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Oneofthe8devilz Jan 18 2015, 8:15am replied:

Yes... all post-process effects are optional...

+1 vote   article: Mars City Security WIP Update 13
Oneofthe8devilz Jan 7 2015, 6:23pm replied:

Hey ROADKILL, in MCS all graphics options are optional and can be disabled. So don't worry, if your laptop is able to run the original Doom3 version smooth, you will be able to run MCS smooth too on the same laptop at the according quality setting...

+1 vote   mod: Mars City Security
Oneofthe8devilz Nov 12 2014, 6:06am replied:

Thanks for the positive feedback :)

The one "major" thing that currently holds back a public release (with complete assets and sourcecode release) is the "idtech4-netcode-rewrite", that I am funding & managing to make sure all the multiplayer/coop idtech4 projects I am working on will play properly clientside across the internet at all kinds of latency conditions...

+2 votes   article: Venture: Instant Action Cathedral Archery Prototype Coop Gameplay
Oneofthe8devilz Oct 19 2014, 5:30am says:

Thx guys, I appreciate the positive feedback, an open MCS coop multiplayer beta will be released as soon as the netcode rewrite produces use-able results...

+2 votes   media: 10 minutes of raw (unedited) multiplayer gameplay
Oneofthe8devilz Oct 2 2014, 11:20am says:

Too much content, cannot compute !

Amazing work bladeghost *thumbs up*

+3 votes   download: BladeYautjaProject_V1.1
Oneofthe8devilz Sep 10 2014, 5:21am says:

Good News :)

+1 vote   article: Executive Assault has been Greenlit!
Oneofthe8devilz Aug 15 2014, 2:22pm says:

Sweet ! Can't wait to try'em out...

+1 vote   member: Zombie13
Oneofthe8devilz Jul 19 2014, 3:20pm says:

Very interesting project... tracking

+3 votes   game: The (VR) Dungeon Survival Project
Oneofthe8devilz Jul 19 2014, 12:15pm says:

sweet ! thanks for releasing it :)

+2 votes   download: Nightmare Burrows
Oneofthe8devilz Jul 16 2014, 8:17am says:

Well you have my vote... :)

+2 votes   article: Executive Assault on Steam Greenlight
Oneofthe8devilz May 21 2014, 7:36am says:

Thanks for sharing the source code with the community so that we indie-devs are able to learn from it aswell... Nice move RuneStorm :)

+1 vote   download: Source code - v1.01
Oneofthe8devilz May 19 2014, 12:16pm replied:

You should try ""... but a reply might take a while as he is currently quite busy...

+1 vote   article: Doom3World
Oneofthe8devilz May 19 2014, 12:11pm says:

I think we really should consider creating a temporary/permanent D3W Forums replacement... it's a disgrace to leave the community without a communication platform for such an extended amount of time...

+1 vote   article: Doom3World
Oneofthe8devilz Apr 20 2014, 8:03am says:

Very nice ! Would love to see that in motion...

+6 votes   media: Execution
Oneofthe8devilz Apr 7 2014, 1:42pm says:

Very nice progress, looking forward for it to be released...

+2 votes   article: Executive Assault Gameplay video v0.60
Oneofthe8devilz Jan 25 2014, 1:35am replied:

Yes, once MCS reaches final release it will go open source.

+1 vote   article: Mars City Security WIP Update 12
Oneofthe8devilz Jan 8 2014, 12:41am replied:

It's called "Depth of Field", depending on where the camera is focused on...

+1 vote   media: MCS 2014 DemonWars / Campaign Screenshot 5
Oneofthe8devilz Jan 7 2014, 8:01pm replied:

Friendly AI that supports you is already implemented :)

+3 votes   mod: Mars City Security
Oneofthe8devilz Jun 7 2013, 10:09am says:

The concept of this project is brilliant. I am dreaming for years of such a rts/fps hybrid game-project. If you decide to offer DRM-free Listen/Dedicated server hosting for coop/adversarial multiplayer this will be an Instant-Buy for me :)

This project really deserves more attention... Keep up the good work.

+2 votes   game: Executive Assault
Oneofthe8devilz Jun 7 2013, 10:07am says:

Is it just you working on Industry ?

+1 vote   group: Hesketh games
Oneofthe8devilz Jun 6 2013, 11:41am says:

Co-op ftw ;)

+1 vote   media: Beta 0.81, cooperative stealth gameplay
Oneofthe8devilz Jun 2 2013, 10:35am says:

Now that's some relaxing music playing in the background, does it ship with the game ?

+2 votes   game: Survivor FPS
Oneofthe8devilz May 30 2013, 10:14am says:

The demo plays surprisingly well :) Is there a way to disable/increase the capture points system as it currently shortens the matchtime a bit too much for my taste ?

+1 vote   mod: CnC Post-War
Oneofthe8devilz May 13 2013, 6:15am says:

This is amazing !!! I always longed for a Wolf3d coop project... Do you guys consider to eventually implement full Doom1 style multiplayer so that people could connect and play together over LAN/internet ?

+1 vote   mod: SplitWolf
Oneofthe8devilz May 3 2013, 4:27am says:

Very very interesting...

Could you give some more info about the Co-op video ? Was it recorded Server or Clientside and how well is the netcode performing at high latency/jittered connections in terms of smooth animations and collision detection clientside ?

+2 votes   article: Son of Nor Video Update - Co-op Multiplayer
Oneofthe8devilz Apr 4 2013, 10:57am says:

Impressive... do you consider eventually blending tree/terrain shadows seamlessly with player/vehicle shadows ?

+1 vote   article: Video: REFUSION - The showcase of development status
Oneofthe8devilz Nov 27 2012, 1:38pm replied:

I am trying for years now to convince the author of OpenCoop "NiceMice" to release his latest (Opencoop 2.0) codebase. If you would like to see MCS running on that codebase, feel free to drop him a mail...

+2 votes   article: Mars City Security WIP Update 9
Oneofthe8devilz Nov 27 2012, 1:35pm replied:

That is exactly what we are trying to do ;)

+2 votes   article: Mars City Security WIP Update 9
Oneofthe8devilz Nov 6 2012, 6:15am says:

Now that's what I call maximizing the potential of the UDK. Amazing quality for an indie studio. This one deserved my first Greenlight vote... Loving the graphics, the game modes, multiplayer with AI and LAN support :)

+2 votes   game: Rooks Keep
Oneofthe8devilz May 31 2012, 10:58am says:

Just tried out the v0.1 release and I must say I am truly impressed. Combining so many current/next gen features it's clear to see the immense potential this project has. I particularly would be very interested in some development insides, like what methods and efforts were used to achieve many of the amazing things you already got going (like the character movement or the terraforming/building features for example). I am loving the unified realtime shading approach and if you guys really are able to carry all those things successfully over to adversarial AND cooperative multiplayer, (with a good netcode dealing smartly with difficult conditions such as high latency and packetloss) I see this having the potential of being more successful than Minecraft, Halo and Warcraft altogether. More power to you guys and thumbs up for sharing even the early release-builds with the community ;)

+3 votes   game: StarForge
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Jan 27, 2015
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