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Comment History
PanzerJack
PanzerJack - - 4 comments @ Company of Heroes: Eastern Front

I just wanted to stop by and say I really like the new update. I just messed around with a buddy & discovered how easily Wermacht flame pio's can crowd control russian troops. I didn't realize how fragile they were to those guys.

Good karma+1 vote
PanzerJack
PanzerJack - - 4 comments @ Blitzkrieg Mod

Whether you call it lack of strategy or inability to micromanage an entire battlefield, There may be times where I may not be able to watch an AT-Squad, so I will place them in heavy cover such as a building. The problem is that the cars feel as though they can disregard cover and kill instantly. Your pitting two hard counters against each other in those kinds of situations.

Good karma+1 vote
PanzerJack
PanzerJack - - 4 comments @ Blitzkrieg Mod

Regarding the second point, I still feel that although what you may say about the Staghound is true in its ability to kill quickly, I have just experienced a much more difficult time getting rid of the Wermacht armored car. Regardless of their balancing to each other I guess in my own opinion both of their lethality is a bit too high against green cover.
I have experimented with the two faction's snipers and I still believe my point is valid, whether or not the sniper is under direct fire control, the German sharpshooter will fire faster.
Thanks for the response, next time I get on I'll try and find some work arounds to nullify my problems. Keep up the good work ^_^

Good karma+1 vote
PanzerJack
PanzerJack - - 4 comments @ Blitzkrieg Mod

Potential balancing problems I've discovered:
1. When engineers are upgraded with flamethrowers, if one blows up in flames, they all blow up instantly, no matter how close in proximity they are.
2. Wermacht armored cars can kill a rifleman in a building with one shot. I have watched 2 of them eliminate one rifleman squad in a single 3-round burst.
3. Wermacht snipers direct control has a significantly shorter cooldown compared to the American counterpart. It looks ridiculous when I see them fire twice in under a second.
I sincerely hope I am not the only one who has these problems; I really enjoy this mod and continue to enjoy it evolve.

Good karma+1 vote