Description

The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs... A complete remake of Empire at War: Forces of Corruption, including new units, effects, audio, maps, shaders... You name it, it's been remade. New mechanics make for more immersive play and the totally new Mandalorian faction replaces the Zann Consortium in this mostly lore-friendly unofficial expansion mod.

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Rise of the Mandalorians: Definitive Edition
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the_Farseer Author
the_Farseer - - 6,407 comments

Thank you for the years of support, for the endless patience, for the constant feedback (the good and the bad), for voting enough that RotM placed in the top 10 in last year's Mod of the Year, for playing and enjoying my labor of love. With galactic conquest now released, Rise of the Mandalorians comes to a close. The project, in this Definitive form, is now complete.

Thank you all.

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silver_wolf_aran
silver_wolf_aran - - 63 comments

This is the way

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the_Farseer Author
the_Farseer - - 6,407 comments

This is the way.

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MiWadiAddiction
MiWadiAddiction - - 718 comments

Actually, you made a left when you should have made a right. That was in fact, the wrong way.

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Crisis_cz
Crisis_cz - - 5 comments

Emperor Protects!!

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Guest
Guest - - 690,445 comments

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Matt799
Matt799 - - 9 comments

Are you going to update your halo mod or work on it?

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Zombietrooper
Zombietrooper - - 199 comments

Holy halo music plays as this gift is bestowed on us

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DarthSolous
DarthSolous - - 528 comments

Thank you for your hard work and dedication seeing this through to completion. I can't wait to try it out.

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epictrooper
epictrooper - - 36 comments

I am so happy and proud to have seen this project evolve from start to finish, you truly are one of the best modders in my opinion, the_Farseer.

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the_Farseer Author
the_Farseer - - 6,407 comments

To those who use the Steam version of the mod, your Workshop subscription should update automatically to this latest version. I chose not to release the final version of the mod as a standalone. Easier to just update the Skirmish Beta so everyone gets the full version automatically. Enjoy!

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Commissar_Delta
Commissar_Delta - - 5,828 comments

Oya!!! Holy crap this is awesome! I'm sad I won't be able to play it until monday

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george76
george76 - - 1,283 comments

Wow! was not expecting this so soon!

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xInfinite
xInfinite - - 30 comments

This is the way! :D

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nuruddinshah52
nuruddinshah52 - - 469 comments

(REPUBLIC COMMANDO SOUNDTRACK INTENSIFY)

VODE AN!!!

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Mengu
Mengu - - 1,144 comments

Can't believe the day is finally here, after so many years. Thanks for your dedication and hard work; now if you'll excuse me there's a galaxy that needs imperializing.

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Airaviper
Airaviper - - 563 comments

Hey Farseer. I tried the Galactic Conquest as the New Republic and a lot of their units don't seem to be buildable

So far I count the CD-10 Destroyer, All of their corvettes, and the T-47 Airspeeder

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the_Farseer Author
the_Farseer - - 6,407 comments

Ill check it out. The cd10 should be buildable on any planet that builds capitals. The others, im not sure on.

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Packy21
Packy21 - - 1,706 comments

Man i remember being 15 like 6 years back and thinking "man 4 YEARS and still no new version it has to come soon right?!"

Great job far. Will always love you. Please cpntinue to upload some screens here and there so i can goof around in the comments.

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Blue_Fyre
Blue_Fyre - - 713 comments

every journey has an end, but not all journeys end this awesome.

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Renxar
Renxar - - 9 comments

I have problem to build Victory and ISD. How can I find a solution?

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the_Farseer Author
the_Farseer - - 6,407 comments

Its a bug. Im addressing it. The moddb release will get one, comprehensive bug patch when all major bugs are identified and fixed. For hotfixes, pleass use the steam version.

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Renxar
Renxar - - 9 comments

Thank you.

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Guest
Guest - - 690,445 comments

Love the mod, amazing work :)
But I cant load saves am I doing something wrong?

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the_Farseer Author
the_Farseer - - 6,407 comments

Mod saves are notoriously unstable. Also, if you are using steam, i keep updating it to fix bugs, which might be breaking saves.

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OpposingFarce
OpposingFarce - - 139 comments

Had the same issue. Copy paste from what I posted on steam:

Ok so I think I got it to work? First, I set the game's launch options to STEAMMOD=1780988753 so it would start up into the mod.

Then, I went to my steamapps/common/EaW folder and set "runme2.exe" to start in compatability for Windows XP Service Pack 2.

But this deleted all my saves! Except it didn't. Oddly, when I'm NOT in compatibility mode all my saves were in:
C:\Users\*name*\Saved Games\Petroglyph\Empire At War - Forces of Corruption\Save

HOWEVER, since I started running compatibility mode my saves load, but now they're in:
C:\Users\*name*\AppData\Roaming\Petroglyph\Empire At War - Forces of Corruption\Save

Apparently this is related to read/write rules. Doesn't make much sense, because I am the only user and the admin for my machine, but whatever. If you go to

steamapps\common\Star Wars Empire at War\corruption\log

and open the PGCrashCollector you may see an error. Error code 0x80070005 is what I had. It seems to be related to read/write issues based on my research.

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Darth_Saber
Darth_Saber - - 917 comments

Superb work, the_Farseer! I am downloading now and can't wait to experience the full power of the Mandalorian side.

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Centurian128
Centurian128 - - 547 comments

Woot! Thank you for all the work you've put in over the years!

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KuriousJorj
KuriousJorj - - 5 comments

Doesn't seem to work.

I created a 'Mods' folder in the FoC game folder.
I extracted your RotM into that folder.
Started the game, nothing appeared changed.

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the_Farseer Author
the_Farseer - - 6,407 comments

You need to also launch with a custom shortcut, which has the "target" edited to include MODPATH=Mods/RotM at the end.

This shortcut should have been included with the download.

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KuriousJorj
KuriousJorj - - 5 comments

No there was just the RotM folder. Inside there was a Data folder, and inside that several .MEG files and several other folders.

No shortcut or instructions.

EDIT: I downloaded an older version, allowed me to understand the pathing to the mod, made a new shortcut to the FOC.exe and it works!

Going to play now.

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the_Farseer Author
the_Farseer - - 6,407 comments

Awesome! Glad you got it sorted out :)

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OpposingFarce
OpposingFarce - - 139 comments

Yeah I'm also unable to load GC saves. I'm able to do so in vanilla without a problem. Even if I jump into a GC for five seconds, save, and try to load that save it crashes (it does not with vanilla).

All saves created with the version of the mod released 13 Sep @ 11:15.

EDIT 2: //The below probably doesn't work, but leaving it here in case someone wants to try anyways//
EDIT: May have found a solution? My copy paste from my steam comment: Ok so I think I got it to work? First, I set the game's launch options to STEAMMOD=1780988753 so it would start up into the mod.

Then, I went to my steamapps/common/EaW folder and set "runme2.exe" to start in compatability for Windows XP Service Pack 2.

But this deleted all my saves! Except it didn't. Oddly, when I'm NOT in compatibility mode all my saves were in:
C:\Users\*name*\Saved Games\Petroglyph\Empire At War - Forces of Corruption\Save

HOWEVER, since I started running compatibility mode my saves load, but now they're in:
C:\Users\*name*\AppData\Roaming\Petroglyph\Empire At War - Forces of Corruption\Save

Apparently this is related to read/write rules. Doesn't make much sense, because I am the only user and the admin for my machine, but whatever. If you go to

steamapps\common\Star Wars Empire at War\corruption\log

and open the PGCrashCollector you may see an error. Error code 0x80070005 is what I had. It seems to be related to read/write issues based on my research.

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Guest
Guest - - 690,445 comments

I tried that too but even though the saves load now the game still crashes after a few seconds.

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OpposingFarce
OpposingFarce - - 139 comments

Yep, I was able to load some testing saves, but after attempting to load a 2 hour session or so after dinner it would pop in and then crash after a few seconds.

Many others are reporting the same issue. It's being looked into.

Do non-modded saves work fine for you? Mine do.

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the_Farseer Author
the_Farseer - - 6,407 comments

I may have identified the issue and am testing a fix now. However, your research here is very interesting. Going to run it by some folks and see what we can make of it.

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Guest
Guest - - 690,445 comments

Hi,i created my own shortcut cuz it was missing in Rotm, did that MODPATH=Mods/RotM target,it will start only vannila. i even tried foc launcher same only start the vannila.... Last versions of this mod worked perfectly fine no problem whatsover even with foc launcher. I just dont understand what is the problem

I have GOG version....love this mod btw just sad i cant play this version
Sorry for my bad english.

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the_Farseer Author
the_Farseer - - 6,407 comments

The mod should work with the GOG version but to be honest, I haven't tested because I don't own it. That said, the Steam version is usually really cheap and Petroglyph has pushed some updates for it that are really nice. If you had the money, I would invest in the Steam version. There is even a rumor that Petroglyph has even more updates in the works, to fix bugs and enhance certain features. Mods have kept this game alive and the original devs are noticing :)

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Guest
Guest - - 690,445 comments

Hello I put this mod into the mods folder of corruption. And no matter what it does not show up in the game under the Mods option. Can someone help me out please?

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the_Farseer Author
the_Farseer - - 6,407 comments

If you are playing on Steam, subscribe to it in the workshop rather than downloading here.

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AGELIOS
AGELIOS - - 3 comments

what happens to the mod it crashes after a while even when saved

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Guest
Guest - - 690,445 comments

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arkona123
arkona123 - - 23 comments

Привет спс за отличный мод) играл (2 часа) на GoG версии норм вылетов нету!

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arkona123
arkona123 - - 23 comments

запускал мод через утилиту ModLauncher!

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arkona123
arkona123 - - 23 comments

При установке на GOG версию в папке где находитса Foc, создайте папку Mods и внею ставите мод!










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Doni8
Doni8 - - 178 comments

Excellent update! Just few mistakes:
-The Victory MKII should not have the ''wings''.
-The Assault Frigate MKI, The Peregrine and Marauder shot green lasers instead of red.
-The R-22 have TIE Fighter pilot voices
- B-Wing do not change to his attack position

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Loney22
Loney22 - - 5 comments

I need help. crashes on start up how do I fix??

Edit: nvm I fixed it ;)

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S1rl3
S1rl3 - - 6 comments

Could someone help me since when I start the mod, it gives me the original game and not the mod. does anyone know how to fix it?

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Guest
Guest - - 690,445 comments

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