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OJJ0874
OJJ0874 Feb 25 2015, 4:38pm says:

Underhell Chapter 16 will come out yesterday, calling it!

+3 votes   mod: Underhell
OJJ0874
OJJ0874 Feb 25 2015, 4:22pm says:

Sorry if you keep having to answer these questions, but what do you use to make these models?

+1 vote   media: Street scene cont.
OJJ0874
OJJ0874 Feb 23 2015, 6:46pm says:

Has any progress been made on this mod lately?

+1 vote   mod: Uncertainty Principle
OJJ0874
OJJ0874 Feb 20 2015, 11:55pm replied:

There's an edit button which you can use within the first 5 minutes of posting it. I also don't see many of your suggestions fitting in, but that's up to Mxthe to decide.

+2 votes   mod: Underhell
OJJ0874
OJJ0874 Feb 20 2015, 11:44pm says:

Who leaked the screenshot!? I'll hire a incognito fighting boy to take him out.

+1 vote   media: MCM4 - Leaked Gameplay Screenshot
OJJ0874
OJJ0874 Feb 11 2015, 9:03pm replied:

I don't know if this is possible to code, but aside from throwing grenades, how about some enemies going around to attack you from behind when the enemies are on alert, I can see it making it harder for the player to camp one area with enemies coming from multiple directions.

+2 votes   mod: Underhell
OJJ0874
OJJ0874 Feb 11 2015, 8:59pm replied:

But do you approve of his methods?

+3 votes   mod: Underhell
OJJ0874
OJJ0874 Feb 11 2015, 8:57pm replied:

But what's that in the bottom right corner?

+1 vote   media: MCM4 - Dark City Rebels
OJJ0874
OJJ0874 Feb 8 2015, 9:21pm says:

When the whole squad on point

+1 vote   media: MCM4 - Dark City Rebels
OJJ0874
OJJ0874 Feb 6 2015, 7:51pm says:

Thank god it's not pitch black, those bars are too shady for me

+1 vote   media: MCM4 - The Shady Bar
OJJ0874
OJJ0874 Feb 2 2015, 4:51pm replied:

This is the worst spambotting i've seen, it's not even got a link to a virus website

+5 votes   mod: G String
OJJ0874
OJJ0874 Feb 1 2015, 3:17pm says:

It looks good and I recognise all the work that went into making these maps, but this could've been edited way better
1) A very long minute at the main menu with nothing happening
2) Fastforwarding makes it seem like the levels in your mod are uninteresting and can be skipped over
3) I don't know if it's just me but the video seems to be having framerate issues
4) The player in the trailer dying multiple times doesn't make the mod look fun
5) Some parts of the trailer are repeated just with different speeds or screen effects, meaning these parts of the trailer don't do anything new for the viewer
6) In some clips nothing happens before it's off to the next clip.
Don't get me wrong I am hyped for this mod and I look forward to the release, but I didn't find this trailer to be very exciting or new, good luck with the rest of development.

+20 votes   media: Gameplay
OJJ0874
OJJ0874 Jan 29 2015, 4:22pm says:

So I found a map in the prologue's mall section, I don't know if this has any relevance to the game or if this is just some random map that was used but it has locations written on it such as "Roselle Park" and "West Elizabeth" when I searched those places on google it showed this: Rome2rio.com
Which is the exact same area that was detailed on the map, so I guess it's safe to say that Underhell's prologue takes place in NYC.

+4 votes   mod: Underhell
OJJ0874
OJJ0874 Jan 28 2015, 9:29pm says:

I know it's the mood your going for but i'm still having trouble seeing what's on screen, such as towards the end of the video. I'm sure the atmosphere won't be lost if a little more lighting was added.

+3 votes   media: January Newsletter Video
OJJ0874
OJJ0874 Jan 28 2015, 9:16pm says:

Exterior?

+1 vote   media: UAL Exterior (Work In Progress) (tiny update)
OJJ0874
OJJ0874 Jan 26 2015, 7:19pm says:

Needs more flying car

+2 votes   media: MCM4 Future Venice update
OJJ0874
OJJ0874 Jan 24 2015, 4:18pm says:

So I've been using someone else's PC to finally play this game at a good framerate, but for some reason the options has no high shadow detail option on this person's newer, more powerful PC as opposed to me older, less powerful PC which does have the option. Can someone explain why this PC doesn't have a high shadow option? It's making stealth parts harder than they should be.

+1 vote   mod: Underhell
OJJ0874
OJJ0874 Jan 19 2015, 9:14pm says:

In my opinion it depends on how long each release is, will each one be about 5 hours long like Underhell, or under 2 hours. If each chapter is long and each one tells their own story then I think long episodic releases are better, but if the releases will be short if their episodic then I think you should develop the whole thing before releasing it.

+3 votes   article: Update #9 - Progress, Lighting, and Rebrands
OJJ0874
OJJ0874 Jan 19 2015, 6:31pm replied:

I'm sure they're making a new model for every borrowed character model, not sure about which ones are the borrowed ones if they're not all borrowed.

+3 votes   mod: Underhell
OJJ0874
OJJ0874 Jan 18 2015, 11:11pm replied:

I guess you could try putting HL2 maps into Underhell's map folder, although they'll most likely be completely broken like they were when I tried playing them in the prologue version.

+1 vote   mod: Underhell
OJJ0874
OJJ0874 Jan 18 2015, 11:08pm replied:

*1 year and 4 months

+4 votes   mod: Underhell
OJJ0874
OJJ0874 Jan 15 2015, 7:57pm replied:

You're a wizard, Chris

+1 vote   mod: Reversion
OJJ0874
OJJ0874 Jan 15 2015, 7:40am replied:

Moddb.com
Jake Hawkfield's new model

+2 votes   mod: Underhell
OJJ0874
OJJ0874 Jan 14 2015, 6:33pm says:

The only problem I have with this is that his wrists look tiny, like he has large hands and large arms but tiny wrists.

+2 votes   media: Yep.
OJJ0874
OJJ0874 Jan 11 2015, 10:56pm replied:

Did you restart steam?

+1 vote   mod: Underhell
OJJ0874
OJJ0874 Jan 11 2015, 10:54pm says:

HYPE

+1 vote   article: Mystery Combat Man 4 Preview Patch Released!
OJJ0874
OJJ0874 Jan 10 2015, 8:49am replied:

On the topic of glitches in the prologue, can I point out two others?
On the first map there is a dumpster on the opposite side of the street from the building you're supposed to enter, if you climb onto the dumpster you will be able to see out of the map and see the skybox.
After chasing the assassin, on the roof there is a tiny ledge that you can shimmy accross, from there you can drop onto an electrical post, you will take damage but in this version of the prologue you have medkits so you can patch yourself up and drop down to a part of the street you're not supposed to be in without dying, from there you can see where the map ends and you will be trapped in this area until you use a grenade on yourself to restart.

+2 votes   mod: Underhell
OJJ0874
OJJ0874 Jan 5 2015, 8:12pm replied:

Are you still working on this?

+3 votes   mod: DangerousWorld 2
OJJ0874
OJJ0874 Jan 4 2015, 9:42pm says:

I'm posting an image of the WIP Hermit remodel Swaggletooth has done because not many of you seem to have seen this, so it might be something to admire while waiting for another update.
Moddb.com

+2 votes   mod: Underhell
OJJ0874
OJJ0874 Dec 28 2014, 1:47pm says:

I can't see anything other than the exit sign

+3 votes   media: Niagara Apartments
OJJ0874
OJJ0874 Jul 22 2014, 6:48pm says:

Wouldn't C17 be in Russia? Valve set out at the start of development on HL2 that it would be set in an eastern European town

+3 votes   media: World Map
OJJ0874
OJJ0874 Jul 15 2014, 9:42pm says:

That's good news, I look forward to seeing footage of it!
One question: do you plan on there being more than one weapon slot? Because that slightly annoyed me with act 1, like it could be explained by having the main character pick up a weapon holster at the start.

+5 votes   article: The Next Instalment
OJJ0874
OJJ0874 Jul 12 2014, 6:56pm says:

Can I ask about the art style? Because a lot of the previous pictures seem to have a cartoon style to them, but this seems rather realistic. Is this intentional or is this area still in development?

+2 votes   media: forest 20 years later
OJJ0874
OJJ0874 Jun 18 2014, 11:38pm replied:

both

0 votes   media: Soldiers - WIP
OJJ0874
OJJ0874 Feb 19 2014, 5:15pm says:

Didn't you already post this?

+2 votes   article: Estranged: Act I - Now on ModDB
OJJ0874
OJJ0874 Jan 20 2014, 2:35pm replied:

Teaming up with the Black Mesa Devs to eat a banquet

+5 votes   media: Dinner with Black Mesa Devs
OJJ0874
OJJ0874 Jan 12 2014, 7:50pm says:

Oh my god, it's beautiful

+9 votes   media: Estranged: Act I
OJJ0874
OJJ0874 Dec 15 2013, 11:11am says:

Really good looking

+6 votes   article: We're not dead!
OJJ0874
OJJ0874 Dec 10 2013, 6:40pm replied:

I wonder if they speak in british accents :P

+7 votes   download: Underhell Chapter 1 - Russian Language Pack
OJJ0874
OJJ0874 Dec 10 2013, 3:03pm replied:

was it featured in anything though?

+1 vote   article: Quarter 04 Year in Review 2013
OJJ0874
OJJ0874 Dec 4 2013, 6:21pm says:

This was the best part of the ending for me, I will most likely get the full ost when I get my own credit card.

+9 votes   media: (Spoilers) The Lab of the Mind
OJJ0874
OJJ0874 Nov 2 2013, 8:23pm replied:

Can't wait to see the escape portion

+3 votes   media: Alive & Kicking Update
OJJ0874
OJJ0874 Oct 29 2013, 10:44pm replied:

So how does the mod end? Will it end with the incinerator or will the GLaDOS boss fight be in it too?

+3 votes   media: Alive & Kicking Update
OJJ0874
OJJ0874 Oct 29 2013, 8:58pm says:

Does this mean all the test chambers have been completed? (besides the escape levels)

+2 votes   media: Alive & Kicking Update
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