I started modifying games many years ago, when I first made reskins of existing ships and eventually made new ship models myself for the sailing simulator Virtual Sailor. After doing this for a couple of years, I joined the PiratesAhoy! forums and ended up taking over modpack compiling for the Pirates of the Caribbean Build Mod from the notorious Nathan Kell. As such I have contributed to the release of Build 13 Final and am still active in the development for Build 14: New Horizons.

Comment History  (0 - 30 of 920)
Pieter_Boelen
Pieter_Boelen May 26 2015, 4:42pm says:

Very nice! I like the foam on the waves quite a bit.
The waves themselves do seem perhaps a bit too straight, though.

+2 votes   media: Completely revamped the art assets, ship, ocean
Pieter_Boelen
Pieter_Boelen May 14 2015, 7:36am replied:

If you had the "Main Archive" installed properly before, then you don't need to do it again. So that might explain why it does work.

+1 vote   download: Build 14 Beta 3.4 Part 2: Contents Archive
Pieter_Boelen
Pieter_Boelen May 14 2015, 7:34am replied:

There is no such character in the game. But using the Select Storyline interface, you can choose your own model and name and basically create your own "Leif Erickson".

+1 vote   download: Build 14 Beta 3.4 Part 1: Installation Wizard
Pieter_Boelen
Pieter_Boelen May 14 2015, 7:33am replied:

The most recent version should hopefully prove quite playable: Piratesahoy.net

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen May 14 2015, 7:32am replied:

That sounds like it could be another occurrence of this bug: Piratesahoy.net
Unfortunately we haven't yet figured out how to fix it and the person who made the smuggling updates has disappeared again for now.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen May 14 2015, 7:30am replied:

What is the reputation of your companion captain compared to your own? If you're a good guy and he's not or the other way around, then you have a potential mutiny on your hand.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen May 8 2015, 1:51pm replied:

And that is just the latest *public* version. We've still got all sorts of stuff in the works: Piratesahoy.net

+2 votes   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Apr 12 2015, 4:37pm replied:

Thanks for the reply. Indeed the videos are quite helpful and I watched some of the shorter ones. My general limited time makes the actual streams a bit prohibitive, though. Several hours straight? That is a LOT of a good thing indeed!

+2 votes   news: Rise of the Reds Development Update
Pieter_Boelen
Pieter_Boelen Apr 12 2015, 4:35pm replied:

That does explain a lot. I was beginning to get the impression that no longer worked, so thanks for confirming that.

It was a tremendous amount of fun to use that trick, but I can imagine it wouldn't be so enjoyable for anyone on the receiving end. So not the best for multi-player...

Still, I personally only play single-player skirmish games. Does anyone happen to know a way to return that functionality?

+1 vote   news: Rise of the Reds Development Update
Pieter_Boelen
Pieter_Boelen Apr 12 2015, 5:43am says:

You just keep it up don't you? Congratulations! I normally don't play games very much anymore because I spend a lot of time modding myself, but your modpack is just too much fun to resist.

Since I don't have too much time to spend to figure anything out, I wondered if there is anything resembling a "strategy guide" out there or being planned.

Yesterday I tried the old trick of "putting several Pathfinders in a Humvee" and watching them shoot down enemy infantry with ease from inside. That didn't seem to work as well as I remember, though. Did something change there?

+7 votes   news: Rise of the Reds Development Update
Pieter_Boelen
Pieter_Boelen Apr 11 2015, 7:54am says:

Doors are good! ;-)

+1 vote   media: Player Ship Iteration WIP
Pieter_Boelen
Pieter_Boelen Apr 11 2015, 7:54am says:

Very nice! Are you planning on filling in that grey area on the desk with something clever?

+2 votes   media: Writing Desk
Pieter_Boelen
Pieter_Boelen Apr 11 2015, 7:52am replied:

What is your location? If you are on sea or at sea in battle, then indeed you cannot save.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Apr 5 2015, 7:10am replied:

This is what we can suggest: Piratesahoy.net
We're also trying to get it up on GOG, so please vote here: Secure.gog.com

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Apr 1 2015, 1:47pm says:

That Persian and Moroccan stuff there looks especially cool!

+2 votes   news: Tempest - Monthly Recap #3
Pieter_Boelen
Pieter_Boelen Mar 28 2015, 3:01pm says:

Thanks a lot! Looking good.
I especially like "Coming Soon(TM)". That's clever, that!

+1 vote   news: Rise of the Reds Update: Pre-Release Trailer
Pieter_Boelen
Pieter_Boelen Mar 28 2015, 7:51am says:

Is this video available from some other site than YouTube as well? For some bizarre reason, YouTube decided to not work for me today and I'd really quite like to see this.

+1 vote   news: Rise of the Reds Update: Pre-Release Trailer
Pieter_Boelen
Pieter_Boelen Mar 28 2015, 7:44am replied:

As for the Sword of Triton, that is owned by Blackbeard who can indeed be found on a beach at Isla de Muerta. It is not available for sale.

There IS a "Trident of Neptune" available for sale though, but also only at Isla de Muerta.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Mar 28 2015, 7:42am replied:

Cheats work work if ENABLE_CHEATMODE is on at the bottom of PROGRAM\InternalSettings.h

Numpad 0 = Character: God Mode
Numpad 1 = Scroll Characters LEFT
Numpad 2 = Select Main Character
Numpad 3 = Scroll Characters RIGHT
Numpad 4 = Character: Level-Up
Numpad 5 = Character: Fake Level Up
Numpad 6 = Player: + 100000 Gold and + 10000 Wealth
Numpad 7 = Character: Cycle through reputations (increase/decrease reputation)
Numpad 8 = Disable worldmap storms and ships chasing you

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Mar 28 2015, 7:41am replied:

You'd be welcome to mention the existence of our modpack; that is not a problem. Let us know when you posted it; I'm quite curious to see. :-D

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Mar 24 2015, 6:11pm replied:

Use one of the mirror links along with a download manager. Torrents require seeders and nobody bothered to seed the mod when we did try that.

+1 vote   download: Build 14 Beta 3.4 Part 2: Contents Archive
Pieter_Boelen
Pieter_Boelen Mar 24 2015, 6:11pm replied:

The installer is more specific than to say "something is wrong". It should tell you exactly why it won't install, along with a clue on how to fix it.

If the installer gives the message about the original game, make sure you do point it to the same directory where you installed it. If you try to install to a folder that doesn't have "ENGINE.exe" and a "readme.txt", it will give that error.

+1 vote   download: Build 14 Beta 3.4 Part 2: Contents Archive
Pieter_Boelen
Pieter_Boelen Mar 24 2015, 6:09pm replied:

"Peter Blood" storyline? There is no such thing in PotC and never was. Are you confusing this with Age of Pirates II?

What we do have is a sidequest that has recently been adapted to feature a Peter Blood character.

+1 vote   download: Build 14 Beta 3.4 Part 2: Contents Archive
Pieter_Boelen
Pieter_Boelen Mar 24 2015, 6:07pm replied:

You can still use the V-key to manually fire your cannons.

Though if a ship surrendered, firing on it will cost you dearly in reputation. If it surrendered to you, you can just board her without a fight. Much easier.

+1 vote   download: Build 14 Beta 3.4 Part 1: Installation Wizard
Pieter_Boelen
Pieter_Boelen Mar 24 2015, 6:04pm replied:

Thanks very much. We actually have some interesting things in the works now again as well that serve a double purpose as experiments for Hearts of Oak systems. See here for the latest internal development version: Piratesahoy.net
Of course you'd be welcome to try it, provide feedback and help us on making this happen.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Mar 24 2015, 6:02pm replied:

The rights lie with Disney, not with Bethesda. We have tried many times to contact them, but never a reply. It seems they do not care. Best thing we can do is to encourage people to vote for PotC on the Good Old Game website: Secure.gog.com

If they get enough votes, perhaps they could be convinced to make the original game available again. Our modding work is available for free as it is and we'll continue improving on it for a while still.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Mar 24 2015, 6:00pm replied:

You can capture towns for yourself already and rename those. Actual management of them is limited and we can't start on adding that until we finish what other features we still have in the works.

However, we did recently lie the foundation for custom features from your personal governors which can be expanded on for improved "personal nation" gameplay later on.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Mar 24 2015, 5:58pm replied:

If money is indeed the issue, there will be a Questbook entry to let you know what is going on.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Mar 2 2015, 2:26pm says:

Really quite cool to finally see a proper Federation vs. Klingons space battle! When I knew SW:EAW was being heavily modded, I expected there to be a good Star Trek mod too. Looks like there finally will be!

+1 vote   media: Super Phaser
Pieter_Boelen
Pieter_Boelen Feb 21 2015, 5:35am says:

If we can keep playing with our ships when you make the next release, then that will at least be something.

I am a big fan of ships and the current RotR navy is already a lot of fun as far as I'm concerned.

+1 vote   news: Rise of the Reds Blog Update 21
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