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There is friendly and enemy AI synced across the network for various coop gametypes. Additionally a specific player simulating bot for PVP gametypes is planned for future updates of MCS.
Like most PC titles it is not. But the hardware requirements are quite low (especially if you use to tone down the graphics via the ingame settings) so you can use even older spare PCs/Laptops to play networked multiplayer games.
I see... Thanks for the appreciated feedback :)
What you could try instead is to play as a client connected to your own local dedicated server.
Let me know if playing it that way is still causing crashes for you.
It is being considered and will one day be fully implemented.
No it doesn't. The third person mode is completely optional. You don't have to use it if you don't like it :)
Yes there is an AI Difficulty setting that can be voted for. You meet other players by connecting to online MCS dedicated servers. Go here to check for servers that are currently online: Gametracker.com
IMPORTANT NOTICE !
In case the DOOM3 MasterServer happens to go offline (like it currently is) you can still browse for online Doom3 and MCS servers at the following link: Gametracker.com
The "AI Difficulty" can be scaled via the in-game vote menu.
Adding helmeted marines models is planned for the next update.
Go here: Gametracker.com
Plenty of MCS servers are online ;)
1. No this mod does NOT work with the BFG edition.
2. I can't comment on piracy topics.
3. About 75% of the stock campaign is playable in coop plus about 3 hours of an additional high quality custom campaign story that is playable completely in coop.
Let me link you to the MCS TroubleShooting Forum: Scared-pixel-studios.com
Please use the "ServerLauncher" that comes with the MCS installer to host and play the campaign mode cooperatively with other players online or via the local area network...
It is still very experimental but try pressing the buttons "g" and "h" when holding the "pistol" or "machinegun"...
This very much sounds like you are running MCS with the wrong gamecode...a little more info could be useful... what OS do you run... what hardware do you run... is your Doom3 version retail or from steam... did you install MCS through the official installer... is your Doom3/base folder unmodified...
Are dedicated servers supported ?
How about a small tutorial/readme.txt on how to get two players to play cooperatively together ?
Are dedicated servers supported for coop-play ?
Magazine capacity has been decreased but damage values per plasma projectile have been increased.
...in short it takes way less shots to kill a player or AI with the plasmagun...
The idea is to distinguish the plasmagun more from the machinegun and chaingun, so that it is not just another automatic gun with bigger projectiles.
Bot player implementation is planned for a future update. In the meantime you can use the game's AI at 4 different difficulty settings (DemonWars Gametype)for competitive and cooperative online games...
MCS uses the same cd key information as base Doom3 1.3.1 or any other mod for it. So if you are able to play with your base Doom3 1.3.1 installation and connect to online servers, you should also be able to play MCS online.
I have added a new "Doom3 & MCS Integrity Checks for proper launching and public MCS multiplayer compatibility" section to the "MCS TroubleShooting & Bugs/Crash Reports Thread" at Scared-pixel-studios.com to help you check the integrity of your Doom3 1.3.1 and MCS installation.
Thx guys... much appreciated :)
And a Merry Christmas 2015 to everyone.
It should not be related since all MCS relevant data is installed to "Doom3/mcs" while Vanilla Doom3 operates from the "Doom3/base" folder...
The friendly AIs can be commanded to follow or to hold position. Simply approach an AI close enough to enter "dialog mode" then press the "fire" button to toggle between "follow" and "hold position" modes.
I'm glad you like it. MCS is the original vision of Doom3 I had in mind back in 2004 upon release.
Glad you like it, hope to meet you on the server some day :)
Working fine on my end: Scared-pixel-studios.com
The mapcycle files are located within the "mcs_1218_data.pk4" file.