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Comment History  (0 - 30 of 151)
QuarterLife
QuarterLife Jan 5 2012, 3:10pm says:

USA USA

+1 vote   article: This mod is dead. but...
QuarterLife
QuarterLife Dec 22 2011, 5:01pm replied:

^This is ********

+4 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Dec 11 2011, 2:27pm replied:

You can lean with FaceAPI.

+3 votes   media: UI | Heads Up Display and Inventory system
QuarterLife
QuarterLife Dec 10 2011, 12:59pm replied:

Looks fine here.

+1 vote   media: Gameplay | The Garage
QuarterLife
QuarterLife Dec 9 2011, 6:52pm replied:

Probably not.

+2 votes   media: UI | Heads Up Display and Inventory system
QuarterLife
QuarterLife Dec 9 2011, 4:08am replied:

no. It's stolen. The whole mod is stolen. The shotgun is stolen, the rebels are stolen, the concept of walking is stolen, our mod just steals from everything, man. Nothing's gonna stop us. Even this comment is stolen.

+7 votes   media: C17 | Reload DOF
QuarterLife
QuarterLife Dec 8 2011, 3:48pm replied:

Heh, there's a whole video on that you've missed!

+1 vote   media: C17 | Reload DOF
QuarterLife
QuarterLife Dec 8 2011, 2:49pm replied:

Both the gloves and the sleeve have been adjusted since this screenshot. The gloves now use our dedicated fabric shader and are no longer shiny, and the sleeves have been completely remodeled.

But, I just love this screenshot. Regardless of the changes, I just had to put it up. Couldn't easily recreate it.

+5 votes   media: C17 | Reload DOF
QuarterLife
QuarterLife Dec 8 2011, 5:07am says:

We've got a new layout!

+2 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Dec 8 2011, 4:09am replied:

Only the best for you guys!

+3 votes   article: City 17: Episode One MOTY Update | Day Seven
QuarterLife
QuarterLife Dec 8 2011, 1:02am says:

HATERS GONNA HATE

+14 votes   media: NPC's | Rebel Zombie
QuarterLife
QuarterLife Dec 7 2011, 10:45pm replied:

12 of 'full' skin shader characters on screen brings a 5970 to it's knees (<10 FPS).

Probably not.

+1 vote   media: Subsurface Scattered Skin and Eye Shader
QuarterLife
QuarterLife Dec 7 2011, 3:32pm replied:

Dl.dropbox.com
Dl.dropbox.com (SSS Irradiance Maps)
Dl.dropbox.com (Early exaggerated in-dev shot)

+4 votes   media: Subsurface Scattered Skin and Eye Shader
QuarterLife
QuarterLife Dec 6 2011, 11:53pm replied:

He's just a demo I'm afraid.

+1 vote   media: Subsurface scattering (skin) and Cloth shader
QuarterLife
QuarterLife Dec 6 2011, 11:03pm replied:

Mapping for 7 years and for other engines kind of does that to ya!
You could also say they're wizards.

+4 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Dec 6 2011, 11:02pm replied:

That's why we have an additional options menu. If you don't like one of the effects, it's very easy to disable it.

+1 vote   mod: City 17: Episode One
QuarterLife
QuarterLife Dec 6 2011, 8:18pm replied:

It's too expensive to throw it around. We use it on story characters and for cutscenes, and then there's two versions of it: Cheap and 'Full'.

+2 votes   media: Subsurface Scattered Skin and Eye Shader
QuarterLife
QuarterLife Dec 6 2011, 8:10pm says:

The textures on that wall are really muddy MrTwo. You need to fix that.
They almost look blurred dawg.

+12 votes   media: Per-Object Motion Blur
QuarterLife
QuarterLife Dec 6 2011, 12:42am replied:

That's exactly how they're used!

+2 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Dec 5 2011, 11:54pm says:

We're powerful wizards IRL.

+3 votes   article: C17 Episode One | Real Time Global Lighting in Source
QuarterLife
QuarterLife Dec 1 2011, 1:29pm replied:

You sound like a winner!

+3 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Nov 30 2011, 5:40pm replied:

a lot, baby.

+5 votes   media: MOTY 2011 | Map Media Day One
QuarterLife
QuarterLife Sep 20 2011, 2:12am replied:

It's on only in the corners, but it can be completely disabled from the menu if it bothers you.

+1 vote   media: It's been a while, hasn't it?
QuarterLife
QuarterLife Sep 19 2011, 2:26pm replied:

Yes and no. All of these shaders were done the good old fashioned way. Future shaders will probably at the very least start life in the editor.

+1 vote   media: It's been a while, hasn't it?
QuarterLife
QuarterLife Sep 19 2011, 2:22pm replied:

We'll be releasing the Source Code for all of it. City 17 does have the shader editor installed & enabled, but as of right now none of our shaders are powered by it.

+2 votes   mod: City 17: Episode One
QuarterLife
QuarterLife Sep 19 2011, 12:23am replied:

The player actually did just leave a dark parking garage. And BakonGuy is correct. City 17 is crumbling to the ground. There's plenty of smoke and dust in the air to produce the rays.

+3 votes   media: It's been a while, hasn't it?
QuarterLife
QuarterLife Sep 18 2011, 10:53pm replied:

It'll be worth the weight.

+1 vote   mod: City 17: Episode One
QuarterLife
QuarterLife Apr 2 2011, 1:49am replied:

Our timezone > Your timezone, because City 17 runs on our timezone.

+4 votes   article: City 17: Episode 1 is going retail! (April Fools Update)
QuarterLife
QuarterLife Apr 2 2011, 1:48am replied:

March 32nd.

+6 votes   article: City 17: Episode 1 is going retail! (April Fools Update)
QuarterLife
QuarterLife Apr 1 2011, 8:43pm says:

'SIR I DO NOT KNOW WHAT I AM LOOKING AT BUT I AM WILLING TO GIVE YOU MY CREDIT CARD AND SOCIAL SECURITY NUMBERS" - t0nk4tRuK420

A true fan of the game, folks.

+8 votes   article: City 17: Episode 1 is going retail! (April Fools Update)
QuarterLife
QuarterLife Jan 16 2011, 3:54pm replied:

Call of Duty was the first FPS game!

+1 vote   media: City 17: Episode One | Quick Media Release
QuarterLife
QuarterLife Dec 31 2010, 11:01am says:

Nice Photoshop work, eh

0 votes   media: Need name?)
QuarterLife
QuarterLife Jan 20 2010, 9:30pm replied:

The vertical line you're seeing in the background is intentional.
Media.moddb.com

+1 vote   article: City17: Episode 1 | The Real January Update
QuarterLife
QuarterLife Jan 15 2010, 7:08am replied:

Low on ammo. We may or may not rework the ammo system before release.

+1 vote   media: City17: Episode 1 - 3 Part New Years Update (Part
QuarterLife
QuarterLife Jan 6 2010, 9:49pm says:

Great stuff!

+1 vote   article: Post-Holidays news
QuarterLife
QuarterLife Dec 8 2009, 10:29pm says:

You guys are overlooking the screen blur around the crossbow!

+2 votes   media: City17: Episode 1 | Holiday Update
QuarterLife
QuarterLife Jul 13 2009, 7:48am replied:

You've got to see them in motion to appreciate them. (Heat Haze + Smoke + Flare)

And keep in mind, they're still a WIP. (And the screen we chose is just awful.)

Watch the guns in the water effects video. That will give you an idea of what it looks like in motion.

-1 votes   article: City 17: Episode 1 | July Media Release - Part Two
QuarterLife
QuarterLife Jul 10 2009, 2:28am replied:

They aren't finished yet.

When it's all said and done, it'll look like this:
Youtube.com

+1 vote   media: City 17: Episode 1 | July Media Update
QuarterLife
QuarterLife Jul 8 2009, 6:47pm replied:

If I told you, I'd be telling you the answer.

+1 vote   article: City 17: Episode 1 | July Media Release
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