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Comment History  (0 - 30 of 91)
OpposingFarce
OpposingFarce Aug 21 2014, 2:44am says:

I got the particle fx such as smoke, missile trails, explosions etc to work but the environmental textures dont seem to work.

+1 vote     mod: Supreme BattleFeel
OpposingFarce
OpposingFarce Aug 20 2014, 11:28pm replied:

Got it to work by reverting to 3.2 version. Unfortunately I can't complete the second mission as the waves of T2 tanks are too much before I can even build a second factory or a 3rd extractor.

+1 vote     mod: Forged Alliance Enhanced Campaign AI
OpposingFarce
OpposingFarce Aug 20 2014, 11:09pm says:

Every time I go to start a mission my commander wont spawn. I replaced all the appropriate files when installing.

+1 vote     mod: Forged Alliance Enhanced Campaign AI
OpposingFarce
OpposingFarce Aug 20 2014, 8:13pm says:

I just wanted to say I absolutely love what you have. I can't wait for the orbital factories and hope they are released soon. I also wish there was a way to repair the ships.

+3 votes     mod: Orbital Wars : Reborn
OpposingFarce
OpposingFarce Jun 25 2014, 11:40am says:

Can you release the Grim Age content as an OSP?

+3 votes     mod: Warsword Conquest
OpposingFarce
OpposingFarce Jun 25 2014, 11:38am says:

Please release the content as an OSP. Share with everyone, not just Warsword.

+4 votes     media: NEWS
OpposingFarce
OpposingFarce Jun 25 2014, 11:32am replied:

That article is really, really poor and the vine teaser, featuring barbed wire and a spinning record, almost certainly refers to the next fallout game. FYI, we had to wait 5 years for Skyrim because the dev team alternatively works on a fallout title and then an ES title now.

+1 vote     mod: Wyrmstooth
OpposingFarce
OpposingFarce Jun 19 2014, 1:48am says:

Very happy you didn't make them full size. After a while it would just get tedious. This size seems larger than a castle, which is nice, but shouldn't be silly. Great job!

+25 votes     media: Star Fort
OpposingFarce
OpposingFarce May 1 2014, 11:27am says:

Just started following this mod. Will 1.2 be ready by June? That was when the last version was released.

Also, regarding gameplay, is the pace similar to vanilla?

-2 votes     mod: Republic at War
OpposingFarce
OpposingFarce Apr 10 2014, 12:23pm says:

Man, I've always wanted a Mount and Blade that had musket warfare. Like, no frills, no 'historical' issues, just plain old calradia advanced in years so we can have line warfare.

So glad you guys are back.

+3 votes     article: We're Back!
OpposingFarce
OpposingFarce Feb 6 2014, 11:01am replied:

That's great news! Really appreciate your candid response.

Amazing work, keep it up.

+1 vote     mod: GRIM AGE - Skirmish
OpposingFarce
OpposingFarce Feb 5 2014, 2:00pm says:

I'm confused, are the constant screenshot uploads signifying progress being made (IE, scripting what you can at the moment), or is just to remind people the mod is alive while you look for a scripter?

Have you considered releasing armor/weapons as an OSP?

+1 vote     mod: GRIM AGE - Skirmish
OpposingFarce
OpposingFarce Jan 13 2014, 4:47pm says:

Great to see work has restarted. Excellent material already showing up. Can't wait for skirmish!

+2 votes     mod: GRIM AGE - Skirmish
OpposingFarce
OpposingFarce Jan 13 2014, 4:45pm says:

One suggestion I have is to review the available items. I feel there are a lot of redundant items. The item bloat doesn't add much to the game.

+1 vote     mod: MISERY
OpposingFarce
OpposingFarce Dec 29 2013, 1:56am replied:

Funny thing, if you're in the AF and call it a thunderbolt people (anyone who works with the aircraft like pilots/crew/intel) might think you're a nerd. In conversation it's warthog, hog, or A-10 if you're fancy. Of course not everyone cares that much. It's like calling a weapon magazine a clip. Drives some people crazy.

+2 votes     media: Even more new Screenshots
OpposingFarce
OpposingFarce Nov 22 2013, 11:41am says:

Pumping out updates, everything looks amazing. Great stuff. Pretty hype for next release, even if it was a visual upgrade only release.

+3 votes     article: Rise of the Reds Update: Beasts of Steel
OpposingFarce
OpposingFarce Oct 2 2013, 5:44pm says:

From the title I thought this was going to be an update with the new russian models and nothing else (which I was 110% ok with)!

+7 votes     download: Russifier *V2.3*
OpposingFarce
OpposingFarce Sep 19 2013, 9:51am replied:

It's probably an 'updated' version of the yamato.

+2 votes     media: Work in progress
OpposingFarce
OpposingFarce Aug 23 2013, 7:21pm says:

Yesssss Troll 2 quote.

Excellent stuff though. I love seeing the creative process.

+4 votes     article: [Fallout: Project Brazil] Quest Design Updates
OpposingFarce
OpposingFarce Aug 20 2013, 5:50pm says:

I don't have Napolean Total War. :(

* Checks Steam *

Napolean Total War is 75% off (making it 3.74) until 8.26.

Steam literally just read my mind.

+2 votes     mod: The Great War
OpposingFarce
OpposingFarce Aug 20 2013, 4:04pm says:

Does the Russian blackout node work against AI? It says it blocks the use of general powers and superweapons but the AI continues to use both right next to my towers, well within the green radius.

+2 votes     mod: Rise of the Reds
OpposingFarce
OpposingFarce Aug 19 2013, 7:47pm replied:

Oh I know. I was just attempting to reinstate the old challenge mode and run through it with the vanilla ROTR factions.

+1 vote     mod: Rise of the Reds
OpposingFarce
OpposingFarce Aug 19 2013, 12:21pm says:

I was able to load generals challenge menu, and can see the only two available generals are the ECA and Russia, unfortunately when they load they load to black screens.

-1 votes     mod: Rise of the Reds
OpposingFarce
OpposingFarce Aug 19 2013, 12:13am says:

If I wanted to play the current ECA and Russian factions in general challenge how difficult would that be to mod? I figure there is a 'switch' somewhere to turn on general mode and to add generals.

-4 votes     mod: Rise of the Reds
OpposingFarce
OpposingFarce Aug 16 2013, 10:14pm says:

I just wanted to say No PopCap is a beautiful thing and thank you for making it an option.

+2 votes     mod: Company of Heroes: Eastern Front
OpposingFarce
OpposingFarce Aug 3 2013, 8:22pm replied:

Yes but it is super not fun when the AI spams them. The only consistent counter beyond air strikes are paladins.

Even the mobile mortars the US gets don't have the range of the chinese one.

+1 vote     mod: Company of Heroes: Modern Combat
OpposingFarce
OpposingFarce Aug 3 2013, 11:43am says:

Why is the chinese mortar so much farther ranged than anything in the US arsenal? It's really frustrating when the AI spams them.

+1 vote     mod: Company of Heroes: Modern Combat
OpposingFarce
OpposingFarce Aug 1 2013, 12:32am says:

I want to like this mod, but it suffers from severe item bloat and questionable balance. Items =/= realism.

At first, I really liked the idea of repair kits. "Oh, I open my repair kit, which surely isn't disposable after one use. But I see I get a bonus for using it in conjunction with disposable items like oil and lube and stuff! How neat and intuitive!" LOL nope it's all one use.

+1 vote     mod: MISERY
OpposingFarce
OpposingFarce Aug 1 2013, 12:24am replied:

Yes, a thousand times this. Not only is an abundance of frankly redundant items, but the micromanagement goes far beyond realism and ends up a chore.

+1 vote     mod: MISERY
OpposingFarce
OpposingFarce Jul 31 2013, 12:19pm replied:

Nvm, figured out it. Unfortunately I do have the issue as others where I blind myself.

+1 vote     mod: MISERY
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