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Comment History  (0 - 30 of 151)
QuarterLife
QuarterLife Jan 5 2012 says:

USA USA

+1 vote   news: This mod is dead. but...
QuarterLife
QuarterLife Dec 22 2011 replied:

^This is ********

+4 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Dec 11 2011 replied:

You can lean with FaceAPI.

+3 votes   media: UI | Heads Up Display and Inventory system
QuarterLife
QuarterLife Dec 10 2011 replied:

Looks fine here.

+1 vote   media: Gameplay | The Garage
QuarterLife
QuarterLife Dec 9 2011 replied:

Probably not.

+2 votes   media: UI | Heads Up Display and Inventory system
QuarterLife
QuarterLife Dec 9 2011 replied:

no. It's stolen. The whole mod is stolen. The shotgun is stolen, the rebels are stolen, the concept of walking is stolen, our mod just steals from everything, man. Nothing's gonna stop us. Even this comment is stolen.

+7 votes   media: C17 | Reload DOF
QuarterLife
QuarterLife Dec 8 2011 replied:

Heh, there's a whole video on that you've missed!

+1 vote   media: C17 | Reload DOF
QuarterLife
QuarterLife Dec 8 2011 replied:

Both the gloves and the sleeve have been adjusted since this screenshot. The gloves now use our dedicated fabric shader and are no longer shiny, and the sleeves have been completely remodeled.

But, I just love this screenshot. Regardless of the changes, I just had to put it up. Couldn't easily recreate it.

+5 votes   media: C17 | Reload DOF
QuarterLife
QuarterLife Dec 8 2011 says:

We've got a new layout!

+2 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Dec 8 2011 replied:

Only the best for you guys!

+3 votes   news: City 17: Episode One MOTY Update | Day Seven
QuarterLife
QuarterLife Dec 8 2011 says:

HATERS GONNA HATE

+14 votes   media: NPC's | Rebel Zombie
QuarterLife
QuarterLife Dec 7 2011 replied:

12 of 'full' skin shader characters on screen brings a 5970 to it's knees (<10 FPS).

Probably not.

+1 vote   media: Subsurface Scattered Skin and Eye Shader
QuarterLife
QuarterLife Dec 7 2011 replied:

Dl.dropbox.com
Dl.dropbox.com (SSS Irradiance Maps)
Dl.dropbox.com (Early exaggerated in-dev shot)

+4 votes   media: Subsurface Scattered Skin and Eye Shader
QuarterLife
QuarterLife Dec 6 2011 replied:

He's just a demo I'm afraid.

+1 vote   media: Subsurface scattering (skin) and Cloth shader
QuarterLife
QuarterLife Dec 6 2011 replied:

Mapping for 7 years and for other engines kind of does that to ya!
You could also say they're wizards.

+4 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Dec 6 2011 replied:

That's why we have an additional options menu. If you don't like one of the effects, it's very easy to disable it.

+1 vote   mod: City 17: Episode One
QuarterLife
QuarterLife Dec 6 2011 replied:

It's too expensive to throw it around. We use it on story characters and for cutscenes, and then there's two versions of it: Cheap and 'Full'.

+2 votes   media: Subsurface Scattered Skin and Eye Shader
QuarterLife
QuarterLife Dec 6 2011 says:

The textures on that wall are really muddy MrTwo. You need to fix that.
They almost look blurred dawg.

+12 votes   media: Per-Object Motion Blur
QuarterLife
QuarterLife Dec 6 2011 replied:

That's exactly how they're used!

+2 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Dec 5 2011 says:

We're powerful wizards IRL.

+3 votes   news: C17 Episode One | Real Time Global Lighting in Source
QuarterLife
QuarterLife Dec 1 2011 replied:

You sound like a winner!

+3 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Nov 30 2011 replied:

a lot, baby.

+5 votes   media: MOTY 2011 | Map Media Day One
QuarterLife
QuarterLife Sep 20 2011 replied:

It's on only in the corners, but it can be completely disabled from the menu if it bothers you.

+1 vote   media: It's been a while, hasn't it?
QuarterLife
QuarterLife Sep 19 2011 replied:

Yes and no. All of these shaders were done the good old fashioned way. Future shaders will probably at the very least start life in the editor.

+1 vote   media: It's been a while, hasn't it?
QuarterLife
QuarterLife Sep 19 2011 replied:

We'll be releasing the Source Code for all of it. City 17 does have the shader editor installed & enabled, but as of right now none of our shaders are powered by it.

+2 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Sep 19 2011 replied:

The player actually did just leave a dark parking garage. And BakonGuy is correct. City 17 is crumbling to the ground. There's plenty of smoke and dust in the air to produce the rays.

+3 votes   media: It's been a while, hasn't it?
QuarterLife
QuarterLife Sep 18 2011 replied:

It'll be worth the weight.

+1 vote   mod: City 17: Episode One
QuarterLife
QuarterLife Apr 2 2011 replied:

Our timezone > Your timezone, because City 17 runs on our timezone.

+4 votes   news: City 17: Episode 1 is going retail! (April Fools Update)
QuarterLife
QuarterLife Apr 1 2011 says:

'SIR I DO NOT KNOW WHAT I AM LOOKING AT BUT I AM WILLING TO GIVE YOU MY CREDIT CARD AND SOCIAL SECURITY NUMBERS" - t0nk4tRuK420

A true fan of the game, folks.

+8 votes   news: City 17: Episode 1 is going retail! (April Fools Update)
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