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Comment History
ParagonRenegade
ParagonRenegade - - 13 comments @ The Sith Lords Restored Content Mod (TSLRCM)

Much obliged.

If this doesn't work, I'll figure it out on my own and save you some time. Thank you!

Good karma+1 vote
ParagonRenegade
ParagonRenegade - - 13 comments @ The Sith Lords Restored Content Mod (TSLRCM)

First, I appreciate you answering my question :)

Second, I covered all of that. Triple checked the .ini, did some simple commands to check etc. It worked in the default game but not with the mod installed.

Is there nothing you can think of that would cause it to do this?

Good karma+1 vote
ParagonRenegade
ParagonRenegade - - 13 comments @ The Sith Lords Restored Content Mod (TSLRCM)

I've noticed that console commands do not work when the mod is installed, and barring a few vague mentions in other comments I couldn't find an answer. Is it possible to use console commands while also using this?

Good karma+1 vote
ParagonRenegade
ParagonRenegade - - 13 comments @ Star Wars: Interregnum

My thanks :D

Hope you give the Madalorians the Aggressor, Star Viper and Crusader <3

Good karma+1 vote
ParagonRenegade
ParagonRenegade - - 13 comments @ Star Wars: Interregnum

One last thing, I swear.

Do you intend to have the story "resolve", with one side beating the other, perhaps with two alternate endings? Or will you leave it open-ended? I say this because you have done an excellent job fleshing out the lore so far.

I can see the Yuuzhan-Vong, the Zann Consortium and others being in the mod down the road as well, so that could be a factor.

Good karma+1 vote
ParagonRenegade
ParagonRenegade - - 13 comments @ Star Wars: Interregnum

Makes sense. Thanks for answering, and keep up the incredible work!

Good karma+2 votes
ParagonRenegade
ParagonRenegade - - 13 comments @ Star Wars: Interregnum

If I may ask a question;

Why did you set the TEC and the rebel Advent/Vasari as being on the Light Side and the others on the Dark Side?

Good karma+1 vote
ParagonRenegade
ParagonRenegade - - 13 comments @ Enhanced 4X Mod

Glorious mod, but it could really benefit from a scaling alteration like Infinite Space.

Good karma+3 votes
ParagonRenegade
ParagonRenegade - - 13 comments @ Infinite Space

I understand that you are working on a patch for the broken icons in Stellar Phenomena.

I'll gift it to you on Steam, if that's what it takes. My body can't handle this waiting.

Good karma+1 vote
ParagonRenegade
ParagonRenegade - - 13 comments @ Star Wars: Interregnum

Perfectly acceptable; I can understand the frustration with the intermittent update, hopefully 1.82 is the last.

You have to admit though, even with the Executor being 12/19 KM long, it's still dwarfed by a planet. I imagine since it is ~2 times the size of the Ragnarov it will be as long as the diameters of most terrestrial planets in the game :c

Ah, don't mind me, just a minor pet peeve of mine. Keep up the stellar work.

Good karma+1 vote
ParagonRenegade
ParagonRenegade - - 13 comments @ A Timeline of Star Wars: Interregnum, Part 1

Wait... Doesn't Star Wars take place billions of years in the past? and Sins in the future? Time travel?

Good karma+2 votes
ParagonRenegade
ParagonRenegade - - 13 comments @ Star Wars: Interregnum

This mod is looking good!

But I have a question; while you're obviously using the E4X mod as a basis, have you considered adding the scaling mod from Infinite Space? I believe both E4X and IS use a ton of assets from Axeldude, and it is definitely worth asking to use his scaling enhancement.

Just in case you don't know the details, his mod downsizes the ships and structures to make the planets and gravity wells "bigger", which improves immersion in my opinion.

Regardless of the above, this looks to be the best Star Wars mod I've seen in SoaSE :D

Good karma+2 votes
ParagonRenegade
ParagonRenegade - - 13 comments @ Infinite Space

I hope you continue to support this mod! This is easily one the best mods for the game!

Keep up the great work :D

Good karma+2 votes