Level Designer with 6 years of knowledge of the Source engine and it's editor. Also a graphics designer and musician.

Comment History
Phott
Phott Jul 20 2010, 9:38pm says:

All your lights are white and boring, get some colour in there!

It doesn't really help that you spam the flashlight button every second either.

+1 vote     media: Hazard Course first look (dy_hazard)
Phott
Phott Jul 4 2010, 9:17pm replied:

And then you look at the overly usage of props, there's a generator in the middle of a hallway, makes no sense, the lighting is rather dull, power boxes and electric gear everywhere... A cardboard box on the floor? The list goes on, I commend the new mapper for what he's done, improved lighting, more claustrophobic and more focus on brushwork than prop placement.

+3 votes     article: Dev.Blog: Duty Calls redesign
Phott
Phott Jun 29 2010, 12:01pm says:

This mod is well done, it's not flawless but they have released a playable version that brings much enjoyment to the player and gets the adrenaline pumping. I love what you did to the use of mic, having the sound come from the character, adds to the immersion and the immersion is great.

+1 vote     article: Resistance and Liberation Open Beta Patch 1.5 release
Phott
Phott Feb 9 2010, 8:32am says:

I can't wait for this! The mod is amazing, and if the game is half as good as the mod it will be one of the best games out there.

+1 vote     article: NS2 Wins Indie Game of the Year! Pre-Alpha Footage Released
Phott
Phott Feb 5 2010, 9:41pm says:

Sup

+1 vote     group: Exclusion
Phott
Phott Feb 1 2010, 11:32pm says:

Who cares about the music? You should just focus on what the video is really about instead...

+2 votes     article: Animations are almost complete
Phott
Phott Jan 16 2010, 8:17am says:

I'm really glad you picked this up again, looks great!

+1 vote     mod: Insane Places
Phott
Phott Dec 21 2009, 5:59pm says:

Fishing for the votes,
All the mods surely doing,
Jailbreak sure gets them.

+1 vote     article: Jailbreak Christmas Giveaway!
Phott
Phott Dec 17 2009, 3:28am replied:

Thanks. ;)

+1 vote     member: Phott
Phott
Phott Dec 4 2009, 6:54am says:

SVN, don't know why as I just joined, but so far I find it very good and simple enough for a new user to get used to.

+1 vote     poll: What version control system do you use for the project your working on?
Phott
Phott Nov 26 2009, 9:39pm says:

Good job, nice atmosphere! Good placement of entities, but the cliffs could use something on top of them or something, you can really see that there's nothing up there at the moment.

+1 vote     media: Revamp
Phott
Phott Nov 26 2009, 9:37pm replied:

How did what happen?

+1 vote     member: Phott
Phott
Phott Nov 25 2009, 12:12pm says:

Awesome, is that a custom boat model?

+1 vote     media: Lake Vista
Phott
Phott Nov 23 2009, 7:14pm says:

Really like the music, the metal-ish part reminds me of John Petrucci.

+1 vote     media: TEAR Trailer!
Phott
Phott Nov 22 2009, 8:54pm says:

'lo thar fellow 'loper!

+2 votes     member: dissonance
Phott
Phott Nov 19 2009, 4:15pm says:

'lo there!

"I didn't really want to set up a portfolio on Interlopers, so I thought I'd just put up my stuff on here."
I had the exact same thoughts on that subject.

Like your stuff so far, nice use of textures.

+1 vote     member: MajorBanter
Phott
Phott Nov 17 2009, 10:29pm replied:

And completely alter the gameplay of the first game? I think not.

I didn't see any boycotts against the CoD series, and they made new games with a lot less new stuff. This boycott is seriously not getting you anywhere, if you don't like it, don't buy it, but don't stay ignorant and ignore it completely. It's a good game and Valve did well, the game was overpriced though.

+1 vote     group: L4D2 Boycott (NO-L4D2)
Phott
Phott Nov 17 2009, 12:02pm replied:

Let's see..

New models, new textures, new sounds, new animations, more gibs... What more do you ask of a game?

-2 votes     group: L4D2 Boycott (NO-L4D2)
Phott
Phott Nov 17 2009, 6:28am replied:

How could it easily be in l4d1? l4d2 is so different in balance, new infected, new survivors, new maps, new weapons.. All these are factors that would change the original l4d too much and we would have an even bigger whine fest from the players...

0 votes     group: L4D2 Boycott (NO-L4D2)
Phott
Phott Nov 16 2009, 2:45pm says:

Videos, you can see step by step what is going on.

+2 votes     poll: What type of tutorials do you find help you the best?
Phott
Phott Nov 15 2009, 4:00pm replied:

True, regular compiles saves time.

+3 votes     article: Week report
Phott
Phott Nov 15 2009, 3:59pm says:

Amazing, I can't believe it's the source engine!

+3 votes     article: Alive and kicking
Phott
Phott Nov 13 2009, 3:24pm says:

Um.. Just a little heads up, but you're using models from fpsbanana, which so many mods have done, and it's not really good, it means you're lazy and maybe you don't even have permission to use them. Get a modeler to do custom weapons for you.

+1 vote     mod: Deep Resonance
Phott
Phott Nov 13 2009, 3:13pm replied:

Well I'm glad to hear that, can't wait to try this out.

+1 vote     article: November Gameplay video
Phott
Phott Nov 13 2009, 2:33pm says:

Looks awesome, are you planning to implement head bobbing when rushing or maybe even a little when running to get away from the hl2dm feel?

+1 vote     article: November Gameplay video
Phott
Phott Feb 17 2009, 5:02pm says:

I got an idea for the first part of the vid where you didn't know how to make it clear that you need to get up..

Make the ceiling into glass, that way you'll see the cubes.

+1 vote     mod: Aperture : Déjà vu
Phott
Phott Jan 1 2009, 1:28pm says:

No, I believe the bump mapping you mentioned is just a lack of "buildcubemaps". :P

+2 votes     media: Shelter
Phott
Phott Nov 10 2008, 3:37pm says:

What?! "Learn how to play Invasion" ?! "Search for INVASION servers" ?

+1 vote     media: Splash
Phott
Phott Nov 9 2008, 10:01am replied:

Just to make one thing clear, Valve didn't make "The Ship" :P

Looks nice though. I don't thing there's too much blood.

+1 vote     media: NEPTUNE Media Release (11th September 2008)
Phott
Phott Nov 8 2008, 3:52am replied:

I think they just made a field, mountains are merely a 3d skybox which gives the effect of a big map. The walls that are a little further away from the playable area might be in the 3d skybox aswell. Dunno though.

+1 vote     media: 1.1 Release Screens
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