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OpposingFarce
OpposingFarce Apr 10 2014, 12:23pm says:

Man, I've always wanted a Mount and Blade that had musket warfare. Like, no frills, no 'historical' issues, just plain old calradia advanced in years so we can have line warfare.

So glad you guys are back.

+3 votes     article: We're Back!
OpposingFarce
OpposingFarce Feb 6 2014, 11:01am replied:

That's great news! Really appreciate your candid response.

Amazing work, keep it up.

+1 vote     mod: GRIM AGE - Skirmish
OpposingFarce
OpposingFarce Feb 5 2014, 2:00pm says:

I'm confused, are the constant screenshot uploads signifying progress being made (IE, scripting what you can at the moment), or is just to remind people the mod is alive while you look for a scripter?

Have you considered releasing armor/weapons as an OSP?

+1 vote     mod: GRIM AGE - Skirmish
OpposingFarce
OpposingFarce Jan 13 2014, 4:47pm says:

Great to see work has restarted. Excellent material already showing up. Can't wait for skirmish!

+2 votes     mod: GRIM AGE - Skirmish
OpposingFarce
OpposingFarce Jan 13 2014, 4:45pm says:

One suggestion I have is to review the available items. I feel there are a lot of redundant items. The item bloat doesn't add much to the game.

+1 vote     mod: MISERY
OpposingFarce
OpposingFarce Dec 29 2013, 1:56am replied:

Funny thing, if you're in the AF and call it a thunderbolt people (anyone who works with the aircraft like pilots/crew/intel) might think you're a nerd. In conversation it's warthog, hog, or A-10 if you're fancy. Of course not everyone cares that much. It's like calling a weapon magazine a clip. Drives some people crazy.

+2 votes     media: Even more new Screenshots
OpposingFarce
OpposingFarce Nov 22 2013, 11:41am says:

Pumping out updates, everything looks amazing. Great stuff. Pretty hype for next release, even if it was a visual upgrade only release.

+3 votes     article: Rise of the Reds Update: Beasts of Steel
OpposingFarce
OpposingFarce Oct 2 2013, 5:44pm says:

From the title I thought this was going to be an update with the new russian models and nothing else (which I was 110% ok with)!

+6 votes     download: Russifier *V2.3*
OpposingFarce
OpposingFarce Sep 19 2013, 9:51am replied:

It's probably an 'updated' version of the yamato.

+2 votes     media: Work in progress
OpposingFarce
OpposingFarce Aug 23 2013, 7:21pm says:

Yesssss Troll 2 quote.

Excellent stuff though. I love seeing the creative process.

+4 votes     article: [Fallout: Project Brazil] Quest Design Updates
OpposingFarce
OpposingFarce Aug 20 2013, 5:50pm says:

I don't have Napolean Total War. :(

* Checks Steam *

Napolean Total War is 75% off (making it 3.74) until 8.26.

Steam literally just read my mind.

+2 votes     mod: The Great War
OpposingFarce
OpposingFarce Aug 20 2013, 4:04pm says:

Does the Russian blackout node work against AI? It says it blocks the use of general powers and superweapons but the AI continues to use both right next to my towers, well within the green radius.

+2 votes     mod: Rise of the Reds
OpposingFarce
OpposingFarce Aug 19 2013, 7:47pm replied:

Oh I know. I was just attempting to reinstate the old challenge mode and run through it with the vanilla ROTR factions.

+1 vote     mod: Rise of the Reds
OpposingFarce
OpposingFarce Aug 19 2013, 12:21pm says:

I was able to load generals challenge menu, and can see the only two available generals are the ECA and Russia, unfortunately when they load they load to black screens.

-1 votes     mod: Rise of the Reds
OpposingFarce
OpposingFarce Aug 19 2013, 12:13am says:

If I wanted to play the current ECA and Russian factions in general challenge how difficult would that be to mod? I figure there is a 'switch' somewhere to turn on general mode and to add generals.

-4 votes     mod: Rise of the Reds
OpposingFarce
OpposingFarce Aug 16 2013, 10:14pm says:

I just wanted to say No PopCap is a beautiful thing and thank you for making it an option.

+2 votes     mod: Company of Heroes: Eastern Front
OpposingFarce
OpposingFarce Aug 3 2013, 8:22pm replied:

Yes but it is super not fun when the AI spams them. The only consistent counter beyond air strikes are paladins.

Even the mobile mortars the US gets don't have the range of the chinese one.

+1 vote     mod: Company of Heroes: Modern Combat
OpposingFarce
OpposingFarce Aug 3 2013, 11:43am says:

Why is the chinese mortar so much farther ranged than anything in the US arsenal? It's really frustrating when the AI spams them.

+1 vote     mod: Company of Heroes: Modern Combat
OpposingFarce
OpposingFarce Aug 1 2013, 12:32am says:

I want to like this mod, but it suffers from severe item bloat and questionable balance. Items =/= realism.

At first, I really liked the idea of repair kits. "Oh, I open my repair kit, which surely isn't disposable after one use. But I see I get a bonus for using it in conjunction with disposable items like oil and lube and stuff! How neat and intuitive!" LOL nope it's all one use.

+1 vote     mod: MISERY
OpposingFarce
OpposingFarce Aug 1 2013, 12:24am replied:

Yes, a thousand times this. Not only is an abundance of frankly redundant items, but the micromanagement goes far beyond realism and ends up a chore.

+1 vote     mod: MISERY
OpposingFarce
OpposingFarce Jul 31 2013, 12:19pm replied:

Nvm, figured out it. Unfortunately I do have the issue as others where I blind myself.

+1 vote     mod: MISERY
OpposingFarce
OpposingFarce Jul 31 2013, 12:10pm replied:

Same, press the L key and it turns off instantly.

+1 vote     mod: MISERY
OpposingFarce
OpposingFarce Jul 27 2013, 11:43pm replied:

They were aiming for a release this summer but Furok has (according to forums?) been busy with real life stuff so guarantee.

+1 vote     article: GRIM AGE - THE TEAM
OpposingFarce
OpposingFarce Jul 22 2013, 6:56pm says:

Time spent on the RMC would be better spent on the Ostheer (and SU). They're fun but not quite there yet.

+3 votes     article: The Royal Marines Commando issue
OpposingFarce
OpposingFarce Jul 10 2013, 7:14pm says:

So I feel like I should be able to upgrade my concrete bunkers to have AA guns but even with the fortification doctrines it never works. Which might be a feature, but it kinda makes the 'fortification' doctrine average. You only get one extra fortification building.

What Im trying to say is that the fortification doctrine doesn't seem that great as one of the other doctrines gets artillery too.

Also when will we get the Stormtiger?

+1 vote     mod: Company of Heroes: Eastern Front
OpposingFarce
OpposingFarce Jul 8 2013, 10:24am says:

Just loaded this up on my clean install of SupCom2.

Crashes 1v1 Corva Chasm UEFvsAeon five minutes into game around the same time. No action I took set it off as far as I can tell.

+2 votes     download: UnitPort Alpha v0.2.1.1
OpposingFarce
OpposingFarce Jun 28 2013, 9:10pm says:

Is the lannister armor in game yet?

+3 votes     mod: A Clash of Kings (Game of Thrones)
OpposingFarce
OpposingFarce Jun 13 2013, 12:52pm says:

New animations for muskets yet?

+1 vote     download: Mount and Empire v1.4 Beta
OpposingFarce
OpposingFarce Jun 5 2013, 4:46pm says:

How difficult would it be to reactivate the Generals Challenge and just play it with the basic EU or Russian faction? I don't need Russian or EU generals.

+1 vote     mod: Rise of the Reds
OpposingFarce
OpposingFarce May 24 2013, 4:34pm says:

Will new animations be in 1.4? For muskets?

+1 vote     mod: Mount and Empire Era mod[WB,SP]
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