This member has provided no bio about themself...
Underhell Chapter 16 will come out yesterday, calling it!
Sorry if you keep having to answer these questions, but what do you use to make these models?
Has any progress been made on this mod lately?
There's an edit button which you can use within the first 5 minutes of posting it. I also don't see many of your suggestions fitting in, but that's up to Mxthe to decide.
Who leaked the screenshot!? I'll hire a incognito fighting boy to take him out.
I don't know if this is possible to code, but aside from throwing grenades, how about some enemies going around to attack you from behind when the enemies are on alert, I can see it making it harder for the player to camp one area with enemies coming from multiple directions.
But do you approve of his methods?
But what's that in the bottom right corner?
When the whole squad on point
Thank god it's not pitch black, those bars are too shady for me
This is the worst spambotting i've seen, it's not even got a link to a virus website
It looks good and I recognise all the work that went into making these maps, but this could've been edited way better
1) A very long minute at the main menu with nothing happening
2) Fastforwarding makes it seem like the levels in your mod are uninteresting and can be skipped over
3) I don't know if it's just me but the video seems to be having framerate issues
4) The player in the trailer dying multiple times doesn't make the mod look fun
5) Some parts of the trailer are repeated just with different speeds or screen effects, meaning these parts of the trailer don't do anything new for the viewer
6) In some clips nothing happens before it's off to the next clip.
Don't get me wrong I am hyped for this mod and I look forward to the release, but I didn't find this trailer to be very exciting or new, good luck with the rest of development.
So I found a map in the prologue's mall section, I don't know if this has any relevance to the game or if this is just some random map that was used but it has locations written on it such as "Roselle Park" and "West Elizabeth" when I searched those places on google it showed this: Rome2rio.com
Which is the exact same area that was detailed on the map, so I guess it's safe to say that Underhell's prologue takes place in NYC.
I know it's the mood your going for but i'm still having trouble seeing what's on screen, such as towards the end of the video. I'm sure the atmosphere won't be lost if a little more lighting was added.
Needs more flying car
So I've been using someone else's PC to finally play this game at a good framerate, but for some reason the options has no high shadow detail option on this person's newer, more powerful PC as opposed to me older, less powerful PC which does have the option. Can someone explain why this PC doesn't have a high shadow option? It's making stealth parts harder than they should be.
In my opinion it depends on how long each release is, will each one be about 5 hours long like Underhell, or under 2 hours. If each chapter is long and each one tells their own story then I think long episodic releases are better, but if the releases will be short if their episodic then I think you should develop the whole thing before releasing it.
I'm sure they're making a new model for every borrowed character model, not sure about which ones are the borrowed ones if they're not all borrowed.
I guess you could try putting HL2 maps into Underhell's map folder, although they'll most likely be completely broken like they were when I tried playing them in the prologue version.
*1 year and 4 months
You're a wizard, Chris
Jake Hawkfield's new model
The only problem I have with this is that his wrists look tiny, like he has large hands and large arms but tiny wrists.
Did you restart steam?
On the topic of glitches in the prologue, can I point out two others?
On the first map there is a dumpster on the opposite side of the street from the building you're supposed to enter, if you climb onto the dumpster you will be able to see out of the map and see the skybox.
After chasing the assassin, on the roof there is a tiny ledge that you can shimmy accross, from there you can drop onto an electrical post, you will take damage but in this version of the prologue you have medkits so you can patch yourself up and drop down to a part of the street you're not supposed to be in without dying, from there you can see where the map ends and you will be trapped in this area until you use a grenade on yourself to restart.
Are you still working on this?
I'm posting an image of the WIP Hermit remodel Swaggletooth has done because not many of you seem to have seen this, so it might be something to admire while waiting for another update.
I can't see anything other than the exit sign
Wouldn't C17 be in Russia? Valve set out at the start of development on HL2 that it would be set in an eastern European town
That's good news, I look forward to seeing footage of it!
One question: do you plan on there being more than one weapon slot? Because that slightly annoyed me with act 1, like it could be explained by having the main character pick up a weapon holster at the start.
Can I ask about the art style? Because a lot of the previous pictures seem to have a cartoon style to them, but this seems rather realistic. Is this intentional or is this area still in development?
Didn't you already post this?
Teaming up with the Black Mesa Devs to eat a banquet
Oh my god, it's beautiful
Really good looking
I wonder if they speak in british accents :P
was it featured in anything though?
This was the best part of the ending for me, I will most likely get the full ost when I get my own credit card.
Can't wait to see the escape portion
So how does the mod end? Will it end with the incinerator or will the GLaDOS boss fight be in it too?
Does this mean all the test chambers have been completed? (besides the escape levels)