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(Avatar original concept by Vashcoon of Devianart)
Game Review on Aug 2nd, 2012
Voice acting was quite average, voice actor of Havok was good. No story on why scientists were captured, quite heavy GDI sacrifices just to get them. Might have missed but did not find a way to zoom when in vehicles. AI runs straight at you and does not take cover making the impossible difficulty quite easy. Would had a longer review if the play-through wasn't just less than 2 hours long.
Engine Review on Jul 16th, 2012 - 1 person agrees 1 person doesn't
You are given anything you need to create the gameplay for your game. Both 2D and 3D. Most features in the Pro version are for creating better visuals. It is possible to do advanced graphical features without Pro version, but then again, the performance might not be as good as Pro counterpart.
Mod Review on Oct 2nd, 2011
The mod includes everything from Freespace one and two. Even the weapons. The only thing that is missing are engine and weapon subsystems, which should be applied to at least large capital ships. Although too many would be hard to manage without an interface upgrade.
There is one bug though which can cause a crash. It seems that it happens when dozens of fighter and bomber units attack a capital ship, all aiming at the center. This causes lag and even higher lag if dozens missiles are also flying towards the center. This lag might be due to pathfinding. I hope it is possible to make fighters attack different positions on a capital ship.
Overall great work!
Game Review on Apr 2nd, 2011
Quite an interesting concept. Though I never played "Prey", I know you sometimes had to switch gravity direction in that game too.
Like I though I needed to use the obelisk to slide me through the hole, but that killed me. :(
Including a slide block puzzle or even a 3d version of it. Also adding suspence and timing puzzles.
It's great, hope it is not the full game. :)