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Comment History  (0 - 30 of 34)
Oversun
Oversun - - 34 comments @ Edain Mod 4.6 released!

Good afternoon. Thank you, this is a wonderful mod, the Misty Mountains look great and individual. What have you been waiting for so long! I'm happy!

What are your future plans?
Will you make more factions? I really want to see the People of the East in your implementation.
Will you take ideas from the Rings of Power?

Thank you!

Good karma+2 votes
Oversun
Oversun - - 34 comments @ Human Resistance Reborn

Good day. Thanks for the work done, this is a very interesting mod. I would like to see people weaker relative to other factions, but more maneuverable and hidden. The best analogy is GLA from the game Generals. So that People had to ambush and escape.
I think the game engine will not allow you to do this, but it would be interesting to see the opportunity to enter buildings, or mine debris, so that when trying to absorb them, enemy units would receive damage.
I see three ways of human development:
1) Guerrilla units (give invisibility for infantry and open skills for ambush and mining)
2) Shock Troops (unlock heavy military equipment, upgrades and new abilities)
3) Secret troops (aka "Men in Black" specialize in reconnaissance and in the later stages discover advanced weapons based on alien technology)
Thank you, it will be interesting to see what happens next.

Good karma+1 vote
Oversun
Oversun - - 34 comments @ Generals 2: Revolution Project

It looks nice, interesting screenshots. I hope to see release. Will the Global Liberation Army?
And this thought: if all factions - indeed alliances, instead of generals (subfractions) may be to focus on a single country. Which will have some different units. Something resembling a Red Alert.

Good karma+1 vote
Oversun
Oversun - - 34 comments @ The Road to Edain 4.3: Dwarves of the Iron Hills

Great work!
I always wanted to Arnor was a separate faction, but recently I got the idea to do an alternate for each faction, the battle on the cards for the time of Arnor. Maybe someone already suggest to such an idea, but still.
Gondor gets Arnor.
Mordor becomes Angmar.
Isengard is becoming a good faction with people and wizards.
Elves do not change.
If you think you can come up with is interesting.
Thank you. Good luck.

Good karma+3 votes
Oversun
Oversun - - 34 comments @ Edain Demo 4.2 Trailer and Release Date

Thanks for the answer.
I apologize for the obscure points, try to explain:
1) I wish your work to create characters that are in the game is almost there and they do not decide anything. I understand what you do, otherwise the characters will be too much. You can make them difficult to access or does not allow the selection of heroes. Npirmer, dwarves and Gandalf have Beorn. Let there be an opportunity to upgrade and continually hiring only one of them. This will be a full-fledged hero of the second is not. In another battle the player can choose another character. If you develop this idea, we can make the restriction on the usual heroes fraction as giving a choice which one to hire.
2) It is a pity that there is. I think it would be interesting.
3) Okay, let's see what will patches. I proceed from the logic that can not be heavy and uncomfortable siege guns moved with the speed of infantry. People can not (and most other things) to survive the hit of the projectile, the size of more human. And siege weapons have to be poorly protected, that there was a need for them to cover.
4) Yes, that's what I mean. It will be more like the first part, the player will be easier and more convenient to count how many command posts he has and how much he can spend. For example: each castle gives 600 points each camp 400 and оutpost 150. As a result, an outpost of the active players on the map will depend on the limit of its population, and it will not ride up and down constantly for the destruction of farms.
5) Here, I propose to do so: the farm gets an upgrade that player chooses, and at the same time a small bonus to the other parameters.
For example: the first level is the farm's health in 1500, brings 20 resources gives the team 30 points. Improves health, farm and get the second level: the health of 1700 (500 for the improvement, total 2200), 25 resources and 40 team points. Improving gains the resources and get the third level of the farm: Health 2500, 35 (15 for better, for a total of 50) resources and 50 team points.
Simply put, the increase with each level on a fixed percentage (or amount) + the improvement of selected players. Naturally, the farm affect the team points, but if you are not satisfied with the item 4. If the morning then a farm may be some improvements: the first level of health or increase in resources, and the second health and growth of the resources or the ability to shoot.

I hope written clearly.
Thank you for attention!

Good karma+1 vote
Oversun
Oversun - - 34 comments @ Edain Demo 4.2 Trailer and Release Date

Great news!
I have a few suggestions that will make the game better, in my opinion:
1) As little as possible recruiting heroes. Let Gandalf and Beorn are hired after studying passive ability in the book of spells. A Schelob hired barracks Kirit Angola, after studying the relevant skills.
2) For sub-fractions of Mordor (and possibly others) to make full castles and camps. This will give a greater sense of subfractions. Dol Amroth, Lake City and Dunlandskie camp completely satisfied. Castle example Cirith Ungol can have walls. Think it's fun gameplay variety, increase air locks and subfractions. Do you already have some buildings and units for them, so the work should not be much.
3) Reduce the rate of movement of siege weapons and increase the damage of catapults. At Rams throw speed. Also, it is necessary to lower their armor in battle bizhnem.
4) Change the system limit the population. Let him raise castles and camps. You do not have to make massive building farms.
5) In the current farm pumping a little change, even if they get a bonus to all parameters with each level, and enhanced bonus, which the player chooses.

This basic idea, I hope you will be interested.
Thank you for your hard work and great events!

Good karma+1 vote
Oversun
Oversun - - 34 comments @ Lothlorien Outpost

Great news!
I have a few suggestions that will make the game better, in my opinion:
1) As little as possible recruiting heroes. Let Gandalf and Beorn are hired after studying passive ability in the book of spells. A Schelob hired barracks Kirit Angola, after studying the relevant skills.
2) For sub-fractions of Mordor (and possibly others) to make full castles and camps. This will give a greater sense of subfractions. Dol Amroth, Lake City and Dunlandskie camp completely satisfied. Castle example Cirith Ungol can have walls. Think it's fun gameplay variety, increase air locks and subfractions. Do you already have some buildings and units for them, so the work should not be much.
3) Reduce the rate of movement of siege weapons and increase the damage of catapults. At Rams throw speed. Also, it is necessary to lower their armor in battle bizhnem.
4) Change the system limit the population. Let him raise castles and camps. You do not have to make massive building farms.
5) In the current farm pumping a little change, even if they get a bonus to all parameters with each level, and enhanced bonus, which the player chooses.

This basic idea, I hope you will be interested.
Thank you for your hard work and great events!

Good karma+1 vote
Oversun
Oversun - - 34 comments @ Edain Mod Demo 4.1.2 released

Hello, thanks for the news! Please tell me, often the units pass through walls, jump on them and go through the gate. Is there a way to fix it? It spoils the impression such a trifle. Thanks!

Good karma+1 vote
Oversun
Oversun - - 34 comments @ The Road to Edain Patch 4.1 - Khazâd ai-mênu

Arkenston can be used to gnomes as improving the castle, after the capture of the ring. Provides additional resources, it lowers the cost of troops or okryvat new troops.

Good karma+2 votes
Oversun
Oversun - - 34 comments @ The Road to Edain Patch 4.1 - Khazâd ai-mênu

Wonderful. I will wait.
I was disappointed with a few small things in fashion:
1) subfractions (Minas Morgul, Dol Guldur, Cirith Ungol) should be done not only make, but also the whole city in its own style. Let the difference is only visual, can later be modified.
2) The balance of the riders / spearmen / swordsmen in my opinion, too, is suffering. Too low damage from spearmen against cavalry. Riders, breaking through the enemy ranks, causing the low damage. It would be necessary to rebalance.

After the expulsion of Théoden one of the units, I went to monitor the distortion arising from the characters and banners out of the barracks. Maybe just a coincidence.

Thank you for attention. Good luck!

Good karma+2 votes
Oversun
Oversun - - 34 comments @ Edain 4.0 Preview Livestream Now On Youtube

Great! Noticed that you have had all the characters in the main building. Good decision. I would like to see the other factions, especially the Goblin. If Mordor will be too strong, and the balance has not yet had time to let him play against two players)
I look forward to the release. Good Luck!

Good karma+3 votes
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Lothlorien, Part 2

Excellent! You do not think the division into sub-factions Lorien / Mirkwood as well as the dwarves?
PS: I admire your work. Can not wait to try it in the game. The new models are great. Tell me whether the game will require more resources (RAM, CPU, video card) from the computer?
Thank you for your attention.

Good karma+1 vote
Oversun
Oversun - - 34 comments @ Rise of the Reds

Ever. Where I served as a barracks were white. There were buildings of red, yellow and white bricks. No black building in the army, I have not seen.

Good karma+1 vote
Oversun
Oversun - - 34 comments @ Rise of the Reds

If someone liked the texture, here's the link:
Fayloobmennik.net

Good karma0 votes
Oversun
Oversun - - 34 comments @ Rise of the Reds

Yes, I have seen. But the new building again too gloomy and dark. You have good, high quality textures, and because of this their dullness can not be seen. Let the brick is orange (yellow or red), let the concrete will be gray, metal is dark gray. More vivid textures, better give the material of construction of the building. Thank you.

Good karma0 votes
Oversun
Oversun - - 34 comments @ Rise of the Reds

Good day, my friends! I continue to enjoy your mod. Here are just confused me Russian building. Too dark. Increased saturation seh textures of buildings and that's what happened. (8 MB)
Pictureshack.ru

In my opinion, a good idea. I would like to hear your opinion. Thank you!

Good karma+1 vote
Oversun
Oversun - - 34 comments @ Rise of the Reds

Thank you. I agree that the voice acting is difficult. But in English you get gorgeous! Keep up the good work! Patience and good luck to you!

Good karma+1 vote
Oversun
Oversun - - 34 comments @ Rise of the Reds

PS: Please make the texture a little lighter Russian buildings. It's too grim turned you Russia. Thank you!

Good karma+1 vote
Oversun
Oversun - - 34 comments @ Rise of the Reds

Hello, my friends! Thanks for a great job, a great mod and looking forward to the release of version 2.0, but you have a small inaccuracy. Incorrect name of a Russian general, Alexander. There is no such names. If it is too late, or not hard, change it to Alexandrov. This surname is quite possible and would be right. Thanks in advance!

Good karma+1 vote
Oversun
Oversun - - 34 comments @ In the Wake of Gods 3.58f

Miraculously, we will wait for version 3.9. The main thing that did not replace the appearance of creatures and castles. And if you replace, let it be a script that allows you to return them to look. I've seen some fashion in which I was kind of creature. And it looks terrible. Just because of that, I stopped playing in Heroes. If changing the look, then make it look harmonious. I do not want that to one of my favorite mods died on Which stupid reason. Thank you.

Good karma+1 vote
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Mordor, Part 2

This is great!

The question arose: if a Necromancer give a ring, is there any sense of the ability to "Gorthaur"? Or let it act on the revived Sauron, too, making it even stronger.

And suggestion: make the possibility of hiring a third level Grondin siege workshop after learning ability "Grondin" (which will now be passive). Of course, in the singular. In version 3.8.1 there was a bug: Grondin was called only to the siege workshop which was called for the first time. If it is destroyed, Grondin already it was impossible to call. The method which I suggested, would eliminate this bug will be technically easier and more convenient for the player.

Thank you!

Good karma+1 vote
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Mordor, Part 1

Keep. I believe that improving cities - one of the few good innovations second BFME. It will be very sad if it is no more.

Good karma0 votes
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Mordor, Part 1

Thanks for the wonderful news. Loved the farm slaves. Great idea. Easterlings afraid that will be part of Mordor, but you seem quite removed them. So they will be a separate faction?

Good karma+1 vote
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Lake-town

And pumping buildings I loved RJ in fashion, where you can buy an improvement, or wait when the buildings to improve themselves.

Good karma+1 vote
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Lake-town

Sketched improve foundations. Hopefully, it will be appreciated.
S1.ipicture.ru
In a campaign to force more than four abilities. Is it realistic to do the same on all maps? Here is a link to an example:
Gamereplays.org

Good karma+2 votes
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Lake-town

It would also be cool to do that would be too defensive building raised level.

Good karma+1 vote
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Lake-town

Good day, my favorite fashion creators. As always, impressed with your ideas, but I am afraid that the lake city take up much space on the map. Would not that be the way? Maybe better to make it a regular camp?

Also remembered fragment from the first film " The Hobbit ", where dwarf smithy that it raises, and this hit two huge hammer on. You can do this in Gnomish forge.

Still want to clarify whether the upgrade of locks, as a simple BFME 2 ? If yes , then we can make an improvement, expanding locking ( camp) adding a few building foundations (eg outside the walls ) .

It would be great to increase the amount of force abilities, as in the campaign (if I'm not mistaken , one additional for each level) too quickly they studied, and diversity can not hurt. Of course, if possible, in any fashion I had ever seen.

Many ideas. Thank you for your attention.

Good karma+1 vote
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Of Trolls and Army Commanders

Good day, dear.
Do I understand correctly that the trolls will be the heroes of the faction "Misty Mountains" for subfractions "Goblins"?
Not express in words how delighted and admiration I'm waiting for the 4.0 version of your mod. I understand that this work is not easy (especially since it's just a hobby), but I have a question about the new factions. In your plans include faction Mirkwood, Rune, Harad and Dale? Maybe not in version 4.0? Thanks for everything.

Good karma+1 vote
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Durin's Folk

It is with the help of Google Translate I translated your text. But unfortunately your phrase could not understand, even with his help, perhaps because of the punctuation.
Sorry that my comment ignored Edain fashion creators. Want to hear their response.

Good karma+1 vote
Oversun
Oversun - - 34 comments @ The Road to Edain 4.0: Durin's Folk

Good afternoon.
Dwarven Castle you will be too dark, cold and gray . Waiting for your mod version 4.0 installed first part BFME and found some interesting mods. One of them : The Dwarf Halls adds gnomes. Their strength is not only different from the standard form of fractions , but looks colorful. On the floor, carpets, lights and a lighter stone. He remembered a standard card " Erebor " , which was attended such interior details.
Tell me, is something like you ? Maybe in the process of studies in the main fortress , will change its appearance ? Or will it be the same ? Then, though , lay carpets , dwarves froze himself heel .

Good karma+1 vote