Marathon Runner, Wargame Designer, Game Enthusiast.

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The Lunar Empire

Onionking Blog

The battle for Dragon Pass was only the smallest part of the grand tapestry of Glorantha. On a level of strategic//tactical complexity akin to Advanced Squad Leader and World in Flames, players will either strive to maintain and expand the glow of the Lunar Empire, or will take up the mantle of one of the many powerful neighboring enemies.
Countless neutral parties, ravaging dragons, powerful artificers, looming giants, hellhounds, independent kingdoms can all be approached and recruited. Be wary though, as your emissary always has a chance of being--eaten--and the locations for diplomacy are usually some distance into the wilderness. Time is always of the essence!
Many side scenarios exist, either to played at the same time as the grand campaign, or seperately, to gather a feel for the system, as well as to more fully engage the player in the details of the particular events and history of the world.
Such as: The civil war in Heortland. The gathering of the clans in Prax. Stemming the hordes of chaos in Caladraland. Individual clashes between elements of the Lunar Empire and its neighbors. Herobands, where the player only controls a stack of *gasp* heroes, and can sell their allegiances to the highest bidder.
(After spending 300+ hours researching, calculating, estimating, triangulating, the map of the Lunar Empire is done and should be considered gospel. Every single source on the net was scoured, every map drawn was studied and plotted. At the same scale as Dragon Pass, the map spread out on my floor measures eight metres long by three metres high, drawn out by hand with a hex template onto pieces of cardboard as I wanted the maps to last. They're in storage now but I will have them out by Dec 20th and will post pictures and probably a video)

One Game a Week

One Game a Week

Onionking Blog
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