That's probably low on the priority list. but still, when and if it happens i'll be very grateful. it's a bit immersion breaking when when you wolf get plugged with a barrage of arrows and Neighs or brays as he goes down.
That's probably low on the priority list. but still, when and if it happens i'll be very grateful. it's a bit immersion breaking when when you wolf get plugged with a barrage of arrows and Neighs or brays as he goes down.
downloading new version now. out of curiosity do the elephants, dragons, tigers, deer, and wolves all have their own sound?
the mods already pretty sweet but that would make it even better.
rooting for ya.
really hoping the GOT mod doesn't beat you.
the problem with that is that their invincible during siege.
it is an awesome mod when you get your XP high enough to actually either run away or stay and fight. but starting out it's really rough. i recommend building a character in vanilla of some other mod then exporting it to perisno. and one of my major complaints about the mod is that the bandits are way to fast.
the elves melee and Armour need to be nerfed. i managed to lead an army of tolranians mostly in tact, (i outnumbered them 2 to 1 and these weren't shabby 1,2 or 3 tiered troops either) to the elven lines and they just whipped out their swords and murdered everybody. it's kinda a game breaker when you have a faction that powerful. it means playing as the other factions who have no hope isn't any fun because you just keep getting slaughtered and playing as the elves is no fun because you just slaughter everything willy nilly.
oh and one thing. PLEASE! PLEASE! nerf or add option to remove the Zann.
The mod is awesome, but in its current buggy state it's not very playable. but look on the bright side, some of us went outside!
don't get me wrong i love some mods where the whole setting is the day of the gun, but whenever guns are added to a mod knights and men at arms get outclassed and lose their place. (as was historically so) but the pike men idea is sweet.
i'm kinda against adding guns to this, it's just in other mods whenever guns get added it kind takes away from the medieval feel that pulled me into mount and blade in the first place. the pistoleers are enough.
i was re arranging my troop categories and i notice this has a predetermined slot for fodder. my rating for this mod just went from 9.5 to 10.
bug report. i captured a bunch of bandits and for some reason after recruiting a few to my party the game set the rest free. it never happened to me during 6.0/1/11.
ive owned the Armour.
about the helmet though, i believe it's in the mod.not entirely sure.
is there a way to turn the zann dynasty off?
nuttcase500
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