Erghhh.. it's coming! Sorry for the delays, but the life of a hardcore indie dev is... a hard life.
We'll get to it, I promise.
Erghhh.. it's coming! Sorry for the delays, but the life of a hardcore indie dev is... a hard life.
We'll get to it, I promise.
Great to hear that! We‘ll spread the word as soon as it comes.
Hi guys,
we‘re working on a version that will be playable without the FB login, so please, stick with us.
The Chrome webstore is actually an awesome idea. We'll definitely look into it - there is no reason not to do it!
Thanks for the feedback, btw. There are quite many people that refuse to try the game as it is on facebook, something that we didn‘t really forsee. We‘ll just have to take care of it.
Hi there!
Thanks for the kind words.
There is unfortunately no way to "download" the game as it is browser-based (though we might release it as a stand-alone offline app when we have all the content ready).
Anyway, at the moment, we‘re working on a browser-based version that will allow you to register in a standard way (no FB required), so hopefully, that will make it much more convenient for you :)
Well, after a huge amount of optimization, we managed to solve most of the issues. Also, google finally made some improvements so flash in chrome got actually usable :)
Hi! The game is powered by Flash/Starling; so basically, it's a 3D accelerated 2D art.
Thanks for the kind words guys! Let the skeletons spare your souls :)
Oh man.. mnms are my favourite series of all time! I fell flattered :)
Haha thanks :) We actually have only one artist for environment, characters, GUI and.. well, everything else :)
The first wave of testing is behind us - big thanks to all of the participants.
To check the list of planned changes, check out the forum.nyrthos com.
To apply for the next update testing, go here:
Sup guys?
Just wanted to tell you that we finally have a working forum at forum.nyrthos.com!
In case you want to check out what‘s new, find out more about our plans with nyrthos or just wanna chat with us, you‘re invited.
(we actually insist on you accepting the invitation).
Best of all!
We‘d gladly take all your money, haha :) We kind of want to be sure that people actually want to spend their dime on our stuff, so no plans on kickstarting (or anything like that) before they know what to expect.
We have a tech demo open for closed testing now - if you‘re still interested and want to try the game in its early stage, go ahead and apply at contact@nyrthos.com!
Thank you for the kind words :)
Wow, this looks awesome! I'll definitely try the game when I get home, touchpad playing does not do it any justice :)
Keep up the good work guys!
Hi! Nyrthos will be mostly singleplayer, with a few multiplayer functions. We plan to add multiplayer in the future though ;)
Hehe.. nice to hear that! We will gladly take them when the time comes! :D
We have a night / day cycle that runs the show :) During the day, you can (sometimes) see the world as a lovely place.. but when night comes, it completely changes the mood and gets a lot darker.
Wow, awesome work!
Umm.. not sure I understand the question.. "handing the art"? Or "handling the art"? You'll have to explain it to me co I can actually answer :)
Thanks for the kind words! And hopefully see you in the alpha :)
We have not decided yet about the pricing we will use. But you can register for our beta at our homepage, that will be definitely free! :)
We should have a little teaser pretty soon. Just you wait! :)
Hey, this looks like fun! Im definitely going to try this one.
As I read a description, I can hear myself.. :) It is almost impossible to get good people for free; still, I wish you luck through all the wishpower I have.
I love the period (i mean the "Roman" period :), so this is definitely something for me to watch for. Good luck guys!
Omg.. Looks great guys. As a "games veteran" (whatever that migh mean), I always enjoyed games like this.
Cant wait to hear more about Teenagent!
Thank you so much, I just shivered under these kind words! Glad you like it! And the game looks even better in motion :)
Yep, UI is great. I definitely love the cursor and the "circles"!
Great, great tips guys.. I mean.. we as devs probably know most of this somewhere inside in one form or another, but we also kinda tend to forget about it in our every-day development life.
Every time I read it when someone else posts it, my mind refreshes. The "feature creep" is an ***! :)
Thanks again, Martin
Hey guys! I just tried the game for a few minutes. I pretty much rushed throught it (as most people will probably do on the oversaturated market of today though) and so probably some stuff that I looked for is there yet somehow evaded me :), and this is what I have to say:
- first of all, looks definitely great! 2D games FTW! :)
- no animation.. ?
- I think the game could definitely use some kind of tutorial (maybe its there and I didnt find it as I rushed through it)
- as I play on a laptop with a 1280x800 screen, I could definitely use the possibility to "unzoom", as I have to constantly scroll with the minimap
- the map scrolling.. would be great to be able to drag the map with your mouse (like Rclick plus drag) instead of using the minimap
Cant wait to play some more when I get back from work!
We saw a presentation of MW on Games Developers Session in Prague in October 2011. Marek Rosa is a cool guy!
Keep up the good work guys, Czech games should rule the world! :)
Nyrthos
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