There you go man.
There is an yet undocumented error in this advance.
I tried the method described above 6 times, without any success.
In the first try i added 6 dinosaurs and removed 6 therefore, it didnt work. In the next tries i did it again and looked for errors (commas, blanks, ..), and even did something that is not mentioned in the tutorial (like removing a dino in a certian formation in order to add one specifically to that formation).
It did not work, nothing of it, that probably cost me about 5 hours lol.
In the last try i just removed a single dinosaur, and the game was still crashing when i entered a game (not in the menu, my dinocount was always under 40).
What i did then is the following:
I used the "Dinolist.ini" and "Fslhunt.ini" from the original JPOG game!! Not the mod files. DO NOT USE these .inis delivered from the mod!!!! Then it worked, anything you need to do with it is follow the tutorial above. First i added 1 dinosaur (I-Rex is epic) - but currently i have added 10 already and the game works still very well.
I hope this helps to explain the errors some of you have or will have.
"Its weapon has been enhanced and so the unstable particle field will now heavily damage all units which cross it while it lasts. "
Yes of course it is.
But what does that actually mean? :D
Its written in a way that the reader has to know its prior fuction in the game.
What the hell is that "Soviet Iron Dragon"?
Looks EPIC :S
Tbh, i miss the epic V2/V3 launchers of the soviets..
Fixed: Capturing an "Experiment Lab" on the "The Experiment Lab" map will now provide special units on both the default and Co-Op versions of the map (Credits: Rampastring).
What UnitS actually?
I did this once, all i got was a mobile HQ which shot lasers lol
This mod is beyond EPIC
These images are rather strange lol.
1st pic doesnt show what is shown on the minimap?
2nd pic - displays a missions which doesnt feature tanks, yet still the player even has a flame tank.
Probably alpha or pr footage
This is exactly what tibierian sun was missing
na na na nice
great to see you blackbishop!
and good news!
looks like a good new home for my dragon.. smaug will come to you damn little ppl :D
when this really works good...
you can call the mod bfme III, because I + II = III :):)
looking good, however im not sure about that change...
The base feature is sometimes great, but it also limits variation of battlekinds.
Good factions with fortresses would be ok, but for the evil ones, this is not a good idea. Those mud circles never ever fascinated, not even in sum1. They looked more like some kind of stop-gap feature created for the evil factions. All in all i dont think its a good idea to bring them back.
Also regarding "Nebelberge" (Whats the en name therefore?) THIS DOES ABSOLUTLY NOT FIT.
but one US doctrine pic is still missing ;)
Really, how big is the difference?
are there going to be computers in the lan game? (i dont think so :( )
just for fun on a LAN party we would love this sooo much...
great skin, i love this thing!
Great little new details.
Really i like this.
not sure what these things shouod display..
does the skrimish ki set up a base now?
These guys look badass!!
But in the update you told us that tanks can drive over these.
These trenches are quite huge, and probably only the biggest tanks, maybe not even those, could cross these huge holes. Im not only speaking about realism, also about gameplay. A tank almost "flying" over these trenches would look horrible ;)
As bad as ***-!!! badass!
GO ON! Get a new forum and continue your wonderfull work.
Very good model ofc, and its just awesome to have youe own models on your own factions.
But this skin, get rid of it please. It didnt fit wehr, and it wont fit Ostheer either. Fieldgray ftw.