After spending years playing various games, I've spent the last few months learning how to get involved with the developmental side of games. Currently I am part of the Freeworlds: Tides of War Development team.
No, we're not dead - just really really busy! An update on the current workload of the Freeworlds: Tides of War mod.
freeworlds: tides of war - news update
An update on the new system layout that will be incorporated for the Tides of War galaxy.
freeworlds: tides of war - new system layout
For a change of pace, I discuss in detail the concepts that were thrown around for the Bespin system. Our hope is to turn what would be a boring, often...
bespin: city in the clouds conceptualisation
Work on the Imperial capital system has been completed with the construction of another modular base. My workload then led me towards Dantooine, the Freeworlds...
from bastion to dantooine, with love.
After taking a break from engine effect coding, I have begun to help out the guys on the system development team. Over the past month, I have steadily...
system coding: a fresh perspective
After finishing up with the ship coding, I made my start on the coding regarding the engine glow. This project had me starting from the ground up, working...
engine glow tweaking.
This is an update on the ship coding work done for 2.0, from the perspective of a new coder to the team. It details what I have been messing around with...
ship coding
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