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Comment History  (0 - 30 of 151)
QuarterLife
QuarterLife Jan 5 2012, 3:10pm says:

USA USA

+1 vote     article: This mod is dead. but...
QuarterLife
QuarterLife Dec 22 2011, 5:01pm replied:

^This is ********

+4 votes     mod: City 17: Episode One
QuarterLife
QuarterLife Dec 11 2011, 2:27pm replied:

You can lean with FaceAPI.

+3 votes     media: UI | Heads Up Display and Inventory system
QuarterLife
QuarterLife Dec 10 2011, 12:59pm replied:

Looks fine here.

+1 vote     media: Gameplay | The Garage
QuarterLife
QuarterLife Dec 9 2011, 6:52pm replied:

Probably not.

+2 votes     media: UI | Heads Up Display and Inventory system
QuarterLife
QuarterLife Dec 9 2011, 4:08am replied:

no. It's stolen. The whole mod is stolen. The shotgun is stolen, the rebels are stolen, the concept of walking is stolen, our mod just steals from everything, man. Nothing's gonna stop us. Even this comment is stolen.

+7 votes     media: C17 | Reload DOF
QuarterLife
QuarterLife Dec 8 2011, 3:48pm replied:

Heh, there's a whole video on that you've missed!

+1 vote     media: C17 | Reload DOF
QuarterLife
QuarterLife Dec 8 2011, 2:49pm replied:

Both the gloves and the sleeve have been adjusted since this screenshot. The gloves now use our dedicated fabric shader and are no longer shiny, and the sleeves have been completely remodeled.

But, I just love this screenshot. Regardless of the changes, I just had to put it up. Couldn't easily recreate it.

+5 votes     media: C17 | Reload DOF
QuarterLife
QuarterLife Dec 8 2011, 5:07am says:

We've got a new layout!

+2 votes     mod: City 17: Episode One
QuarterLife
QuarterLife Dec 8 2011, 4:09am replied:

Only the best for you guys!

+3 votes     article: City 17: Episode One MOTY Update | Day Seven
QuarterLife
QuarterLife Dec 8 2011, 1:02am says:

HATERS GONNA HATE

+14 votes     media: NPC's | Rebel Zombie
QuarterLife
QuarterLife Dec 7 2011, 10:45pm replied:

12 of 'full' skin shader characters on screen brings a 5970 to it's knees (<10 FPS).

Probably not.

+1 vote     media: Subsurface Scattered Skin and Eye Shader
QuarterLife
QuarterLife Dec 7 2011, 3:32pm replied:

Dl.dropbox.com
Dl.dropbox.com (SSS Irradiance Maps)
Dl.dropbox.com (Early exaggerated in-dev shot)

+4 votes     media: Subsurface Scattered Skin and Eye Shader
QuarterLife
QuarterLife Dec 6 2011, 11:53pm replied:

He's just a demo I'm afraid.

+1 vote     media: Subsurface scattering (skin) and Cloth shader
QuarterLife
QuarterLife Dec 6 2011, 11:03pm replied:

Mapping for 7 years and for other engines kind of does that to ya!
You could also say they're wizards.

+4 votes     mod: City 17: Episode One
QuarterLife
QuarterLife Dec 6 2011, 11:02pm replied:

That's why we have an additional options menu. If you don't like one of the effects, it's very easy to disable it.

+1 vote     mod: City 17: Episode One
QuarterLife
QuarterLife Dec 6 2011, 8:18pm replied:

It's too expensive to throw it around. We use it on story characters and for cutscenes, and then there's two versions of it: Cheap and 'Full'.

+2 votes     media: Subsurface Scattered Skin and Eye Shader
QuarterLife
QuarterLife Dec 6 2011, 8:10pm says:

The textures on that wall are really muddy MrTwo. You need to fix that.
They almost look blurred dawg.

+12 votes     media: Per-Object Motion Blur
QuarterLife
QuarterLife Dec 6 2011, 12:42am replied:

That's exactly how they're used!

+2 votes     mod: City 17: Episode One
QuarterLife
QuarterLife Dec 5 2011, 11:54pm says:

We're powerful wizards IRL.

+3 votes     article: C17 Episode One | Real Time Global Lighting in Source
QuarterLife
QuarterLife Dec 1 2011, 1:29pm replied:

You sound like a winner!

+3 votes     mod: City 17: Episode One
QuarterLife
QuarterLife Nov 30 2011, 5:40pm replied:

a lot, baby.

+5 votes     media: MOTY 2011 | Map Media Day One
QuarterLife
QuarterLife Sep 20 2011, 2:12am replied:

It's on only in the corners, but it can be completely disabled from the menu if it bothers you.

+1 vote     media: It's been a while, hasn't it?
QuarterLife
QuarterLife Sep 19 2011, 2:26pm replied:

Yes and no. All of these shaders were done the good old fashioned way. Future shaders will probably at the very least start life in the editor.

+1 vote     media: It's been a while, hasn't it?
QuarterLife
QuarterLife Sep 19 2011, 2:22pm replied:

We'll be releasing the Source Code for all of it. City 17 does have the shader editor installed & enabled, but as of right now none of our shaders are powered by it.

+2 votes     mod: City 17: Episode One
QuarterLife
QuarterLife Sep 19 2011, 12:23am replied:

The player actually did just leave a dark parking garage. And BakonGuy is correct. City 17 is crumbling to the ground. There's plenty of smoke and dust in the air to produce the rays.

+3 votes     media: It's been a while, hasn't it?
QuarterLife
QuarterLife Sep 18 2011, 10:53pm replied:

It'll be worth the weight.

+1 vote     mod: City 17: Episode One
QuarterLife
QuarterLife Apr 2 2011, 1:49am replied:

Our timezone > Your timezone, because City 17 runs on our timezone.

+4 votes     article: City 17: Episode 1 is going retail! (April Fools Update)
QuarterLife
QuarterLife Apr 2 2011, 1:48am replied:

March 32nd.

+6 votes     article: City 17: Episode 1 is going retail! (April Fools Update)
QuarterLife
QuarterLife Apr 1 2011, 8:43pm says:

'SIR I DO NOT KNOW WHAT I AM LOOKING AT BUT I AM WILLING TO GIVE YOU MY CREDIT CARD AND SOCIAL SECURITY NUMBERS" - t0nk4tRuK420

A true fan of the game, folks.

+8 votes     article: City 17: Episode 1 is going retail! (April Fools Update)
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