After spending years playing various games, I've spent the last few months learning how to get involved with the developmental side of games. Currently I am part of the Freeworlds: Tides of War Development team.

Posted | Game Title | Author
Freeworlds: Tides of War - News Update
Freelancer

Freeworlds: Tides of War - News Update

Oct 11, 2009 Freeworlds: Tides of War 2 comments

No, we're not dead - just really really busy! An update on the current workload of the Freeworlds: Tides of War mod.

Freeworlds: Tides of War - New System Layout
Freelancer

Freeworlds: Tides of War - New System Layout

May 4, 2009 Freeworlds: Tides of War 3 comments

An update on the new system layout that will be incorporated for the Tides of War galaxy.

Bespin: City in the Clouds Conceptualisation
Freelancer

Bespin: City in the Clouds Conceptualisation

Jan 29, 2009 Freeworlds: Tides of War 0 comments

For a change of pace, I discuss in detail the concepts that were thrown around for the Bespin system. Our hope is to turn what would be a boring, often...

From Bastion to Dantooine, with love.
Freelancer

From Bastion to Dantooine, with love.

Jan 20, 2009 Freeworlds: Tides of War 2 comments

Work on the Imperial capital system has been completed with the construction of another modular base. My workload then led me towards Dantooine, the Freeworlds...

System Coding: A Fresh Perspective
Freelancer

System Coding: A Fresh Perspective

Jan 15, 2009 Freeworlds: Tides of War 0 comments

After taking a break from engine effect coding, I have begun to help out the guys on the system development team. Over the past month, I have steadily...

Engine Glow Tweaking.
Freelancer

Engine Glow Tweaking.

Nov 14, 2008 Freeworlds: Tides of War 0 comments

After finishing up with the ship coding, I made my start on the coding regarding the engine glow. This project had me starting from the ground up, working...

Ship Coding
Freelancer

Ship Coding

Nov 12, 2008 Freeworlds: Tides of War 0 comments

This is an update on the ship coding work done for 2.0, from the perspective of a new coder to the team. It details what I have been messing around with...

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