The tools I use for modding are Milkshape 3D, Ultimate Unwrap 3D, Adobe Photoshop CS2, Valve Hammer Editor v3.5, Nem's batch compiler with zhlt compile tools, Wally Game Texture Editor, Jed's Half-Life model viewer and Sprite Explorer. I don't have much stuff to show right now, but I hope you guys will enjoy the things that I show in the future.
These are WIP images of the mp5 model that I am currently working on. I will be releasing it with many, many different variable parts so that people can customize it to suit their own personal tastes. I am planning to release it for Half-Life 1 and MAYBE Counter-Strike 1.6. Skinning is underway but is going to take a bit due to the sheer amount of stuff to skin. I hope you all enjoy what you are seeing here and be sure to check in for updates. CONSTRUCTIVE criticism is appreciated if anybody has some to give.
-Stuart "pooperoni_pizza" Genge