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Comment History
Ph0X Sep 19 2012 says:

1. That's probably the biggest issue, because you need quite a lot of supporters to pass the threshold of getting accepted, and I believe this mod is too niche, and honestly, while 100$ is not much, the thought of that money getting wasted is sad.

2. As long as you're not selling the game, this shouldn't be an issue

3. You can set your game as Free to Play, no need to charge. Although personally I'm a little against F2P games getting on Steam, but that's a personal opinion.

4. There are honestly far worse games on Steam. With tits and gore all over the place. This is a little violent, but nothing too extreme.

0 votes   media: Greenlight
Ph0X May 17 2012 replied:

Have you ever looked at any actual Portal map? Most chambers have a very simple structure, and then have extra decoration so that you don't notice it.

Here's the first result for "Portal 2 chamber":

See, everything is pretty much 128x128chunk, but then there's extra stuff here and there to break the pattern. Even the rooms that have vegetation and rumble all around, if you remove those extra decoration, deep down they are all basic 128x128 chambers mostly.

+1 vote   media: Glass in the middle?
Ph0X May 11 2012 says:

Wait, how did you make a coop map with the editor? Did you make the basic structure, export to VMF and add co-op entities?

+1 vote   media: How about that?
Ph0X Apr 15 2012 says:

Oh dear. I'm sorry but this is horrible. I understand the whole kid theme, but this is just doing too far. My honest recommendation would be to stay as far as you can from strange fonts, specially for text. Go for something simple, clear, elegant, to the point.

+4 votes   media: Fonts Updated
Ph0X Mar 18 2012 says:

You sound like a genuinely great and entertaining guy to hang out with. If you ever seen any sort of help, graphics, testing, opinion, I'd love to help out. Cheers.

+2 votes   media: Inquietude - Update 3-16-2012
Ph0X Dec 3 2011 says:

There's something I never really understood, and you seem pretty good at these stuff, so I'd thought I'd ask you.

In the cascaded shadow map that decides of the quality to use, and other games that select the quality of textures depending on distance. Why do they always have this very abrupt transition? Is it not possible to make the different phases overlap a little bit and smoothly decrease the opacity of one and increase it for the other to avoid that ugly edge you get at the transition point?

+2 votes   media: Source Engine Global Lighting (Day/Night)
Ph0X Nov 26 2011 replied:

It's not so much that it needs to be futuristic. I think the main issue is that it's big, bright and round, which makes it pop out too much and becomes distracting.

Also, there are loads other fonts that are still kid-like but not so round and clowny. Maybe something like kid handwriting?

Here is one I quickly found, but there are loads out there

As for the color, I've never been good at picking though, but the yellow hue really pops out. Maybe go with something completely desaturated, or more towards the cool spectrum like greyblue.

Just a suggestion. You're the artist here, and you clearly have an precise idea for everything, and nothing is there without a reason.

+1 vote   media: Hoverdrone
Ph0X Jul 31 2011 replied:


-2 votes   mod: half-life 2 ivan returns
Ph0X Jul 31 2011 says:

im prufetional 1080p model creat0r and I caan mak u *** HD modelz wif c++.
HIT me up!!! I charg only 5$ per .mdl

0 votes   mod: half-life 2 ivan returns
Ph0X Mar 15 2011 says:

I've played almost every single Half-Life 2 mod out there, and honestly, excluding Dear Esther 2.0 which hasn't come out yet, your mods are probably one of the most visually impressive I've seen. You actually use cinema techniques, camera movements and crazy color filters to make something special I've rarely seen anywhere else

You can't only have fans. As soon as you start becoming popular, you WILL have haters, no matter how good you are. This is how it is, and how it will always be. Get used to it because the more popular you get, the more you will hear from these random haters who just want to bitch for no reason.

+2 votes   news: Anybody cares?
Ph0X Nov 1 2010 says:

I was not happy with the way they treated me, so I stole the couch:

+8 votes   mod: tedium
Ph0X Jun 11 2010 says:

The gameinfo modification doesn't work. I tried it on the day the source update came out, along with couple other fixes. I actually got the game to run, which was still better than nothing, but ep2 didn't mount, which meant that there was errors and missing textures all around the place.

The second edit in that link by Varsity might do it though.

+3 votes   news: Yes, it's broken
Ph0X May 9 2010 says:

I dropped a tear :(

+1 vote   media: Lost Love Trailer
Ph0X Mar 13 2010 replied:

GoldSrc before it.
When it comes to mapping, except some extra entities they are very similar. The file format infrastructure though is quite different, but beta-testers don't really have to worry about those :P

+2 votes   news: A little bit of news
Ph0X Mar 12 2010 says:

Can't wait. If you need beta-testing help, I'd love to help. I have 8 years of experience with breaking sourcemods, so just send a message :)

+3 votes   news: A little bit of news
Ph0X Jan 30 2010 says:

I didn't get it, but oh well, nice to see this mod is progressing :)

+2 votes   news: Chapter 2 will be released on Saturday 13 February, unless you're betatester
Ph0X Jan 1 2010 says:

I was wondering if there was a way of changing the FOV. Since there is a console, I assumed there would be a command for it, if not, I would highly appreciate it because I believe that the current FOV is extremely annoying.

Also, keep finishing my bullets...
Game has ALOT of petential but right now, the engine isn't very user friendly :\

+1 vote   game: Bounce!
Ph0X Sep 25 2009 says:

The fading lines between teh sky and the ocean is my favorite part.
Great work, specially on those cliffs.

0 votes   media: First attempt at a realistic ocean
Ph0X Sep 20 2009 replied:

Haha yes, I had some of the longest shivers I ever had in my life.
I was just getting them one after another, non-stop for like a good 5 minute. I ever somehow had tears in my eyes even if it wasn't sad. This seriously troubled me deep inside.

Only the greatest ones can cause such feelings in someone.

+1 vote   mod: Korsakovia
Ph0X Sep 20 2009 replied:

Well, the copy and paste on the 2 last levels was mind blowing in my opinion, how all the three worlds were colliding and becoming one. To me, this matched very well with the psychological state of the protagonist.

The tilting and the sudden change from hospital to the warehouse to the other places was pretty mind amazing.

But I do admit that there was ALOT of mapping problems (half of the items weren't are the right height, they were floating 5unit over the ground) and the overall texturing was very weak in the bigger places.
Like he said though, this isn't really about the envirement, it's more about the sound and story.

+2 votes   mod: Korsakovia
Ph0X Sep 20 2009 says:

Hehe, lol'd at the persian song in the beggining ;)

+1 vote   mod: Korsakovia
Ph0X Sep 14 2009 replied:

I like zip better though :(
I hate installers.
If someone seriously doesn't know how to install a mod, then he shouldn't even be on this site.

And a well explained readme does it all.

+1 vote   mod: Korsakovia
Ph0X Sep 12 2009 replied:

I fully agree with you.
People often simply look at the screen shot and decide if it's a good mod or not.

Dear esther didn't have such a great look (the new one looks amazing though), but it had a very deep story, amazing atmosphere, amazing music and the narrating was mindblowing. It set you in this mood that kept evolving, and you could really feel the psychological state of the protagonist.

Sadly, alot of people only are interested in zombies and shooting at meaningless stuff.

+1 vote   mod: Korsakovia
Ph0X Aug 28 2009 says:

Sounds very interesting.
I love maps/mods with great design/detail.
Maps that make a good use of the engine.

I'd love to help you beta test and find all the bugs and destroy your maps. You say 5-10minute but it usually takes me 5times more time because I know the engine very well and I love going around screwing with the map and finding all the shortcuts and errors ;)

So if you need someone to destroy and rape your map, count me in :)

+1 vote   mod: Excessive: an approach to game design curriculum
Ph0X Aug 22 2009 says:

Sad how you were running hl2 on pretty much minimum, with no antialiasing or anything.

+1 vote   download: Half-Life 2 Episode Three: FanmadeGameplay
Ph0X Aug 13 2009 says:

the two freeze and unfreeze relays have for output disable "orb" but there is no such entity as "orb"? missnamed?

+1 vote   tutorial: Making Levels for Perfect Stride
Ph0X Aug 13 2009 says:

I found a bug in the prefabs, in the cameras.

Camera #2 and #3 don't have that 0.01 delay so they don't work.
The activate need to be changed from 2.50 to 2.51 and from 5.00 to 5.01

edit: also the default times are not in sync with the music

+1 vote   tutorial: Making Levels for Perfect Stride
Ph0X Aug 13 2009 replied:

I'm still looking for a way to get the textures, did you find it?

+1 vote   tutorial: Making Levels for Perfect Stride
Ph0X Jun 17 2007 says:

Awesome mod, best hl2 coop out there, everything is well thought. can't wait to play the full thing!

100% recommended

+1 vote   mod: Follow Freeman Half Life 2 Coop
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Mar 31 2013
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