Hi, I'm Nathan. I am a studying games developer since about December 2005. I have always had a passion for games, I have always played games, and have always dreamt of creating my own games one day and so now I am working towards that dream. Currently I work alone, and am studying just about all aspects of games development. I plan to keep working alone as long as possible until I am financially secure enough that I can start up a large studio and hire other team members to work on higher quality AAA titles. I am currently working towards creating a mod for the Cryengine which I won't disclose any details for just yet(Details to come when the mod is finished or near finished). The images on my profile may hint at what this project may be about however ;) And I really don't know what else to say without rambling.
As the title says, this is my first Zbrush human sculpt.
The base mesh was first made inside of Maya using references from 3d.sk, I then exported the model as .obj, then imported to Zbrush.
Despite my lack of knowledge in using Zbrush, and Despite my lack of knowledge of muscles etc on the human body, I doodled away in Zbrush and ended up with this SO FAR (this mesh took maybe 5 hours of buggering around, which I am happy with considering the lack of knowledge).
I'm going to stop this model now and study more on Zbrush and the Human Anatomy to improve my skills in human sculpting inside of Zbrush.