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I got the particle fx such as smoke, missile trails, explosions etc to work but the environmental textures dont seem to work.
Got it to work by reverting to 3.2 version. Unfortunately I can't complete the second mission as the waves of T2 tanks are too much before I can even build a second factory or a 3rd extractor.
Every time I go to start a mission my commander wont spawn. I replaced all the appropriate files when installing.
I just wanted to say I absolutely love what you have. I can't wait for the orbital factories and hope they are released soon. I also wish there was a way to repair the ships.
Can you release the Grim Age content as an OSP?
Please release the content as an OSP. Share with everyone, not just Warsword.
That article is really, really poor and the vine teaser, featuring barbed wire and a spinning record, almost certainly refers to the next fallout game. FYI, we had to wait 5 years for Skyrim because the dev team alternatively works on a fallout title and then an ES title now.
Very happy you didn't make them full size. After a while it would just get tedious. This size seems larger than a castle, which is nice, but shouldn't be silly. Great job!
Just started following this mod. Will 1.2 be ready by June? That was when the last version was released.
Also, regarding gameplay, is the pace similar to vanilla?
Man, I've always wanted a Mount and Blade that had musket warfare. Like, no frills, no 'historical' issues, just plain old calradia advanced in years so we can have line warfare.
So glad you guys are back.
That's great news! Really appreciate your candid response.
Amazing work, keep it up.
I'm confused, are the constant screenshot uploads signifying progress being made (IE, scripting what you can at the moment), or is just to remind people the mod is alive while you look for a scripter?
Have you considered releasing armor/weapons as an OSP?
Great to see work has restarted. Excellent material already showing up. Can't wait for skirmish!
One suggestion I have is to review the available items. I feel there are a lot of redundant items. The item bloat doesn't add much to the game.
Funny thing, if you're in the AF and call it a thunderbolt people (anyone who works with the aircraft like pilots/crew/intel) might think you're a nerd. In conversation it's warthog, hog, or A-10 if you're fancy. Of course not everyone cares that much. It's like calling a weapon magazine a clip. Drives some people crazy.
Pumping out updates, everything looks amazing. Great stuff. Pretty hype for next release, even if it was a visual upgrade only release.
From the title I thought this was going to be an update with the new russian models and nothing else (which I was 110% ok with)!
It's probably an 'updated' version of the yamato.
Yesssss Troll 2 quote.
Excellent stuff though. I love seeing the creative process.
I don't have Napolean Total War. :(
* Checks Steam *
Napolean Total War is 75% off (making it 3.74) until 8.26.
Steam literally just read my mind.
Does the Russian blackout node work against AI? It says it blocks the use of general powers and superweapons but the AI continues to use both right next to my towers, well within the green radius.
Oh I know. I was just attempting to reinstate the old challenge mode and run through it with the vanilla ROTR factions.
I was able to load generals challenge menu, and can see the only two available generals are the ECA and Russia, unfortunately when they load they load to black screens.
If I wanted to play the current ECA and Russian factions in general challenge how difficult would that be to mod? I figure there is a 'switch' somewhere to turn on general mode and to add generals.
I just wanted to say No PopCap is a beautiful thing and thank you for making it an option.
Yes but it is super not fun when the AI spams them. The only consistent counter beyond air strikes are paladins.
Even the mobile mortars the US gets don't have the range of the chinese one.
Why is the chinese mortar so much farther ranged than anything in the US arsenal? It's really frustrating when the AI spams them.
I want to like this mod, but it suffers from severe item bloat and questionable balance. Items =/= realism.
At first, I really liked the idea of repair kits. "Oh, I open my repair kit, which surely isn't disposable after one use. But I see I get a bonus for using it in conjunction with disposable items like oil and lube and stuff! How neat and intuitive!" LOL nope it's all one use.
Yes, a thousand times this. Not only is an abundance of frankly redundant items, but the micromanagement goes far beyond realism and ends up a chore.
Nvm, figured out it. Unfortunately I do have the issue as others where I blind myself.