I started modifying games many years ago, when I first made reskins of existing ships and eventually made new ship models myself for the sailing simulator Virtual Sailor. After doing this for a couple of years, I joined the PiratesAhoy! forums and ended up taking over modpack compiling for the Pirates of the Caribbean Build Mod from the notorious Nathan Kell. As such I have contributed to the release of Build 13 Final and am still active in the development for Build 14: New Horizons.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

What do you consider ghost ships?
Many of the PotC film ships are included, such as the Black Pearl, Flying Dutchman and Queen Anne's Revenge.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

There is a fairly recent Spanish translation being worked on:
Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Announcing New Horizons Remastered

We haven't decided yet; probably there will be a new ModDB/IndieDB page for it at some point. But setting that up takes time that could also be spent on development, so for now the best places for news are:
Piratesahoy.itch.io
Piratesahoy.net
Moddb.com
Moddb.com

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Pieter_Boelen
Pieter_Boelen @ Pieter_Boelen

She's named "Santiago", just like the ship he commanded in real life.

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Pieter_Boelen
Pieter_Boelen @ Pieter_Boelen

Maybe the "delocalization process" does not work properly for Russian game versions? I don't have one, so cannot test it. Do you have any way of finding a European/US version of the game? If not, let me know and I may be able to help with that.

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Pieter_Boelen
Pieter_Boelen @ Pieter_Boelen

Do you still have this problem?

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Pieter_Boelen
Pieter_Boelen @ Pieter_Boelen

You'll have to experiment. The CoAS engine is very, very similar to PotC, so it should be possible. But the particle systems are definitely different.

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Pieter_Boelen
Pieter_Boelen @ Pieter_Boelen

Als iemand het model maakt, is dat absoluut mogelijk. ;-)

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Pieter_Boelen
Pieter_Boelen @ Pieter_Boelen

The installer EXE searches for an "ENGINE.exe" and "readme.txt" in the destination folder.

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Pieter_Boelen
Pieter_Boelen @ Hostile Ship off Larboard Quarter

Indeed I assumed it might be time-of-day related as well. Or maybe it is related to what you are doing to "make the colours pop where you can".

Of course engine/programming work is far more important than the visual style, so sounds like you've got your priorities in the right spot!

Do you have any screenshots in bright daylight? Now I'm curious about that.

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Pieter_Boelen
Pieter_Boelen @ Hostile Ship off Larboard Quarter

Just curious...
Are you deliberately using a stylised colour scheme now?
Recent screenshots have a decidedly different look from what came before.

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Pieter_Boelen
Pieter_Boelen @ Announcing New Horizons Remastered

In PotC:NH, you only need to find weapons for the sailors who are involved in boarding. A scene only ever has about 20 sailors, maybe less, on your side. So even for a ship with 300 crew, you only need probably 25-50 weapons (you'll want to keep some backup!).

But I agree this system is not ideal, so possibly once we get to the point to implement something like this in NHR, we can rethink this approach and come up with something better like you suggest.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

Please see your private messages. If that doesn't help, our Support Forum is always open: Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Announcing New Horizons Remastered

I'll start with the same answer I gave to imado55s above:

Short term answer: no.
Long term answer: why not? Provided somebody will actually step in and make that happen.

As for more specific answers:

- PotC limits your fleet to 4 ships. There is no reason to impose that same limitation in NHR, so I imagine adding extra (prize) ships to your fleet should not be a big issue.

- The NH mod for PotC already has the "Weapons Locker" feature for that purpose. I'm sure that NHR will eventually have the same; or maybe even something better.

- The NH mod for PotC has the (admittedly very weird and (un)intentionally funny) "BuildingSet" mod that allows you to make such camps wheverver you want. (Seriously, WHEREVER!!!) I talked with one of the developers and he thinks adding this to NHR will not be easy. But one day, we do hope it will happen.

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Pieter_Boelen
Pieter_Boelen @ Announcing New Horizons Remastered

According to Google translate, that means:
"Gorgeous, just thought to pereproyti second corsairs and then on you))"

But what is "pereproyti"?

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Pieter_Boelen
Pieter_Boelen @ Announcing New Horizons Remastered

Captain Murphy left the Hearts of Oak team quite a while back, same as myself. But he never left the community and has been giving very valuable support to New Horizons Remastered.

Existing assets are being used for the time being to help get the project off the ground. But of course the intention is to swap out any stock game content as soon as possible. Thankfully there is a huge wealth of mod-added content that can safely be reused.

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Pieter_Boelen
Pieter_Boelen @ Announcing New Horizons Remastered

Short term answer: no.
Long term answer: yes, of course! Provided somebody will actually step in and make that happen.

That particular feature you ask for does not relate to game engine limitations though. It could be done within the Storm engine for sure. As long as somebody actually does it. Which hasn't happened.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

As far as I know, we're just waiting for Mad Jack Wolfe to make a new installer.
Other than that, it's ready to go.

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Pieter_Boelen
Pieter_Boelen @ Announcing New Horizons Remastered

If you want to try the original game with our of, feel free to let us know.

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Pieter_Boelen
Pieter_Boelen @ Announcing New Horizons Remastered

You'll certainly be welcome on our forum:
Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

We can't! :-P
At least... I don't *think* we can.

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Pieter_Boelen
Pieter_Boelen @ Hearts of Oak: Conquest of the Seas

Did you try the New Horizons mod? Apart from more dated graphics (which is covered now by Unity) and a clumsy fencing system (which we'll now be able to improve on), New Horizons has a number of quite massive advantages over any version of GoF. See here for details: Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Hearts of Oak: Conquest of the Seas

New update: Moddb.com
Very different and more small-scale approach this time, which should be more easily accomplished.

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Pieter_Boelen
Pieter_Boelen @ Hearts of Oak: Conquest of the Seas

New update: Moddb.com
Very different and more small-scale approach this time, which should be more easily accomplished.

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Pieter_Boelen
Pieter_Boelen @ Hearts of Oak: Conquest of the Seas

What is needed is time and enthusiastic people who are willing to do what needs to be done. Those are things money cannot really buy...

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Pieter_Boelen
Pieter_Boelen @ PotC: New Horizons - What's New in Build 14 Beta 4.0?

The main quest is 100% playable with the mod. In fact, it is probably MORE playable with the mod as several bugs were fixed and rough patches smoothed out. ;-)

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Pieter_Boelen
Pieter_Boelen @ Announcing New Horizons Remastered

For starters, the intention is to stick to the template set by PotC. But with the new engine, indeed we'll be free from the Storm 2 limitations so eventually I'm sure we'll aim to improve on it.
For example, I personally quite like the way fencing works in the Star Wars: Jedi Knight series.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

Post a request at Piratesahoy.net and we may be able to help you.

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