I started modifying games many years ago, when I first made reskins of existing ships and eventually made new ship models myself for the sailing simulator Virtual Sailor. After doing this for a couple of years, I joined the PiratesAhoy! forums and ended up taking over modpack compiling for the Pirates of the Caribbean Build Mod from the notorious Nathan Kell. As such I have contributed to the release of Build 13 Final and am still active in the development for Build 14: New Horizons.

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Pieter_Boelen
Pieter_Boelen Dec 20 2014, 11:26am replied:

You would be very welcome to get involved at Piratesahoy.net

I'll be improving a bit on the Sword of Triton functionality tomorrow.

There are some forts that you can capture by sneaking in from ashore already. And either the Bartolomeu or Assassin storyline contains a proper fort assault.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Dec 4 2014, 12:58pm says:

That's an amazing difference, that is!

+1 vote   media: Corellia Map - old vs. new
Pieter_Boelen
Pieter_Boelen Nov 30 2014, 4:17pm says:

Comedic value, you say? Count me in!

+1 vote   article: Recycling Technology Update 2
Pieter_Boelen
Pieter_Boelen Nov 27 2014, 5:22pm replied:

Ahoy there!

Indeed it does seem there is a problem with some of the newly added town. It is on my to-do list to check those as soon as I can.

The Sword of Triton gives you an ability in the on-sea 'Enter' menu for a short wind-independent speed burst. Perhaps it should be made a bit stronger though.

I think Bartolomeu had the idea of including the crystal skulls in a new Mayincatec part to his storyline. We are already experimenting with some new features for that one.

As for a new storyline, we have only two storyline writers and they write what they want. Henry Morgan does feature briefly in a few of them though. Other than that, the best way to ensure it happens is to write it yourself. We're always happy to support you in that. Or alternatively, just role-play the correct story in free play mode.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Nov 9 2014, 12:51pm replied:

That is pretty much how it works. Have to do what we can within the limits of the game engine, eh? ;-)

+3 votes   media: Indiana Jones Style Boulder Chase
Pieter_Boelen
Pieter_Boelen Nov 9 2014, 12:33pm replied:

I just posted a new internal release a few minutes ago.
You'd be welcome to try it: Piratesahoy.net

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Nov 6 2014, 3:02pm replied:

I can assure you that our lead developer is VERY interested in playing our game with Oculus Rift. So I dare say there is a good chance of that one. ;-)

+9 votes   article: Hearts of Oak News 6th November 2014
Pieter_Boelen
Pieter_Boelen Nov 4 2014, 2:58pm replied:

You might have to use the worldmap for that one. On the Standard storyline, Cozumel is blocked off until the story is supposed to lead you there.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Nov 2 2014, 5:10pm replied:

That should work, really. You can post here for better support though:
Piratesahoy.net

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 26 2014, 5:24am replied:

Nobody has time for that. All our modelers are busy with Hearts of Oak: Indiedb.com

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 25 2014, 6:53am replied:

The original game "manowars" are pretty huge. But they don't look so good.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 22 2014, 2:22pm replied:

That's the general idea. ;-)

+1 vote   article: Hearts of Oak News 17th October 2014
Pieter_Boelen
Pieter_Boelen Oct 11 2014, 5:26am replied:

Do you have a compile.log to go with that? If I recall, I added some extra information when a character ID is missing there.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 11 2014, 5:25am replied:

If you delete your modded game folder from your HD, it cannot possibly influence a reinstalled stock game version.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 11 2014, 5:24am replied:

That feature is still there. Are you sure you have enough officers to assign as governor and fort commander? If not, the option will not be available.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Oct 10 2014, 2:02pm says:

Looks exciting! But why do all those characters fly through the air? It's quite funny, I've got to say.... :-p

+1 vote   media: Blackwake Alpha 6.5 gameplay
Pieter_Boelen
Pieter_Boelen Oct 8 2014, 4:43pm replied:

Indeed this here is a very simple test. We'll be doing more work on this to be sure.

+1 vote   media: Shader System: St. Albans Hull Planking
Pieter_Boelen
Pieter_Boelen Oct 4 2014, 5:03am replied:

We're accepting donations as well. But we do remain non-commercial.

+1 vote   article: Blackwake - Alpha 6 gameplay video, upcoming Kickstarter info
Pieter_Boelen
Pieter_Boelen Oct 3 2014, 4:39pm says:

Of course I wish you the very best of luck!

+3 votes   article: Blackwake - Alpha 6 gameplay video, upcoming Kickstarter info
Pieter_Boelen
Pieter_Boelen Oct 2 2014, 1:09pm replied:

Textures look pretty good to me. And you can walk just about everywhere. Including to the top of the big mountain. Though you easily fall off there.

Unity does have a LOD system, that much I know. Though one of our other members would be able to elaborate on that a bit more.

+2 votes   media: Purchased Asset: Pirate Island
Pieter_Boelen
Pieter_Boelen Sep 30 2014, 2:31am replied:

You are most definitely correct! These were pictures from a test to see how far we could go. Completely over-the-top and the ship was bouncing around like mad. Quite entertaining, really! :-P

+5 votes   media: Ocean Development: Initial Tests
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Cute li'l ship.

+1 vote   media: Blackwake Naval cutter ship
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Those decks actually do look wet! Nice one.

+1 vote   media: Rainy night
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Brilliant atmosphere there!

+1 vote   media: Drying off?
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 7:10am says:

Looking very good there!

+2 votes   media: Sneak peak at the new trailer!
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 3:07am replied:

Sails change only the texture file used and work fine. Not sure how you are managing to end up sinking....

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 3:07am replied:

There is no story to follow, but here are several walkthroughs for the available side-quests: Piratesahoy.net

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 21 2014, 3:06am replied:

Did you start the game on Realistic Game Mode and then swap to Arcade afterwards? That might mess up ship behaviour. Try pressing F11 to fix or start a new game.

+1 vote   mod: Pirates of the Caribbean: New Horizons
Pieter_Boelen
Pieter_Boelen Sep 14 2014, 8:23am replied:

That is not supported by the game engine and is one of the many reasons for us developing Indiedb.com

+1 vote   mod: Pirates of the Caribbean: New Horizons
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