(Avatar original concept by Vashcoon of Devianart)

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Pendrokar
Pendrokar Oct 14 2014, 1:22pm replied:

Once the file structure of Galactic Civilizations III is more stable, I will try to make this mod on it.

+1 vote     mod: Ur-Quan Doctrinal Conflict
Pendrokar
Pendrokar Aug 28 2014, 1:48pm replied:

I see, just wanted to point out "Parsing Expression Grammar" type of parsing. It is kind of like Regular Expressions(Regex), but not as complicated. There are a few free or even open-source libraries for doing such parsing in .NET languages. I am currently using one for my C# game project in Unity.
En.wikipedia.org

+1 vote     game: A Song of Text and Commands
Pendrokar
Pendrokar Aug 27 2014, 3:49pm says:

@ZetaStormGames, what are you using to parse text? A library or trying to do your own parsing?

+1 vote     game: A Song of Text and Commands
Pendrokar
Pendrokar Aug 13 2014, 3:16pm says:

I still admire your focus though.

+1 vote     media: If only development was this fast!
Pendrokar
Pendrokar Aug 6 2014, 12:36pm says:

Since I am the only watcher and developer, I have stopped posting updates. I don't think there ever was any other watchers/subscribers.

+1 vote     mod: Ur-Quan Doctrinal Conflict
Pendrokar
Pendrokar Jul 15 2014, 2:51am says:

Looks great, will undead units have "Excellent morale"? And is it possible to have a "Fears Turn Undead" like a "Fears elephants" for the undead? I guess some mages would have to have a "Turns Undead" tag.

For reference: "Turn Undead" was a spell in Morrowind that made undead flee from battle.

+1 vote     media: Skeleton (using models from Call of Warhammer)
Pendrokar
Pendrokar Jun 23 2014, 11:09am replied:

Fixed, awaiting authorization, you will see *fixed* in the decription for the I hope fully working version.

+2 votes     download: Version 0.5 Alpha
Pendrokar
Pendrokar Jun 23 2014, 10:43am replied:

It's the Slylandro, I set PlanetQuality to -999, which probably doesn't allow the game to set a block to be the Capital city. I'll just set the class to 1 with Custom Planet...

+2 votes     download: Version 0.5 Alpha
Pendrokar
Pendrokar Jun 23 2014, 10:38am says:

Bah should have tested this zip a little more, some minor race crashes the game on start if minor race count is set to 8. Perhaps if you are lucky a setting less than 8 might not crash. For one the Chmmr are not at fault... elimination theory...

+2 votes     download: Version 0.5 Alpha
Pendrokar
Pendrokar Jun 23 2014, 8:19am says:

There is a scenario by the name of "The Ur-Quan Masters", it makes Ur-Quan highest difficulty, at permanent war with each other, while also enabling Ur-Quan Kohr-Ah.

+2 votes     download: Version 0.5 Alpha
Pendrokar
Pendrokar Apr 28 2014, 4:00pm says:

I just hope that the Kickstarter video will provide a basic gameplay elements of the gametype. Thus far we have only see independent features being showed off, but not even a single basic game between Spies and Mercenaries.

Otherwise it is hard to trust that you will deliver your promise, even if the team is formed from such crowdfunding.

+1 vote     article: Announcing our Kickstarter
Pendrokar
Pendrokar Nov 15 2013, 11:24am says:

Hmm Marpeg, mar-peg. Using PEG to parse input?

+2 votes     game: Marpeg
Pendrokar
Pendrokar Nov 12 2013, 2:29pm replied:

Target the Reapers. Target the Reapers! Target everyone, SOMEBODY FIRE!

+2 votes     media: Realistic Reaper Texture
Pendrokar
Pendrokar Sep 2 2013, 10:43am says:

This is gonna be popular.

+3 votes     media: Volt v0.6 gameplay
Pendrokar
Pendrokar Aug 9 2013, 2:42pm says:

So a remake? Did Rage Software's bankruptcy not change the owner of Hostile Waters?

Couldn't play the original, the controls were too old school for me. Hope that changes. Good luck!

+1 vote     game: Hostile Waters
Pendrokar
Pendrokar Jun 22 2013, 12:54pm says:

Pendrokar is casting "Track game" spell "Nostro, Domini, Mastadok, Culpa, Veratu". Pendrokar hears "You are low on mana.". Gonna have something like that again?

Good luck with your project!

+2 votes     game: Elemental World:The Sacrifice
Pendrokar
Pendrokar Nov 1 2012, 4:22pm says:

Laughing seemed more effective.

+1 vote     media: Gameplay
Pendrokar
Pendrokar Sep 16 2012, 7:21am says:

At some point during the game, would a free market economy manifest on the base? If it can, then "Mission failed" should pop up, since the manager failed his duty. :D

+2 votes     game: Mars Base
Pendrokar
Pendrokar Jul 5 2012, 5:36pm says:

This game is an example project given by "Unity Technologies" and since they haven't put this on moddb, they don't want it here. With "Developed By arsh2010" probably we all hope you are not trying to say that this is your own work!

+3 votes     game: Angry Bots
Pendrokar
Pendrokar Mar 19 2012, 4:00pm replied:

I'll be tracking your group then... :)

+1 vote     game: Flatland: Fallen Angle
Pendrokar
Pendrokar Feb 26 2012, 6:43am says:

:(
Why take Flatland concept if you are not taking it from Flatlander's perspective, even if this view consisted of vertical colored lines?

+1 vote     game: Flatland: Fallen Angle
Pendrokar
Pendrokar Dec 26 2011, 7:19am says:

So this only tries to fix flashing? No other changes?

What about lag and occasional crashes caused when too many fighters, bombers and missiles target a single frigate. Is it possible to have them aim at different locations, not just the center of a ship?

AI should stop being so careful with capital ships that are meant for offence and not mainly base building.

That is all. :)

+1 vote     download: FSFC no team color 3.3
Pendrokar
Pendrokar Dec 18 2011, 6:24am says:

Talk about HQ!!!

Love that explosions affect other ships.

+1 vote     media: High Definition Explosions Demonstration
Pendrokar
Pendrokar Dec 4 2011, 4:28pm replied:

around 5

+1 vote     download: Halo Homefront Release Candidate 1.0 Download Link
Pendrokar
Pendrokar Dec 4 2011, 4:26pm replied:

Copy without exclamation mark.

+1 vote     download: Halo Homefront Release Candidate 1.0 Download Link
Pendrokar
Pendrokar Apr 27 2011, 4:52am says:

Now the development of Minecraft will skyrocket!

+3 votes     article: Minecraft's Plan for mods and api
Pendrokar
Pendrokar Apr 20 2011, 2:43am says:

Great! What about Spring? Though it is still not version 1...

+4 votes     article: Desura modding support for Total Annihilation
Pendrokar
Pendrokar Apr 13 2011, 7:54am replied:

There is a retrospective of 2010 at the main site. Focus has been diverted on the engine. Though some, if not most development of the engine will speed up development of Infinity later on.

+1 vote     game: Infinity: The Quest for Earth
Pendrokar
Pendrokar Apr 12 2011, 1:54pm says:

Reminds me of the game Genewars made in 1996 by Bullfrog, but that was an RTS. :)

+5 votes     game: Blendimals
Pendrokar
Pendrokar Apr 3 2011, 9:14am says:

Bug report: I think the fact that you can die by just touching immobile spikes horizontally is a bug.

+3 votes     game: Broken Dimensions
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