Currently working on a mod for Unreal Gold.

Report RSS Mid July '15 Update

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Prototype Weapons Lineup - Mod DB

Just an update. I'm doing whatever I can to add content to the mod. the challenge I have is managing the files of the build before going mindless and amazed at my own work before it's release. Most of the weapons of the mod are in but only in prototype form. So it's just tweaking and polishing the models of the weapons and adding more elements to make the weapons unique on their own with custom textures from models to projectile models too. Here's the video of all the weapons in prototype form, (as featured in the movie) so hopefully it's just polishing these models and getting them out there. It's tough because it does my head in that if I wanted to make one weapon each time and perfect them, I have to open all these files and software on Windows and so much micromanagement between each process of the model. It would actually be better if I did a quick prototype of ten weapons, two each day and put the all into the game and work on something else another day, with the program already opened.

I quite like the shotgun in the game (Coachgun) as the buckshot effect is already in the game, so it works well and the Tar Rifle, (The taken over to the Bio Gel Rifle) is quite good too. I also like how I can change between my weapons too, even if it's a blocky prototype.


Custom Avatar Test in Unreal Gold - Mod DB

Also I've been playing with how the avatars appeared in game, so it's worth getting an idea on how that works. I've got some more to do, such as maps and textures and a bit of coding here and there. I've got more management to do to hopefully get this done by this month or next month, so it shouldn't be so long now before I'll roll this mod out.

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