Currently working on a mod for Unreal Gold.

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Had to rename my main mod again, the Salvage project. This time it's called Salvage Scoop and that's final. Because the amount of times I had promoted the mod under the name Salvage Storm and it did go somewhere at least. I think Storm is too strong of a word for a mod. It was called Salient Storm before but no work was done, so it was back to the drawing board with the name and hopefully, most definitely, it's final!

So it's been a while, since I've updated on anything and I'll make another post, just for myself, if anything to get moving.

Total Conversion 52 Client Demo

Since depositing this here for Total Conversion 52. it has reached over 20 downloads, which seems interesting considering that I never pushed this to be on front page, because of how small the download is and what it contains. That good marketing for you and it should be because I get folks approach me all the time, thinking that I have workloads for them and it doesn't work that way, I hate to say but many thanks for the interest and I will load it with content to show, that it works, hopefully.

I'm working on something else and hopefully get a quality mod, later next month or the following month. This looks pretty bad, I would agree with: Moddb.com

As much as there is an expectation of having beefy downloads listed, it is easy to just make screens and put it out there, so hopefully, I'll work on beefing those projects I have on the side, which is open. I say to myself, the quicker I get down to work on it, the quicker I'll be out of here. :D

kebab pic ref

Above is the source photo of my latest release, Kebab in a take away box for Deus Ex. I've included the source files, so anyone can take them and include them in their own Deus Ex package, if anyone wants to make a very ghetto mod in the Deus Ex universe. More coming soon.

File download:Kebab Item for Deus Ex

Maybe I'll improve on the textures, a bit. It was a rushed job and even change the packaging to the more biodegradable, look, that's going now, now a days.

While I've been quiet or radio-silent, whichever you prefer, maybe to post an update on what's going on in my life. I've been quiet because I've been doing my spare time elsewhere to gaming related enterprises. Doesn't mean I've gone AWOL or disappeared, given up. I think about the direction of my mods, everyday and I even want to boost what I've done so far, with Salvage Storm, which I will. For now, because the other spare time enterprise has taken my spare time away, it has taken had my production to dip a lot to the point where I have stopped working on my mods. The good news is that the experiences from what I'm doing now, will be placed into mods and hopefully, have the quality of total conversion mod that would be interesting, unfortunately, anyone who still is interesting, will have to wait until next year. I seem to forgot that the COVID-19 pandemic has shifted me where I have to entertain gaming a bit, just not mods. I will be back, hopefully next year, so watch this space.

#FreeFortnite: Twitter.com

I don't use Twitter, so I really wish I could join the fight. I personally got fed up of Apple's walled garden mentally to pipeline money because they say so. Apple's good but it's almost like they're unaware about the outside world after pro-long successes, so all the best for Epic on proving their point on how Apple runs their business. I'm not sure about Google. Google help world with many things.

NOooo! NOOO AHHHH! NOOOOO, :,( Arghhh! Noooo noo noo! As a modder that's barely cut into the potential of the first Unreal Engine, this is hard news for me. I want to represent mods for the Unreal Engine 1, but I've been busy planning the most productive way to get my works out and this is my spare time, being used and I'm moving on trying to get out the mods. I was hoping to move onto the Unreal Engine 2 games and made a mod for that for Unreal 2, but now Unreal Engine 5 has been announced, it feels like the industry is moving away from me, as I get older and I'm left trying hard to make mods.

Look on the bright side, at least I can get to focus more on making mods and not give a crap about full production of games with bigger budgets used to making Unreal Engine 5 games.

I may as well rename my mod Salvage Storm to Extreme Paintbrawl: Unreal Edition or something!

From the old Salvage Storm archives:


Cactusman's attack - Mod DB

I think I'll go and check the game out. Extreme Paintbrawl. Has a low score when it was released and I would like to see how similar the game is too what I made for my mod. I was aware how close the level looks like to what's in the video of Paintbrawl on YouTube.

Hello, just an update and an unfortunate time, too, as the crisis on the outside is continuing. So I've been playing some more Unreal Engine made video games. I'm more of a Unreal Engine 1, 2 and 3 kind of person and I've been struggling to play games but I sometimes think Unreal Engine 4 is a good answer, as UE3 made games really shows that it's the beginning. I'm more of a trilogy tropes person but I think I should grow out of that.

Anyways, some good Unreal Engine 4 games would be Borderlands 3. I loved Borderlands 1 and still have to play the 2nd and pre-sequel, however Borderlands 3, is good enough, running on Unreal Engine 4. Some other games include Assetto Corsa Competizione, Shenmue III and Rock of Ages II. I'm still checking out some UE3 titles.

What's Cliff Bleszinski, creator of some of the maps in Unreal Gold and Unreal Tournament up to these days?

Link: Gamespot.com

Yeah? No worry Blezzinski, I'm not smashing up your maps in Unreal. Nice to see him having success elsewhere.


clean Unreal Fist Fighting - Mod DB

So hopefully I have clearance to build and finish my mod Brawl to Unreal. Just how many are pestering me in the real world to help them, so I'm really fending them off a bit to get something going on. I'm uneasy with working with the maps until I get the attacks right. No point jumping in the bigger work unless I get this right. This is the boring bit, because while the world works hard to make maps and adjusts that are cool to post, it's really hard working on something so small and getting it working and removing content to get something different. So in this case, I had to remove the automag, tweak the projectile and replace it with an invisible model to get to this and it was just boring. Worth it but boring. Well this out of the way and more weapons to go. The invisible projectile or getting it to melee was tough enough, so that should be out of the way.