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RSS Reviews
5

Crossfire 2.0

Mod review may contain spoilers

Since I don't care about the multiplayer, I'm only rating my singleplayer experience (Crossfire 2.0):

GOOD:
- amazing new HD textures and effects, rotating planets, etc...
- lots of new sexy ships and equipment (you can now also upgrade your scanner, tractor beam, energy generator for your guns which is pretty cool)
- very dynamic universe, NPCs always look very busy
- new ways to make cash (police/smuggler and other types of contracts, selling escape pods to prisons, etc...)

BAD:
- childish new character skins, not consistent with the background and atmosphere of the story (Juni's outfit looks like something from a ***** 12-year-old dream), but luckily these can be turned off.
- occasional crashes (Win 8.1 64bit)
- Dogfights are too long and annoying. First of all the difficulty is much higher, AI is making lots of crazy maneuvers, a bit like something you would expect from real players. This may be a good thing as the difficulty can be overcome after some practice, but the most annoying part is that AI has INFINITE shield batteries and nanobots. So if you are in a very long fight you will basically use up all your stuff and the enemy just keeps restoring his hull/shields until you die, it's ridiculous. I would be okay with the AI healing itself if it wasn't infinite.
- Campaign progression is VERY slow and level requirements are ridiculously high. In vanilla campaign you basically complete 3-4 local missions, upgrade your equipment and proceed with the story. In Crossfire from the very beginning you need to make hundreds of thousands of credits in order to continue. You need to either complete 20 local side-missions or engage in trading, both of which get very boring and repetitive. Campaign basically consists of 5% story and 95% just flying around and looking for ways to make credits.

I completely lost interest in proceeding after landing on the Blood Dragon base (I had to make 1.200.000 credits to level up). It is a shame that a mod of such great potential removed the fast-pacing of the original campaign.