I started modifying games many years ago, when I first made reskins of existing ships and eventually made new ship models myself for the sailing simulator Virtual Sailor. After doing this for a couple of years, I joined the PiratesAhoy! forums and ended up taking over modpack compiling for the Pirates of the Caribbean Build Mod from the notorious Nathan Kell. As such I have contributed to the release of Build 13 Final and am still active in the development for Build 14: New Horizons.

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Pieter_Boelen
Pieter_Boelen Nov 9 2014, 12:51pm replied:

That is pretty much how it works. Have to do what we can within the limits of the game engine, eh? ;-)

+2 votes   media: Indiana Jones Style Boulder Chase
Pieter_Boelen
Pieter_Boelen Nov 9 2014, 12:33pm replied:

I just posted a new internal release a few minutes ago.
You'd be welcome to try it: Piratesahoy.net

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Nov 6 2014, 3:02pm replied:

I can assure you that our lead developer is VERY interested in playing our game with Oculus Rift. So I dare say there is a good chance of that one. ;-)

+9 votes   article: Hearts of Oak News 6th November 2014
Pieter_Boelen
Pieter_Boelen Nov 4 2014, 2:58pm replied:

You might have to use the worldmap for that one. On the Standard storyline, Cozumel is blocked off until the story is supposed to lead you there.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Nov 2 2014, 5:10pm replied:

That should work, really. You can post here for better support though:
Piratesahoy.net

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 26 2014, 5:24am replied:

Nobody has time for that. All our modelers are busy with Hearts of Oak: Indiedb.com

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 25 2014, 6:53am replied:

The original game "manowars" are pretty huge. But they don't look so good.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 22 2014, 2:22pm replied:

That's the general idea. ;-)

+1 vote   article: Hearts of Oak News 17th October 2014
Pieter_Boelen
Pieter_Boelen Oct 11 2014, 5:26am replied:

Do you have a compile.log to go with that? If I recall, I added some extra information when a character ID is missing there.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 11 2014, 5:25am replied:

If you delete your modded game folder from your HD, it cannot possibly influence a reinstalled stock game version.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 11 2014, 5:24am replied:

That feature is still there. Are you sure you have enough officers to assign as governor and fort commander? If not, the option will not be available.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 10 2014, 2:02pm says:

Looks exciting! But why do all those characters fly through the air? It's quite funny, I've got to say.... :-p

+1 vote   media: Blackwake Alpha 6.5 gameplay
Pieter_Boelen
Pieter_Boelen Oct 8 2014, 4:43pm replied:

Indeed this here is a very simple test. We'll be doing more work on this to be sure.

+1 vote   media: Shader System: St. Albans Hull Planking
Pieter_Boelen
Pieter_Boelen Oct 4 2014, 5:03am replied:

We're accepting donations as well. But we do remain non-commercial.

+1 vote   article: Blackwake - Alpha 6 gameplay video, upcoming Kickstarter info
Pieter_Boelen
Pieter_Boelen Oct 3 2014, 4:39pm says:

Of course I wish you the very best of luck!

+3 votes   article: Blackwake - Alpha 6 gameplay video, upcoming Kickstarter info
Pieter_Boelen
Pieter_Boelen Oct 2 2014, 1:09pm replied:

Textures look pretty good to me. And you can walk just about everywhere. Including to the top of the big mountain. Though you easily fall off there.

Unity does have a LOD system, that much I know. Though one of our other members would be able to elaborate on that a bit more.

+2 votes   media: Purchased Asset: Pirate Island
Pieter_Boelen
Pieter_Boelen Sep 30 2014, 2:31am replied:

You are most definitely correct! These were pictures from a test to see how far we could go. Completely over-the-top and the ship was bouncing around like mad. Quite entertaining, really! :-P

+5 votes   media: Ocean Development: Initial Tests
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Cute li'l ship.

+1 vote   media: Blackwake Naval cutter ship
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Those decks actually do look wet! Nice one.

+1 vote   media: Rainy night
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Brilliant atmosphere there!

+1 vote   media: Drying off?
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Looking very good there!

+2 votes   media: Sneak peak at the new trailer!
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 3:07am replied:

Sails change only the texture file used and work fine. Not sure how you are managing to end up sinking....

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 3:07am replied:

There is no story to follow, but here are several walkthroughs for the available side-quests: Piratesahoy.net

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 3:06am replied:

Did you start the game on Realistic Game Mode and then swap to Arcade afterwards? That might mess up ship behaviour. Try pressing F11 to fix or start a new game.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 14 2014, 8:23am replied:

That is not supported by the game engine and is one of the many reasons for us developing Indiedb.com

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 7 2014, 6:17am replied:

Our lead developer is already in touch with them.

+1 vote   game: Hearts of Oak: Conquest of the Seas
Pieter_Boelen
Pieter_Boelen Sep 7 2014, 6:12am says:

Looking very good there!

+3 votes   media: Yo Ho, Yo Ho! A Pirate's life for me!
Pieter_Boelen
Pieter_Boelen Sep 3 2014, 5:11pm replied:

For installing cannons, are you seeing the four Tabs at the top of the Shipyard interface screen?

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Aug 26 2014, 1:55am replied:

Please see here: Piratesahoy.net

Windows 7 should make no difference, but your hardware or software might be causing issues.

+1 vote   download: Build 14 Beta 3.2 Part 2: Contents Archive
Pieter_Boelen
Pieter_Boelen Aug 26 2014, 1:49am replied:

The game itself was released in 2003. This is the latest version of our modpack.

+1 vote   download: Build 14 Beta 3.2 Part 1: Installation Wizard
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