

Is the multiplayer only? Please tell me it isn't...

Good karma+2 votes
PRStudios
PRStudios - - 23 comments @ Victoria: Total War

Alright then. I do hope though that you look to the intrigue of the Balkan wars. That truly would make this mod a win for me. :)

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Born in the Fire: America - revolver firing

Really? Well I'll say... RIP-OFF AUDIO!

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Napoleon Total War Mod Manager Version 1.5

I've got the same problem as Mr.moxie. When it opens, it pops with the error message, "Unhandled exception has occurred in your application. If you click Continue, the applicatiion will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Could not load file or assembly 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of dependencies. The system cannot find the file specified."

It then (if you click details) shows the exact error (if I understood it correctly):

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at ModManager.ModManagerForm.ModManagerForm_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8766 (QFE.050727-8700)
CodeBase: C:
----------------------------------------
ModManager
Assembly Version: 1.5.0.0
Win32 Version: 1.5
CodeBase: C: Files (x86)/Steam/steamapps/common/Napoleon Total War/data/ModManager.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: C:
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8759 (QFE.050727-8700)
CodeBase: C:
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: C:
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: C:
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: C:
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: C:
----------------------------------------
yylyg4a6
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8759 (QFE.050727-8700)
CodeBase: C:
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Help?

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ A Proper Empire: Terra Incognita v1.1.0

It's because you probably going into enemy territory, which have to pay more for them rather than less in your "home"/conquered regions. You are also probably training to many units and not building up your economy enough before hand, causing your economy to suffer and collapse.

Good karma+2 votes
PRStudios
PRStudios - - 23 comments @ A Proper Empire: Terra Incognita v1.1.0

How did you make the custom units in this mod?

Good karma+2 votes
PRStudios
PRStudios - - 23 comments @ A Proper Empire: Terra Incognita

Does artillery finally have the shock-wave effect it should in Empire?

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Historical Marines Mod

FalconerOmen what did you use/find that allowed you to make custom units?

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Victoria: Total War

Will Romania be added?

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Image 6

Where is Romania?!??!?!? I need me some good old Romania!!!!!!!!!!!!!!!!!!!!!!

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Bear Force II - Version 0.72!

I am having trouble with installing this mod. Any help?

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Twilight of The Sun King

Beautiful mod! I was just wondering if any progress would be made to contiue improving this mod, like adding Portugal, or if the community, if allowed/possible, should make fan made finish?

Good karma+5 votes
PRStudios
PRStudios - - 23 comments @ солдаты

YES!

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Born in the Fire: America - revolver firing

(NOT OFFICER, TRUMPETER)

Good karma+1 vote
PRStudios
PRStudios - - 23 comments @ Born in the Fire: America - revolver firing

Gasp! You used the voice Nathaniel Black from Age of Empires 3 for the voice of the union officer!!!

Good karma+2 votes