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Someone downvoted my comment. He's getting a surprise visit pretty soon.
If Source 2 adds HL2 support before you start the 2013 version, will you make it in that version instead?
I have very little knowledge on what rules are for voting but as there has been very little news on upcoming content and no major releases this year would it count for a MOTY?
Mystery Combat Man should give the haters a visit
I wonder if this new version of Nightmare House 2 will have a reference to Underhell in it.
Does this mod get many players? I loved playing Overwatch but they stopped updating when they went indie (and stopped updating that too) So i'm interested to play this.
Don't insult the mod with the best name ever
I wouldn't say it was abrupt, it seemed to end at the right time to close a chapter of the mod, but dang the cliffhanger is killing me.
What amount of time do you predict that you will take to fully recreate RE:2
Just another day in the office
The best mod ever
I guess what he's trying to say is if you jump on the (SPOILERS) train near the end, you don't move with the train when you're in the air (which I don't think was implemented into the source engine anyway) meaning you can fall into an npc and get stuck.
I wonder if it's possible to get NH2 running in Underhell
Wouldn't C17 be in Russia? Valve set out at the start of development on HL2 that it would be set in an eastern European town
I like the trophy system too but my trophies sometimes just disappear and I have to do them again and not being able to immediately see if the trophy has unlocked means it's a bit of a hassle to have to go to the house to see if I have earned it or not and then redo the section if I haven't earned it.
So this is the last redesign, if i'm not mistaken, unless new weapons are going to be added.
That's good news, I look forward to seeing footage of it!
One question: do you plan on there being more than one weapon slot? Because that slightly annoyed me with act 1, like it could be explained by having the main character pick up a weapon holster at the start.
Can I ask about the art style? Because a lot of the previous pictures seem to have a cartoon style to them, but this seems rather realistic. Is this intentional or is this area still in development?
Ah ok, good to know
Quick question, Mxthe, are you thinking about splitting each chapter into separate downloads which go into the same sourcemod/game folder? I can imagine that the file size of the entire mod would be huge when the final chapter is released, or is it too much of a hassle?
So much atmosphere, I just wanna play it right now!
Just realized the person I was trying to save wasn't larry, sorry. I saved him now
Has my game been glitched?
At the execution level, I chose the sniping path but it seems no matter what I do, I get the message saying "Larry was killed" I also tried to do the undercover mission and I still can't find a way to rescue Larry, am I missing something?
The feature was turned permanently on because it just caused people to get lost
If the consumerist is to be believed, then millions.
What I meant by larger areas was less linear
Yes, none of them seemed to work, but I am using AOL so I don't know if that's the cause
To all those people who are wondering how chapter two would play out, I would expect it would be like Bioshock 1, largely linear, but with presented sidequests throughout only with larger areas.
(I would post this on the forum but I never got an activation email after 5 reattempts)