Marathon Runner, Wargame Designer, Game Enthusiast.

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As ideas come to me about game types etc. I shall now have a place to quckly jot them down. Certainly hope this is all copasetic.

Anyways, inspired by memories of Traveller: space opera when I was young and the very detailed characterization involving lots of rolling that simulated your career in whatever profession you had chosen.
So I would like to see a game where:
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The universe is procedurally generated ala Dwarf Fortress. By this I mean an entire history is created for each individual universe. With any number of alien races all struggling throughout history with varied alliances conquests and annihilations.

As a player your chosen profession would drastically change the way the game is presented and played. A marine would be required to over-see tactical hex-based planetary conquests, an admiral wouild be in charge of fleets, the diplomat, the spy, the merchant, the scientist, the pirate. All the arch-types. \

Would also be great to see the results of one game echo in another. If each game take places in a linear fashion then factors from many game sessions can be incorporated with a richer game history evolving each time.

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