Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game. Our goal is to let the players write the history of the game as the teams battle it out over a sequence of user controlled map cycles depending on the victor. We want to take the overall experience to a new level of fun. All of our members have a solid modding background and we hope that you support our modification as it grows and develops!

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1.1 Release Screens
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Piuneer May 23 2008, 2:20pm says:

That's the first thing that came from my mouth when I saw this picture. Everything is just simply perfect. The mountains in the back have amazing detail, that glinting armor on the knights, THAT ******* FLAMING BALL OH MY GOD! beautiful piece of art, guys.

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AgeofChivalry Author
AgeofChivalry May 24 2008, 12:49pm replied:

This is ingame mate!

+1 vote   reply to comment
Stylz010 Jun 2 2008, 2:43pm says:


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Christian++ Jul 17 2008, 10:20am says:

Can you shoot fireballs, like that one?

+1 vote     reply to comment
Null-Entity Oct 18 2008, 11:41am says:

How did you get the levels so big ? shrink the player/all items ?

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Phott Nov 8 2008, 3:52am replied:

I think they just made a field, mountains are merely a 3d skybox which gives the effect of a big map. The walls that are a little further away from the playable area might be in the 3d skybox aswell. Dunno though.

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May 22nd, 2008
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