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Comment History  (0 - 30 of 206)
OJJ0874 Apr 23 2015, 8:12pm says:

Now here are some fine upstanding individuals looking to keep our streets safe, I think the government should give them the weapons to help them overthrow the oppressive WasteTards

+2 votes   media: ApronTards
OJJ0874 Apr 21 2015, 7:59pm says:

I hope the cops get these thugs for littering and generally causing a large amount of waste to appear in this 3rd world town.

+1 vote   media: WasteTards
OJJ0874 Apr 4 2015, 1:51pm replied:

People are still downvoting me even though April fools is over :( C'mon guys

0 votes   mod: Underhell
OJJ0874 Apr 1 2015, 6:19pm replied:

Why doesn't anyone believe me, I even gave video proof :'(

+3 votes   mod: Underhell
OJJ0874 Apr 1 2015, 12:03pm says:

Hey guys, I was given the beta to the Underhell steam release, the update includes a day/night cycle on all maps, free roaming and is being developed in the Unreal Engine 4, a new plot point is that Frank is actually Jake's Dad and he's bipolar so he keeps having conversations with himself and that is what you hear in the dream sequences. Also there is a new easter egg where if you type in a secret map name in the console it will take you to a map where random main characters re-enact the plane scene from The Dark Knight Rises. If you wanna see gameplay footage I uploaded it here I had to name it "Half Life 3" gameplay to avoid suspicion from Mxthe's professional squad of lawyers (and so much more) have fun!

-2 votes   mod: Underhell
OJJ0874 Mar 31 2015, 10:08pm says:

The Citadel looks kinda like burj khalifa, was that intentional?

+3 votes   news: March Newsletter
OJJ0874 Mar 30 2015, 5:37pm replied:

Someone downvoted me for some reason :'(

+3 votes   media: Soldiers - WIP
OJJ0874 Mar 23 2015, 1:18pm says:

I dunno, sounds more like an ambience that you'd put in the background of the map, not music.

+1 vote   media: Sentient Gas Giants
OJJ0874 Mar 22 2015, 9:21am says:

So has the steam version been released? Still looks fun to play as it was years ago

+1 vote   media: Modular Combat Steam Release
OJJ0874 Mar 22 2015, 9:19am says:

That 'aint no moon

+2 votes   media: Tortilla Clips
OJJ0874 Mar 16 2015, 1:37pm replied:

you what?

+1 vote   mod: Underhell
OJJ0874 Mar 8 2015, 2:21pm says:

He didn't make you his bitch and make you cut off your hair did he? :p

+3 votes   media: Met with John Romero at GDC 2015!
OJJ0874 Feb 25 2015, 4:38pm says:

Underhell Chapter 16 will come out yesterday, calling it!

+4 votes   mod: Underhell
OJJ0874 Feb 25 2015, 4:22pm says:

Sorry if you keep having to answer these questions, but what do you use to make these models?

+1 vote   media: Street scene cont.
OJJ0874 Feb 23 2015, 6:46pm says:

Has any progress been made on this mod lately?

+1 vote   mod: Uncertainty Principle
OJJ0874 Feb 20 2015, 11:55pm replied:

There's an edit button which you can use within the first 5 minutes of posting it. I also don't see many of your suggestions fitting in, but that's up to Mxthe to decide.

+2 votes   mod: Underhell
OJJ0874 Feb 20 2015, 11:44pm says:

Who leaked the screenshot!? I'll hire a incognito fighting boy to take him out.

+1 vote   media: MCM4 - Leaked Gameplay Screenshot
OJJ0874 Feb 11 2015, 9:03pm replied:

I don't know if this is possible to code, but aside from throwing grenades, how about some enemies going around to attack you from behind when the enemies are on alert, I can see it making it harder for the player to camp one area with enemies coming from multiple directions.

+2 votes   mod: Underhell
OJJ0874 Feb 11 2015, 8:59pm replied:

But do you approve of his methods?

+3 votes   mod: Underhell
OJJ0874 Feb 11 2015, 8:57pm replied:

But what's that in the bottom right corner?

+1 vote   media: MCM4 - Dark City Rebels
OJJ0874 Feb 8 2015, 9:21pm says:

When the whole squad on point

+1 vote   media: MCM4 - Dark City Rebels
OJJ0874 Feb 6 2015, 7:51pm says:

Thank god it's not pitch black, those bars are too shady for me

+1 vote   media: MCM4 - The Shady Bar
OJJ0874 Feb 2 2015, 4:51pm replied:

This is the worst spambotting i've seen, it's not even got a link to a virus website

+5 votes   mod: G String
OJJ0874 Feb 1 2015, 3:17pm says:

It looks good and I recognise all the work that went into making these maps, but this could've been edited way better
1) A very long minute at the main menu with nothing happening
2) Fastforwarding makes it seem like the levels in your mod are uninteresting and can be skipped over
3) I don't know if it's just me but the video seems to be having framerate issues
4) The player in the trailer dying multiple times doesn't make the mod look fun
5) Some parts of the trailer are repeated just with different speeds or screen effects, meaning these parts of the trailer don't do anything new for the viewer
6) In some clips nothing happens before it's off to the next clip.
Don't get me wrong I am hyped for this mod and I look forward to the release, but I didn't find this trailer to be very exciting or new, good luck with the rest of development.

+20 votes   media: Gameplay
OJJ0874 Jan 29 2015, 4:22pm says:

So I found a map in the prologue's mall section, I don't know if this has any relevance to the game or if this is just some random map that was used but it has locations written on it such as "Roselle Park" and "West Elizabeth" when I searched those places on google it showed this:
Which is the exact same area that was detailed on the map, so I guess it's safe to say that Underhell's prologue takes place in NYC.

+4 votes   mod: Underhell
OJJ0874 Jan 28 2015, 9:29pm says:

I know it's the mood your going for but i'm still having trouble seeing what's on screen, such as towards the end of the video. I'm sure the atmosphere won't be lost if a little more lighting was added.

+3 votes   media: January Newsletter Video
OJJ0874 Jan 28 2015, 9:16pm says:


+1 vote   media: UAL Exterior (Work In Progress) (tiny update)
OJJ0874 Jan 26 2015, 7:19pm says:

Needs more flying car

+2 votes   media: MCM4 Future Venice update
OJJ0874 Jan 24 2015, 4:18pm says:

So I've been using someone else's PC to finally play this game at a good framerate, but for some reason the options has no high shadow detail option on this person's newer, more powerful PC as opposed to me older, less powerful PC which does have the option. Can someone explain why this PC doesn't have a high shadow option? It's making stealth parts harder than they should be.

+1 vote   mod: Underhell
OJJ0874 Jan 19 2015, 9:14pm says:

In my opinion it depends on how long each release is, will each one be about 5 hours long like Underhell, or under 2 hours. If each chapter is long and each one tells their own story then I think long episodic releases are better, but if the releases will be short if their episodic then I think you should develop the whole thing before releasing it.

+3 votes   news: Update #9 - Progress, Lighting, and Rebrands
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Apr 25, 2015
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