I started modifying games many years ago, when I first made reskins of existing ships and eventually made new ship models myself for the sailing simulator Virtual Sailor. After doing this for a couple of years, I joined the PiratesAhoy! forums and ended up taking over modpack compiling for the Pirates of the Caribbean Build Mod from the notorious Nathan Kell. As such I have contributed to the release of Build 13 Final and am still active in the development for Build 14: New Horizons.

Comment History  (0 - 30 of 856)
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Cute li'l ship.

+1 vote     media: Blackwake Naval cutter ship
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Those decks actually do look wet! Nice one.

+1 vote     media: Rainy night
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Brilliant atmosphere there!

+1 vote     media: Drying off?
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Looking very good there!

+1 vote     media: Sneak peak at the new trailer!
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 3:07am replied:

Sails change only the texture file used and work fine. Not sure how you are managing to end up sinking....

+1 vote     mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 3:07am replied:

There is no story to follow, but here are several walkthroughs for the available side-quests: Piratesahoy.net

+1 vote     mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 3:06am replied:

Did you start the game on Realistic Game Mode and then swap to Arcade afterwards? That might mess up ship behaviour. Try pressing F11 to fix or start a new game.

+1 vote     mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 14 2014, 8:23am replied:

That is not supported by the game engine and is one of the many reasons for us developing Indiedb.com

+1 vote     mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 7 2014, 6:17am replied:

Our lead developer is already in touch with them.

+2 votes     game: Hearts of Oak: Conquest of the Seas
Pieter_Boelen
Pieter_Boelen Sep 7 2014, 6:12am says:

Looking very good there!

+3 votes     media: Yo Ho, Yo Ho! A Pirate's life for me!
Pieter_Boelen
Pieter_Boelen Sep 3 2014, 5:11pm replied:

For installing cannons, are you seeing the four Tabs at the top of the Shipyard interface screen?

+1 vote     mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Aug 26 2014, 1:55am replied:

Please see here: Piratesahoy.net

Windows 7 should make no difference, but your hardware or software might be causing issues.

+1 vote     download: Build 14 Beta 3.2 Part 2: Contents Archive
Pieter_Boelen
Pieter_Boelen Aug 26 2014, 1:49am replied:

The game itself was released in 2003. This is the latest version of our modpack.

+1 vote     download: Build 14 Beta 3.2 Part 1: Installation Wizard
Pieter_Boelen
Pieter_Boelen Aug 23 2014, 5:36pm replied:

Ah, looks like I misunderstood. They're developer videos for this Unity-based game called Windward: Tasharen.com . Definitely very cool. Thanks for letting us know!

+2 votes     article: Hearts of Oak News: Important Announcement
Pieter_Boelen
Pieter_Boelen Aug 23 2014, 5:24pm replied:

User Interface development for the Unity system? And I see a whole bunch of pirate ships there too. Looks quite interesting; will definitely have a look through those when I get the chance!

+1 vote     article: Hearts of Oak News: Important Announcement
Pieter_Boelen
Pieter_Boelen Aug 23 2014, 5:20pm replied:

What kind of wall would that be? Naval Action is managing quite some big fleets of ships using the Unity engine.

+1 vote     article: Hearts of Oak News: Important Announcement
Pieter_Boelen
Pieter_Boelen Aug 23 2014, 5:20pm replied:

Indeed we saw that "Substance" feature. Very interesting indeed! One of our members is now experimenting with that feature.

+2 votes     article: Hearts of Oak News: Important Announcement
Pieter_Boelen
Pieter_Boelen Aug 23 2014, 5:19pm replied:

If I recall, when we originally tried Unreal, it did not support changing the wind conditions "on the fly" without reloading the scene. That is quite a crucial feature for a game where you'll probably spend a lot of time sailing at sea, so we had to move on.

+1 vote     game: Hearts of Oak: Conquest of the Seas
Pieter_Boelen
Pieter_Boelen Aug 18 2014, 2:03am replied:

Not sure if the 19th Century would make for very exciting gameplay. No cannons on the merchant ships. But it would certainly be cool to see ships like the Cutty Sark, SS Great Britain and HMS Warrior.

+1 vote     game: Hearts of Oak: Conquest of the Seas
Pieter_Boelen
Pieter_Boelen Aug 18 2014, 2:02am replied:

You can choose whatever character you want in the menu itself. Cheats are still there and we added some more. A lot of bugs have indeed been fixed.

+1 vote     mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Aug 18 2014, 2:00am replied:

@Miklkit, he is following the Jack Sparrow storyline and the drunken bosun route doesn't apply there.

+1 vote     mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Aug 18 2014, 1:59am replied:

What modpack version are you running? Anything in the FAQ that might help?
Piratesahoy.net

+1 vote     mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Jul 29 2014, 7:51am replied:

PROGRAM\SEA_AI\AIShip.c
Find the code marked with "PB: Black Pearl" and remove it.

+1 vote     download: Intel Graphics Fix
Pieter_Boelen
Pieter_Boelen Jul 28 2014, 11:49am replied:

Deliver cargo? Is this the "Fetch Quest", "Cargo Quest" or "Escort Quest" we are talking about?

+1 vote     mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Jul 28 2014, 11:47am replied:

There are several non-ModDB mirrors if you press "read more +". Perhaps one of those works faster.

+1 vote     mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Jul 26 2014, 6:16pm replied:

You are very welcome to join us at Piratesahoy.net !

+1 vote     game: Hearts of Oak: Conquest of the Seas
Pieter_Boelen
Pieter_Boelen Jul 26 2014, 6:13pm says:

As usual, Flannery's write-up on the music is really very interesting and illuminating! Always makes me like his work even more.

+1 vote     article: Hearts of Oak News 22nd July 2014
Pieter_Boelen
Pieter_Boelen Jul 26 2014, 5:52pm says:

That looks so realistic, it almost seems out of place in a game!
(Please take that as the compliment it is intended to be. ;-) )

+2 votes     media: New fire particle
Pieter_Boelen
Pieter_Boelen Jul 26 2014, 5:51pm says:

That is a really cool touch!

+1 vote     media: Shield penetration effect
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