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Comment History
ploder
ploder - - 8 comments @ Twisted Insurrection

Hi,

Great mod. One of the best in fact. One question. Is there any way to manually turn down the AI in skirmish below the lowest level? Haven't played this in ages and getting my a** handed to me by the CPU. You've really upped the intelligence of the AI.

Good karma+4 votes
ploder
ploder - - 8 comments @ TI: Public Beta 1: Patch A

This is one of the best TS mods I have ever played so well done! Here are my thoughts and observations about playing skirmish patched up to Beta 1:Patch A:

1. The game only runs for me using compatibility mode Win98.
2. On any resolution higher than 800x600 there is a severe letter boxing.
3. The AI has been significantly improved from vanilla TS. Even on lowest AI it is challenging (or maybe because I haven't learned what each unit is good for lol) There seems to be a good level of balance.
4. I love that the hunter drone has now become an active radar search.
5. The general style of the graphics has become darker. I find it a bit hard to distinguish the units and some like the infantry have become too small imo. It looks a bit mucky to me and I would prefer some brighter units/buildings or contrast or something just to make them stand out more. This is probably the biggest downside and would discourage me from sticking with this mod.
6. I don't like how a big circle with line through it (stop sign) appears on everything when you are already building something.

Good karma+1 vote
ploder
ploder - - 8 comments @ Red Alert: For Honor (Skirmish only Beta)

I thought this was a stand-alone mod. I downloaded it only to find that you need RA installed first. I didn't see anything that tells you this before you download (would have been helpful)

Good karma+1 vote
ploder
ploder - - 8 comments @ Red Alert RELOADED - Version 1

A couple of things I notice:

- On an Allied skirmish mission I built war factory and I bought ranger. It got stuck inside the building. Couldn't build anything else from that war factory and had to sell it.

- I seem to remember from Red Alert that as soon as the skud missile graphic appears on top of the skud missile launcher it would launch its missile. Now there is a few seconds wait after the graphic is loaded.

- The tesla coil produces straight lines instead of electricity bolt. Doesn't look very fearsome.

Good karma+2 votes
ploder
ploder - - 8 comments @ Red Alert RELOADED - Version 1

Awesome work, thanks!

Good karma+1 vote
ploder
ploder - - 8 comments @ Red Alert RELOADED

I've been waiting so long for this. Awesome work.

Good karma+2 votes
ploder
ploder - - 8 comments @ Dawn of the Tiberium Age

One other thing I noticed is that in both the enhanced and classic versions harvesters seem to stop harvesting sometimes and remain immobile.

Good karma+1 vote
ploder
ploder - - 8 comments @ Dawn of the Tiberium Age

Awesome mod. A couple of things in the classic version though:

- Why don't the units fire at the enemy when they come in range? They just sit there sometimes getting attacked.

- Isn't the range of the mammoth tank a bit short? Maybe it is just the increase in resolution but I thought it was further.

- The AI is pretty dumb even on the highest setting. Was it always that dumb?

Keep up the good work!

Good karma+1 vote