This member has provided no bio about themself...
Underhell already had an ending, we were all just playing it wrong
With a name of "LessThanSmart" I would think that he is a joke playthrough channel, but I could be wrong
Didn't you already post this?
*Ito's arm goes flying off*
"'tis but a flesh wound"
I vote ViolentValentine to become official community manager
I just realized that Underhell has almost caught up to Nightmare House 2,
Why would we get mad for using cheats?
Since when were betas without major problems?
Red rocket means dog *****
Teaming up with the Black Mesa Devs to eat a banquet
I think it's the 4th guy from the right, unless he has changed his hairstyle since the last photo of him that I saw
No really, where is it, I am really confused as to what you two are talking about
I looked at all my comments dating back to to the 5th of December, I also looked back 3 pages on underhell's comment section and I haven't seen this C&P comment that you're talking about.
Also it is you that is trying to start an argument so get over yourself.
I challenge you to find the exact same answer copied and pasted to make this comment
So how was dev days, Mxthe?
and thank you for making such a fun little mod
Yeah, not many mods keep me playing when I have horrendous lag, I hope one day I will get the chance to play the game as it should be, on a better PC
In a realm of reality unlike the one we are currently in
I liked the steam version, IMHO it was definately better than the beta in some cases like the Hutman, it's just that the experience as a whole felt a lot less memorable, the beta ended with a bang, the final version ends with a bang aswell but then there's a quiet part after it and that softened the impact the mod had on me. It's just that the ending felt unrewarding, in the beta the simple fade to black, while un-complex, made me want to play more as I was about to enter a new environment and I wanted to see what happened next. I'm not sure if i am making sense or not but there was more tension in the beta ending than the steam ending.
Slow mo was never a manual ability outside scripted sequences.
The only manual saving in the game is with the checkpoints in Chapter 1
The answer to both questions sound very similar to 3
just realised I double posted
Mxthe will be getting a free Gigabyte steam machine if this latest news on DevDays is to be believed
Maybe you should go into console and type "map uh_prologue 02" and "impulse 101" once the level has loaded
Are you going to Steam Dev Days? Or have you decided not to go or are too busy?
So what I deduce from these new screenshots is that some maps have had overhauls, Omnicorp is now ARQE corporation and the new map is an embankment
*pictures Jake walking normally with one foot in the air*
Oh my god, it's beautiful
When the steam version is close to coming out you could send an early access code to Valvetime.net to do a review, might get the game some more attention for it's release.
Just an idea