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Petrick
Petrick Jul 5 2014, 4:03pm replied:

"However keep in mind that the release was done without warning"

-No, that doesnt happen. "Without warning", yeah right. Mod has 1 active team member, maybe he doesnt know whats going on.

+1 vote     mod: NEOTOKYO┬░
Petrick
Petrick Jun 16 2014, 1:16pm says:

Someone help these guys with english language. But it's great mod overall.

+3 votes     mod: Half-Life:Black Guard
Petrick
Petrick Jan 5 2014, 11:38am replied:

Nope.

+1 vote     member: Petrick
Petrick
Petrick May 28 2013, 4:04pm replied:

Is there something that i dont understand? Svencoop already has HL1, OP4, They Hunger EP1&2, Case Closed, USS Darkstar...

+2 votes     mod: Green Coop
Petrick
Petrick May 18 2013, 3:09am replied:

Yea, we need files, FILES! :D

+2 votes     mod: Half-Life:Black Guard
Petrick
Petrick May 8 2013, 6:01pm says:

This mod was different... But maybe too different for HL2 gamers?

+1 vote     mod: Eternal Silence
Petrick
Petrick Mar 8 2013, 3:55am replied:

V1 was released, but looks like V2 never made it.

+3 votes     mod: Max Freeman
Petrick
Petrick Dec 8 2012, 12:39pm says:

Even with some decent models and "funny" sounds, its still original HL1 storyline with original mapping. And i've played HL1 few too many times. Voice acting isnt bad, just that sound quality is low.

Why no one makes this kind of mods for OP4 or Blue Shift? Why always HL1.

+2 votes     mod: Jamie's Mod
Petrick
Petrick Dec 8 2012, 11:33am says:

Too bad that HL1 multiplayer scene is dead.

+2 votes     article: Extending Half-Life beyond possible: XDM is back!
Petrick
Petrick Dec 8 2012, 4:09am says:

1.0 coming? Very nice.

+2 votes     mod: Kreedz Climbing
Petrick
Petrick Dec 6 2012, 6:56am says:

I would love to give good score for this because i like winter maps. But..
-Maps 1-4. Boxy mapping, same textures and tree models all the time. And no reward for finishing those jumping maps. Even little "ho ho.wav" would be nice..

cl_l5 has potential. For some reason the first thing that came to my mind was that it would be good puzzle-map for Sven Co-op. Not just finding those 5 trees, but adding even more puzzles. That map is so empty also, few houses, trees, cars, but no much else. And i really would love to enter some of those houses.

+1 vote     mod: Christmas-Life
Petrick
Petrick Nov 17 2012, 6:34am says:

Is it just me, but Gamefront does not have Azure files anymore?

+1 vote     mod: Azure Sheep
Petrick
Petrick Oct 25 2012, 3:39pm replied:

Wow.. is there any devs around? Or are they gonna release already dead mod?

+2 votes     mod: NEOTOKYO┬░
Petrick
Petrick May 23 2012, 1:42pm says:

So anyone running server for 1.9 yet?

+1 vote     mod: Frontline Force
Petrick
Petrick May 22 2012, 2:13pm replied:

Ebay?

+1 vote     game: System Shock 2
Petrick
Petrick May 22 2012, 2:09pm replied:

Abandonware? Game from EA? Yeah right..

+2 votes     game: System Shock 2
Petrick
Petrick May 20 2012, 7:03am says:

That was fun. A bit short, but very small download. And maybe im getting rusty, but wasnt the easiest mod.

+3 votes     mod: The Evil Thing
Petrick
Petrick May 16 2012, 8:02am replied:

These "dead" comments are so useless.

+2 votes     mod: Underworld: Bloodline
Petrick
Petrick May 14 2012, 5:00am says:

Overall nice mapping, at least in the first few maps, but gets boring later. I hope that they will change "door puzzles". Some doors are closed, you go to place x and suddenly they are open.

"Protect friendly npc's" sucks when those red doors can kill them..

+5 votes     mod: Half-Life:Black Guard
Petrick
Petrick May 12 2012, 4:13pm says:

Maybe that idea was nice, but lack of any skills? It's just too easy to make moddb page for your own mod...

+1 vote     mod: Source SlaughterHouse
Petrick
Petrick May 12 2012, 1:50pm says:

This mod had short life... BS co-op really needs to be in Svencoop, would be fun.

+4 votes     mod: Blue Shift Coop
Petrick
Petrick May 12 2012, 11:45am says:

Can't go wrong with disco/playhall area..

+1 vote     media: Ingame action
Petrick
Petrick May 12 2012, 11:45am says:

This Arizona map had some nice potential, wonder if it was converted to any other mod.

+1 vote     media: Ingame action
Petrick
Petrick May 12 2012, 11:11am replied:

Most (all?) maps are done by OneSneakyMouse back in the dates. Restroomrats, Ladiesroomrats, Kribrats, Prisonrats etc etc. Looks like that these guys just took his maps and made own mod with very minor changes.

I hope that they give some credits to him in mods readme or somewhere else.

+1 vote     mod: Rats-Mod
Petrick
Petrick Apr 17 2012, 12:50pm replied:

Errr, he should try harder.

0 votes     download: modDB Half-Life Textures .RAR
Petrick
Petrick Jan 29 2012, 1:57pm replied:

What room? The room where you spawn or?

+3 votes     mod: X.E.T.
Petrick
Petrick Jan 29 2012, 12:35pm says:

Geez, remove those passwords. And why .exe? Why not just .rar or .zip file, i dont understand.

For some reason i don't trust files like that.

0 votes     download: Half-Life Beta Recreation
Petrick
Petrick Jan 29 2012, 12:32pm says:

Some good areas, but lots of empty and useless rooms/hallways.

Custom sounds/models, but not made by him.

+2 votes     mod: Moonwalker
Petrick
Petrick Jan 18 2012, 9:24am says:

Maybe im getting rusty, but i think this was difficult mod. Not that im complaining though.

I was hoping to have puzzle or two, now it was just killing, killing and killing. Monotonic gameplay like they say.

+4 votes     mod: Instinct
Petrick
Petrick Jan 12 2012, 3:28am replied:

Hmm.. i've found this ffi_v1.zip package, but it does not include any .bsp files? Anyone knows better or?

+3 votes     mod: Fallback: Fire and Ice
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