Designer extraordinaire, I suppose.
What's the nose art translate to?
Shake it baby!
Awesome!
Considering we'll see it only as a protocols,it's a shame.it's really awesome.Texture seems a bit low,but it's nice never the less.
we'll only see this texture as a protocol, thing is that this unit is buildable at the confed airbad (in confederate colours)
yeah,I know.
Epic detail on the model, I guess it's okay that the textures are not the best since this is a protocol-only unit.
The texture is ok, after all you wont see it too often ingame, and the model itself is awesome as usual.
Is it possible for it to defend itself in the air?
It doesn't need too, Charlie don't fly.
True, Charlie dosen't but NVA do.
The texture actually is sharper ingame due to the way the shaders work, but you can't render in 3ds max with the shader, thus it looks lowres here.
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For the Agent Orange protocol. Just wrapping stuff up now!
What's the nose art translate to?
Shake it baby!
Awesome!
Considering we'll see it only as a protocols,it's a shame.it's really awesome.Texture seems a bit low,but it's nice never the less.
we'll only see this texture as a protocol, thing is that this unit is buildable at the confed airbad (in confederate colours)
yeah,I know.
Epic detail on the model, I guess it's okay that the textures are not the best since this is a protocol-only unit.
The texture is ok, after all you wont see it too often ingame, and the model itself is awesome as usual.
Is it possible for it to defend itself in the air?
It doesn't need too, Charlie don't fly.
True, Charlie dosen't but NVA do.
The texture actually is sharper ingame due to the way the shaders work, but you can't render in 3ds max with the shader, thus it looks lowres here.