I started modifying games many years ago, when I first made reskins of existing ships and eventually made new ship models myself for the sailing simulator Virtual Sailor. After doing this for a couple of years, I joined the PiratesAhoy! forums and ended up taking over modpack compiling for the Pirates of the Caribbean Build Mod from the notorious Nathan Kell. As such I have contributed to the release of Build 13 Final and am still active in the development for Build 14: New Horizons.

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Pieter_Boelen
Pieter_Boelen @ Build 14 Beta 3.4 Part 1: Installation Wizard

Try the mirrors under "read more +" above.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

Looks like your account has already been validated now.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

DO NOT MANUALLY EXTRACT ANYTHING!!!

These are the real steps you need:
1. Install the stock PotC and make sure it runs OK
2. Create a folder anywhere, such as in "Downloads"
3. Download Part 1 and Part 2 and put them in that folder
4. In that folder, click on the EXE
5. Browse to your PotC install. Point the installer there
6. Choose the options you want when asked
7. Play!

Good karma+1 vote
Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

Please provide details from the .log files in your main game folder. Ideally, post them here as it would be easier to help you there:
Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

There are several mirrors available when you press "read more +" on the "Build 14 Beta 3.4 Part 2: Contents Archive".

You can also get our internal WIP version here:
Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Hearts of Oak: Conquest of the Seas

Short answer: Decidedly not! New game altogether. ;-)

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Pieter_Boelen
Pieter_Boelen @ 2015-11-15_0-5-27.png

If I'm not mistaken, cannon balls do leave pretty round holes behind. The shattering happens around the holes, but doesn't normally make a hole of its own. The decal looks to do the same thing.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

Also answered in private, but just in case this may help somebody else, all tools we have can be found through this link:
Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

I can validate your account for you. What username do you have there?

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

Why do you fast travel back to your ship? I haven't played that part in forever, so can't remember how it is supposed to go.
We do have this walkthrough, which suggests there is a special trick to leaving: Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Build 14 Beta 3.4 Part 1: Installation Wizard

Do you still have those Cursed Coins? You have to put them in the Weaponslocker in your Captain's Cabin. Otherwise you as captain will be the only one cursed.

With the upcoming WIP version (internal one already available here Piratesahoy.net ), you can start the game immediately with you and your crew cursed if you like.

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Pieter_Boelen
Pieter_Boelen @ Build 14 Beta 3.4 Part 1: Installation Wizard

You can get old versions of the mod here: Moddb.com
Both Build 12 and Build 13 do not include the island name changes.
It is theoretically possible to add all the new ships, but you'd have to do that for yourself.

I do have to wonder why you'd want to though. We're moving forward and not looking back! Build 14 Beta 4 is coming and it is going to be EPIC. By far the best version we've ever released.
The internal version is already available here: Piratesahoy.net

It contains, of course, many new changes and is almost like a new game. You CAN choose your starting ship though, so if you want the stock game one, you can still get that.

The changed island names are there to stay though. That's what they're named in the real Caribbean, after all. ;-)

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

That tip refers to the "personal lair" that you can use on Cozumel (Khael Roa in the original game).

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

If you would like to speed up the process, you can join the testing at our forum: Piratesahoy.net
Our latest version is always publicly available there, but we're still working on finishing it and ensuring the public release here on ModDB will be as playable as possible.

Good karma+1 vote
Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

Ahoy there, that sounds like a very odd problem. Please post on our Support Forum so we can figure this one out: Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

The game is very playable and I don't recall hearing about your issue before.
Please post on our Support Forum with your issues; we should be able to help you there: Piratesahoy.net

Good karma+1 vote
Pieter_Boelen
Pieter_Boelen @ PotC: New Horizons - Build 14 Beta 3.4 Released!

Please post here, along with any .log files from your main game folder: Piratesahoy.net
You can also try to remove the files from your SAVE folder and delete the file names "options" from your main game folder. That often helps to solve strange issues.

Good karma+1 vote
Pieter_Boelen
Pieter_Boelen @ PotC: New Horizons - Build 14 Beta 3.4 Released!

Indeed we're still working on it. And how! See here for out latest WIP: Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Build 14 Beta 3.4 Part 2: Contents Archive

You should have the Installer EXE and the 7-Zip archive both in the same folder OUTSIDE your main game directory. Make sure the archive is named "b14_beta3_full.7z". Then when you try to install the game, do so to the directory that has the 2003 Akella game itself in it, otherwise you will get the error message that you report.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

There's a Steam version of this game? Are you sure you're looking at the 2003 game called Pirates of the Caribbean by Akella?

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Pieter_Boelen
Pieter_Boelen @ Completely revamped the art assets, ship, ocean

Very nice! I like the foam on the waves quite a bit.
The waves themselves do seem perhaps a bit too straight, though.

Good karma+2 votes
Pieter_Boelen
Pieter_Boelen @ Build 14 Beta 3.4 Part 2: Contents Archive

If you had the "Main Archive" installed properly before, then you don't need to do it again. So that might explain why it does work.

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Pieter_Boelen
Pieter_Boelen @ Build 14 Beta 3.4 Part 1: Installation Wizard

There is no such character in the game. But using the Select Storyline interface, you can choose your own model and name and basically create your own "Leif Erickson".

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

The most recent version should hopefully prove quite playable: Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

That sounds like it could be another occurrence of this bug: Piratesahoy.net
Unfortunately we haven't yet figured out how to fix it and the person who made the smuggling updates has disappeared again for now.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

What is the reputation of your companion captain compared to your own? If you're a good guy and he's not or the other way around, then you have a potential mutiny on your hand.

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Pieter_Boelen
Pieter_Boelen @ Pirates of the Caribbean: New Horizons

And that is just the latest *public* version. We've still got all sorts of stuff in the works: Piratesahoy.net

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Pieter_Boelen
Pieter_Boelen @ Rise of the Reds Development Update

Thanks for the reply. Indeed the videos are quite helpful and I watched some of the shorter ones. My general limited time makes the actual streams a bit prohibitive, though. Several hours straight? That is a LOT of a good thing indeed!

Good karma+2 votes
Pieter_Boelen
Pieter_Boelen @ Rise of the Reds Development Update

That does explain a lot. I was beginning to get the impression that no longer worked, so thanks for confirming that.

It was a tremendous amount of fun to use that trick, but I can imagine it wouldn't be so enjoyable for anyone on the receiving end. So not the best for multi-player...

Still, I personally only play single-player skirmish games. Does anyone happen to know a way to return that functionality?

Good karma+1 vote
Pieter_Boelen
Pieter_Boelen @ Rise of the Reds Development Update

You just keep it up don't you? Congratulations! I normally don't play games very much anymore because I spend a lot of time modding myself, but your modpack is just too much fun to resist.

Since I don't have too much time to spend to figure anything out, I wondered if there is anything resembling a "strategy guide" out there or being planned.

Yesterday I tried the old trick of "putting several Pathfinders in a Humvee" and watching them shoot down enemy infantry with ease from inside. That didn't seem to work as well as I remember, though. Did something change there?

Good karma+7 votes
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